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  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    741

    Default ShadowZen Druid lance

    **note, still working out numbers and editing this post**
    6.5(W)1d10 + 43, 14-18 x2/19-20 x4. 10d6 + 50 SA damage.

    so thinking about TRing this toon:

    http://forums.ddo.com/showthread.php?t=303464
    to this toon:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Half-Orc Male
    (12 Monk \ 7 Rogue \ 1 Druid) 
    Hit Points: 300
    Spell Points: 270 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 19
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    21
    Dexterity            15                    23
    Constitution         15                    17
    Intelligence         12                    14
    Wisdom               15                    18
    Charisma              6                     8
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    37
    Bluff                -2                     0
    Concentration         2                    26
    Diplomacy            -2                     0
    Disable Device        5                    26
    Haggle                2                     6
    Heal                  2                     7
    Hide                  5                    25
    Intimidate           -2                     0
    Jump                  7                    14
    Listen                2                     5
    Move Silently         6                    34
    Open Lock             6                    11
    Perform              n/a                    n/a
    Repair                1                     3
    Search                5                    26
    Spot                  2                     5
    Swim                  3                    11
    Tumble                3                    12
    Use Magic Device      2                    23
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Stunning Blow
    
    
    Level 2 (Druid)
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Orcish Fury I
    Enhancement: Orcish Melee Damage I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Druid Energy of the Locus I
    
    
    Level 3 (Monk)
    Feat: (Selected) Past Life: Soldier of the Faith
    Feat: (Monk Bonus) Toughness
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Feat: (Selected) Precision
    
    
    Level 7 (Monk)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Monk)
    Feat: (Selected) Past Life: Sneak of Shadows
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Combat Expertise
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Trip
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 19 (Monk)
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Orcish Brute Fighting I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Extra Action Boost II
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Porous Soul
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Adept of Rock
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Druid Eminence of Life I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Monk Wisdom I
    Enhancement: Druid Toughness I
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    New raid spear + tactical rings from rusty blades = good stuff.
    So utilizing this: http://ddowiki.com/page/Sireth,_Spear_of_the_Sky and master of stone monk stance would effectively be 15-18 x2 19-20x3 with 2.5(W)1d10 +7 base dam from weapon.

    Add in the level 1 druid spell that adds 1(W) to q-staves and now its rocking 3.5(W)1d10 +7, 15-18x2/19-20 x3 crit range.

    Add in tier 1 twist from grandmaster for 1.5(W) bumping base damage to what i feel is an outstanding 5.0(W)1d10 + 7, 15-18x2/19-20 x3.
    (other twist slots would be #1: tier 4 standing with stone, and #3 tier 1 unearthly reactions from magister. Making twist goals look like: #1 tier 4, #2 and 3 Tier 1s)

    Another 1.0(W) would come from legendary dreadnought's combat brute innate enhancement, leg dread also brings +6 crit damage before multipliers, lightning mace active ability, devastating critical. +4 to base dam from horc racial enh +18 (lightly buffed) str bonus. = 6.0(W)1d10 +29, 15-18x2/19-20 x4 crits.

    Improved martial arts 0.5(W). trink/spear set +5, claw set +4, +2 ram's might, +3 pal PL = 6.5(W)1d10 + 43, 14-18 x2/19-20 x4 (then add on the effects, cloudburst, lightning strike, greater good, sneak attack dam, other leg dread damage enhancements, +3% doublestrike (http://ddowiki.com/page/Epic_Spare_Hand_%28Tier_3%29) .

    269.5 min damage on a non crit. 328 max on a non crit. figuring +12 total seeker that would make the crits in the 14-18 range hit for a min of 563 and a max of 680. 19 - 20 crit would have min damage of 1126 and a max damage of 1360. Thats before prone damage bonuses (and extra damage bonuses for dreadn), weapon effects, ki strikes, outside buffs (at all really)

    Str: 21 +2 rams + 2 ring, +1 aug slot + 7 neck (http://ddowiki.com/page/Epic_Grim%27s_Bracelet) +4 leg dreadn = 37 unbuffed. 5 primal, 2 rage, 2 boat = 46 buffed
    Dex: 23 - 2 earth stance + 7 ring (http://ddowiki.com/page/Item:Seal_of_House_Avithoul) +1 exc slot +3 (http://ddowiki.com/page/Planar_Focus_of_Prowess) +2 epic stats =32, ship 34, boost 38.
    Wis: 20 + 3 spidersilk + 6 +1 epic lev = 30

    AC: 10 base + 2 monk levs + 10 wis +7 prot + 6 nat + 14 dex + +1 alch craft + 8 armor + 4 shield + 1 haste +2 ship +5 combat exp = 70 * 15% mt stance bonus * 10% combat exp = roughly 87-88 AC (havent really delved into exact maths with new % bonuses and destiny bonuses. so AC calc is rough.)
    PRR 15 monk twist + 20 leg dread enh + 12 stance +15 trink/weap= 63 PRR + 25% damage reduc thick skinned action boosts + ninja spy incorp 25% + 16% base dodge bonus.

    Sneak attack damage: 3d6 epic improved SA feat + 3d6 ninja spy II + 4d6 rogue levels + 14 dex bonus+ 8 goggles + 8 weap/trink + 9 rogue enh +10 rogue active PL +1 rogue passive PL = 10d6 + 50 SA damage.

    Stunning blow DC: 10 base + 18 str + 5 spare hand + 10 ring + 1 fighter PL +6 leg dreadn = 50 = disappointing w/ no fighter levels but still feel worth a feat slot.

    Other notables and future things I will work out: Full trapping with solid reflex score. Both combat exp and precision feats. Solidish tactical DCs from PL/leg dread. Full UMD with solid base for heal amp and 1st tier scroll mastery.

    Overall I think the toon would play well. Solo well with scroll healing/some CC tactics/solid defensive aspects/outstanding crit performance and intense base damage to work from.
    Last edited by jeremyt; 09-02-2012 at 01:28 AM.
    Reckter 91PLs, Anhilliation 36PLs. Rekter 17 PLs. Vikzor 9PLs. Veisha 7PLs. Rekinja 4PLs. Rekalidin 4PLs. Minirek 3PLs. Artirek 3PLs. 175 total past lives gained, 1 XP stone used (the free one)

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