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  1. #1
    Community Member HungarianRhapsody's Avatar
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    Default Drop ADQ1 as a pre-raid for ADQ2

    I don't want ADQ1 dropped as a preraid requirement for ADQ2 because it's too annoying or too time consuming. I want ADQ1 dropped as a preraid requirement for ADQ2 because I want to run ADQ1 more often.

    Yes, I know that you can run ADQ1 with an opener. I'd like to be able to run ADQ1 repeatedly without needing to get someone to open it for us.

  2. #2
    Community Member ZeebaNeighba's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    I don't want ADQ1 dropped as a preraid requirement for ADQ2 because it's too annoying or too time consuming. I want ADQ1 dropped as a preraid requirement for ADQ2 because I want to run ADQ1 more often.

    Yes, I know that you can run ADQ1 with an opener. I'd like to be able to run ADQ1 repeatedly without needing to get someone to open it for us.
    Window farm?

    But /signed. For me because it's so annoying to have to organize two separate groups to do ADQ1 then hope they both get through, one will probably wait for the other to finish, and then we combine for the raid. Way too tedious...if only it was like VoN 5/6 or Titan where both parts were raids...well, annoying raids, but still, raids

  3. #3
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by ZeebaNeighba View Post
    Window farm?

    But /signed. For me because it's so annoying to have to organize two separate groups to do ADQ1 then hope they both get through, one will probably wait for the other to finish, and then we combine for the raid. Way too tedious...if only it was like VoN 5/6 or Titan where both parts were raids...well, annoying raids, but still, raids
    Yeah I'd rather they make ADQ1 a raid, then let players teleport to it from Zawabi.

    Actually did a DQ2 last night, and had to sit in town 10 minutes because the other group took longer for DQ1 than we did.

  4. #4
    The Hatchery Barazon's Avatar
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    I don't think it needs to be removed entirely. It should just be removed from the repeat portion. Do DQ1 once to flag, then DQ2, then when your raid timer is up and you talk to Zawabi again, you're at the DQ2 (Zawabi's Revenge) step.

  5. #5
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Barazon View Post
    I don't think it needs to be removed entirely. It should just be removed from the repeat portion. Do DQ1 once to flag, then DQ2, then when your raid timer is up and you talk to Zawabi again, you're at the DQ2 (Zawabi's Revenge) step.
    I do absolutely think that ADQ1 should be part of the flagging process.

  6. #6
    The Hatchery CaptainSpacePony's Avatar
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    I'd like to see ADQ1 raidified and made harder to compensate for the extra demon hunters in the lair.

  7. #7
    Community Member adam1oftheround's Avatar
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    Default Good idea here

    Quote Originally Posted by Barazon View Post
    I don't think it needs to be removed entirely. It should just be removed from the repeat portion. Do DQ1 once to flag, then DQ2, then when your raid timer is up and you talk to Zawabi again, you're at the DQ2 (Zawabi's Revenge) step.
    This seems a reasonable accomodation.

  8. #8
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by CaptainSpacePony View Post
    I'd like to see ADQ1 raidified and made harder to compensate for the extra demon hunters in the lair.
    IMO it doesn't even need difficulty changes - it's by far the hardest mid-level quest on Heroic Elite and arguably the second-hardest Eberron epic dungeon.

    Having 8-12 would make it faster but it would still be harder than say VON5.

  9. #9
    Community Member MrWizard's Avatar
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    no reason to have to keep flagging it...the desert was always like that.
    first you had to do all three quests, get the items, then flag for dq1, then do dq2.
    then they took out the intial flagging and left dq1.

    just let it go to repeat with no re-flag...
    would make the game much more enjoyable instead of the constant mind numbing waiting at dq2 for people to flag dq1

    signed.
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  10. #10
    Community Member azrael4h's Avatar
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    Quote Originally Posted by sirgog View Post
    Yeah I'd rather they make ADQ1 a raid, then let players teleport to it from Zawabi.

    Actually did a DQ2 last night, and had to sit in town 10 minutes because the other group took longer for DQ1 than we did.
    I had a group sit for an hour once, because the other group was all lower-levels, and they wanted a BB run, even though the raid itself had l20's in it. They had... troubles... obviously. We finally did complete, shortmanned, as a few people dropped out.
    Anyone who disagrees is a Terrorist...

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  11. #11
    Community Member donfilibuster's Avatar
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    I'd go with raidifying it myself, and that's because new players reaching the f2p cap are seeking raids to do.

    I have had a case of guildies going premium and being at level 12-13 they were more in range of sands than of VoN.
    They were fresh out of the Tempest Spine boat and figured a pack with a raid would be nice.
    But while VoN has VoN5 in terms of likeness to TS, Sands have only the fight against Lailat.
    Furthermore it was a hard fight that at the time was hard to fill for xp at level, and such players don't have high level toons.
    So at least one said guildie was a fair bit dissapointed, specially with sands being a large purchase.

    Now if ADQ1 were a raid it would bring about the right amount of challenge that TS, VoN5 and the Shroud has.
    It is quite ready as it is, don't have to add anything except bump the monsters to an appropiate CR for 12-man.
    The same can be said of Tor and RF but so far that one doesn't require reflagging.

    There's a bunch of threads already noting how some raids are mere big boss battles.
    TS, VoN5 and chrono are right on the spot.

  12. #12
    Community Member Certon's Avatar
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    Default Merge 'em

    Just merge ADQ1 and ADQ2 into a single raid. Problem solved.

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