**note, still working out numbers and editing this post**
6.5(W)1d10 + 43, 14-18 x2/19-20 x4. 10d6 + 50 SA damage.
so thinking about TRing this toon:
http://forums.ddo.com/showthread.php?t=303464
to this toon:
New raid spear + tactical rings from rusty blades = good stuff.Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Level 20 Lawful Neutral Half-Orc Male (12 Monk \ 7 Rogue \ 1 Druid) Hit Points: 300 Spell Points: 270 BAB: 14\14\19\24 Fortitude: 15 Reflex: 19 Will: 16 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 21 Dexterity 15 23 Constitution 15 17 Intelligence 12 14 Wisdom 15 18 Charisma 6 8 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 37 Bluff -2 0 Concentration 2 26 Diplomacy -2 0 Disable Device 5 26 Haggle 2 6 Heal 2 7 Hide 5 25 Intimidate -2 0 Jump 7 14 Listen 2 5 Move Silently 6 34 Open Lock 6 11 Perform n/a n/a Repair 1 3 Search 5 26 Spot 2 5 Swim 3 11 Tumble 3 12 Use Magic Device 2 23 Level 1 (Rogue) Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Rogue Feat: (Selected) Stunning Blow Level 2 (Druid) Enhancement: Rogue Haste Boost I Enhancement: Rogue Skill Boost I Enhancement: Orcish Fury I Enhancement: Orcish Melee Damage I Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Training I Enhancement: Druid Energy of the Locus I Level 3 (Monk) Feat: (Selected) Past Life: Soldier of the Faith Feat: (Monk Bonus) Toughness Level 4 (Monk) Feat: (Monk Bonus) Dodge Level 5 (Rogue) Level 6 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Precision Level 7 (Monk) Level 8 (Rogue) Level 9 (Monk) Feat: (Selected) Past Life: Sneak of Shadows Level 10 (Monk) Feat: (Monk Bonus) Combat Expertise Level 11 (Rogue) Level 12 (Monk) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Level 14 (Rogue) Level 15 (Monk) Feat: (Selected) Improved Trip Level 16 (Monk) Level 17 (Monk) Level 18 (Rogue) Feat: (Selected) Toughness Level 19 (Monk) Level 20 (Rogue) Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Orcish Brute Fighting I Enhancement: Orcish Extra Action Boost I Enhancement: Orcish Extra Action Boost II Enhancement: Orcish Melee Damage II Enhancement: Orcish Strength I Enhancement: Orcish Strength II Enhancement: Way of the Clever Monkey I Enhancement: Way of the Clever Monkey II Enhancement: Porous Soul Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Thief-Acrobat I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Improved Balance I Enhancement: Improved Balance II Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Druid Eminence of Life I Enhancement: Rogue Dexterity I Enhancement: Rogue Dexterity II Enhancement: Monk Wisdom I Enhancement: Druid Toughness I Enhancement: Rogue Improved Trap Sense I Enhancement: Rogue Wand and Scroll Mastery I
So utilizing this: http://ddowiki.com/page/Sireth,_Spear_of_the_Sky and master of stone monk stance would effectively be 15-18 x2 19-20x3 with 2.5(W)1d10 +7 base dam from weapon.
Add in the level 1 druid spell that adds 1(W) to q-staves and now its rocking 3.5(W)1d10 +7, 15-18x2/19-20 x3 crit range.
Add in tier 1 twist from grandmaster for 1.5(W) bumping base damage to what i feel is an outstanding 5.0(W)1d10 + 7, 15-18x2/19-20 x3.
(other twist slots would be #1: tier 4 standing with stone, and #3 tier 1 unearthly reactions from magister. Making twist goals look like: #1 tier 4, #2 and 3 Tier 1s)
Another 1.0(W) would come from legendary dreadnought's combat brute innate enhancement, leg dread also brings +6 crit damage before multipliers, lightning mace active ability, devastating critical. +4 to base dam from horc racial enh +18 (lightly buffed) str bonus. = 6.0(W)1d10 +29, 15-18x2/19-20 x4 crits.
Improved martial arts 0.5(W). trink/spear set +5, claw set +4, +2 ram's might, +3 pal PL = 6.5(W)1d10 + 43, 14-18 x2/19-20 x4 (then add on the effects, cloudburst, lightning strike, greater good, sneak attack dam, other leg dread damage enhancements, +3% doublestrike (http://ddowiki.com/page/Epic_Spare_Hand_%28Tier_3%29) .
269.5 min damage on a non crit. 328 max on a non crit. figuring +12 total seeker that would make the crits in the 14-18 range hit for a min of 563 and a max of 680. 19 - 20 crit would have min damage of 1126 and a max damage of 1360. Thats before prone damage bonuses (and extra damage bonuses for dreadn), weapon effects, ki strikes, outside buffs (at all really)
Str: 21 +2 rams + 2 ring, +1 aug slot + 7 neck (http://ddowiki.com/page/Epic_Grim%27s_Bracelet) +4 leg dreadn = 37 unbuffed. 5 primal, 2 rage, 2 boat = 46 buffed
Dex: 23 - 2 earth stance + 7 ring (http://ddowiki.com/page/Item:Seal_of_House_Avithoul) +1 exc slot +3 (http://ddowiki.com/page/Planar_Focus_of_Prowess) +2 epic stats =32, ship 34, boost 38.
Wis: 20 + 3 spidersilk + 6 +1 epic lev = 30
AC: 10 base + 2 monk levs + 10 wis +7 prot + 6 nat + 14 dex + +1 alch craft + 8 armor + 4 shield + 1 haste +2 ship +5 combat exp = 70 * 15% mt stance bonus * 10% combat exp = roughly 87-88 AC (havent really delved into exact maths with new % bonuses and destiny bonuses. so AC calc is rough.)
PRR 15 monk twist + 20 leg dread enh + 12 stance +15 trink/weap= 63 PRR + 25% damage reduc thick skinned action boosts + ninja spy incorp 25% + 16% base dodge bonus.
Sneak attack damage: 3d6 epic improved SA feat + 3d6 ninja spy II + 4d6 rogue levels + 14 dex bonus+ 8 goggles + 8 weap/trink + 9 rogue enh +10 rogue active PL +1 rogue passive PL = 10d6 + 50 SA damage.
Stunning blow DC: 10 base + 18 str + 5 spare hand + 10 ring + 1 fighter PL +6 leg dreadn = 50 = disappointing w/ no fighter levels but still feel worth a feat slot.
Other notables and future things I will work out: Full trapping with solid reflex score. Both combat exp and precision feats. Solidish tactical DCs from PL/leg dread. Full UMD with solid base for heal amp and 1st tier scroll mastery.
Overall I think the toon would play well. Solo well with scroll healing/some CC tactics/solid defensive aspects/outstanding crit performance and intense base damage to work from.