We have now 14 ways to craft stuff.
Old items & weapons are now just relics with no value.
Being able to make a min lvl 9 + 6 item is too much.
We have SO MANY BUGS & DELAYS in animations, that there needs to be a halt put to the over-development of craft-able gear.
If the amount of code used in making Cannith and a few other forms of crafting are removed, then maybe, just maybe some of the huge coding glitches (bugs) can get smoothed out.
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In a few certain developers minds, giving us something to strive, grind & spend TP's on, in-place of quality hand crafted content, was, and is a bad move for the game's performance.
Which is the point of the thread, game performance.
As stated by a dev, "ALL of your characters info goes into one single arrow or bolt, thus causing a coding nightmare"
Simple, common sense applies here people. (take a note from WotC & D&D) over producing, and adding all these strings of data can, and are breaking down the game.
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Simple solution, give players 4 months to go crazy on say, Cannith crafting, then stop all future access. Remove it from the game, and find a way to trim code used to implement it.
The less info you have to input for every arrow & bolt would go down, yes?