Page 3 of 4 FirstFirst 1234 LastLast
Results 41 to 60 of 68
  1. #41
    Community Member mwgarn's Avatar
    Join Date
    Mar 2010
    Posts
    265

    Default

    Quote Originally Posted by Shadow7375 View Post
    Having an invisibility clicky also helps a lot while running to quests that are in an explorer area.

    And like others said, take some time and explore, learn where quests are in that particular area, use wiki maps and after some time you will have no troubles getting to said quests.
    This dosnt work in all explorer areas, dosnt work to well in sands with archerers and crippling shot.. Doesn't work in the new u14 areas for the same thing plus traps that slow you down plus dungeon alert from necros summoning zombies.. I always end up turning around and blasting/wailing the mobs chasing me... Good thing the u14 explorers general have a shrine right there at the quest.. To bad they are so vast that I won't bother tring to get to the quest again, by the time I get there I don't have enough time left to run them...

    I'm all for teleporters that take you alot closer to the entrances of the quests, dosnt have to be right at the front door, but someplace close would be nice..
    Where am I and why am I in this hand basket.
    Main Server: Orien
    Main Toons: Gaarn lvl20 (4th life PM wizard) Broken on MyDDO | Jeran lvl20 (18 rang/1 monk/1 rog)

  2. #42
    Community Member
    Join Date
    Nov 2009
    Posts
    940

    Default

    Quote Originally Posted by Machination View Post
    Please, do not mention the worthless Key to Eveningstar, the one that takes 20 seconds to activate (if you move during that time it kills it for an hour)

    The correct answer would be to stop moving when using the key. Refusing to do this means you have a couple loading screens and zones to go through.

  3. #43
    Community Member
    Join Date
    Sep 2009
    Posts
    4,835

    Default

    Running back-and-forth in Sorrowdusk, and many other similar design wildernesses is no fun. I personally prefer the *city quests*, with an easy to reach entrance. Getting to Chains of Flame is so utterly exhausting that i basically avoid the quest more than for a one-time-flagging, even tho i kinda like the quest itself.

  4. #44
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by mystafyi View Post
    The correct answer would be to stop moving when using the key. Refusing to do this means you have a couple loading screens and zones to go through.
    obviously your forgetting to calculate human error into the equation. Lest say for some reason you clicked by accident, attacking the air, now you just made yourself go into having to go through all those loading screens.

    A noob randomly approaches you and opens a trade window asking for plat, and closing the window causes you to stop loading (it has happened, well noobs walking up to me and doing that). The key is worthless, not to mention you can go straight to the guild ship from evening star but you can go back. Thats rubbish and needs to change, too many loading screens, too much time, and you gotta do all the quest to get the key. My time is split up from doing epics out in Ebberon with guildies who dont have the pack, to evening star quest with maybe 1 other guildie, waiting for groups to form or finding a forming group. Also it has such a long cool down timer its ridiculous. I find myself going in between evening star and harbor often for one reason or another. The guild ship should leave you at the evening star cavern, and i think many people on this game could agree with that part.
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  5. #45
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    I would like to see a change to the Fog of War in explorer areas though.

    Once explored and found, your maps should not reset to black, and quest entrances should remain marked IMO.

    In the case of really large explorer areas, teleporting closer to the quest entrance should be an option as well. (but careful with this one cause people tend to exclude players who cannot take the same "easy button" that they can.)
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  6. #46
    Community Member ddobard1's Avatar
    Join Date
    Jun 2009
    Posts
    1,026

    Default

    / not signed

  7. #47
    Community Member arkonas's Avatar
    Join Date
    Oct 2009
    Posts
    2,333

    Default

    I'm sorry op that you can't find the quests. I think you need to stop joining groups for demons sands etc until you learn them. you can't blame anyone if their in progress and dont want to come get you. you probably joined a tr group or people who don't want to help.

    honestly, you just need to learn all of the areas you own. You can't blame anyone if you don't want to take the time. ddowiki or youtube is your friend for these explorations.

  8. #48
    Community Member arkonas's Avatar
    Join Date
    Oct 2009
    Posts
    2,333

    Default

    Quote Originally Posted by Talon_Moonshadow View Post
    I would like to see a change to the Fog of War in explorer areas though.

    Once explored and found, your maps should not reset to black, and quest entrances should remain marked IMO.

    In the case of really large explorer areas, teleporting closer to the quest entrance should be an option as well. (but careful with this one cause people tend to exclude players who cannot take the same "easy button" that they can.)
    you do realize once you find all explorers they dont reset right?

  9. #49
    Community Member V_mad_jester_V's Avatar
    Join Date
    Sep 2010
    Posts
    398

    Default

    Quote Originally Posted by arkonas View Post
    you do realize once you find all explorers they dont reset right?
    have you been to kings forest? cuz thats NOT a valid statement anymore. Before kings forest yeah sure its easy to get around get all the explorers, but post kings forest, not so simple. I spent literally 3 hours in the wilderness and only have 12 out of 40 explorer points. I tried to wiki it but there is a shat ton of explorer points and the map is massive.

    YOu can say "invis run to all the explorer points" but i think that is a dumb option now due to getting harried and tons o drow raiding parties. They hit you as a group your pretty much dead. Harried + weakend + stunning = my death. They should leave already explored areas unblank or at least do it like a rare encounter in the forest.

    When you find a rare encounter in kings for a small dot will appear on the map regardless of that area being explored or not. So you can see where the rare encountered is spawn. The programming is there, now all they have to do is keep explorer points on the map (just a dot) and quest entrances. Dosent mean you get to see everything still. only means you get a small beacon toward where your going nothing more. I dont see ANY harm in this at all, it helps everyone hurts no one. If you wanna disagree your just being belligerent cuz how dose this option
    A. break the game
    B. harm the party
    C. harm you
    D. has no benefit

    the answer to all those are no, it dosent break the game, no it dosent harm the party, no it dosent harm you, it helps you a bit, and no it dose not not have benefits. note the double negative.
    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here.

  10. #50
    Hero
    2015 DDO Players Council
    Krelar's Avatar
    Join Date
    Sep 2009
    Posts
    924

    Default

    Quote Originally Posted by V_mad_jester_V View Post
    the answer to all those are no, it dosent break the game, no it dosent harm the party, no it dosent harm you, it helps you a bit, and no it dose not not have benefits. note the double negative.
    I don't trust any change to not break the game right now....

  11. #51
    Community Member Terminus-Est's Avatar
    Join Date
    Oct 2009
    Posts
    60

    Default

    Interestingly enough, teleporting to an IP quest via the LFM feature was supposed to launch at the same time with the LFM feature for pretty much the exact reason in OPs post. Why it hasn't been enabled/finished/et al...

    Personally, I'm fine with teleporting directly to quests. I also greatly enjoy explorer areas, generally for the first four times or so I go through them. After that, they are there for loot (rarely) or xp (more often). The ones that don't give much of either (Sorrowdusk).. well... Kinda annoying, ja?

  12. #52

    Default

    Quote Originally Posted by Merlin-ator View Post
    I'm aware that people make good maps with all of the explorer points/rares on them, and I thank them. But you can't really tab out to them when running through an area full of things that want you dead.
    Copy n' Pasted from another thread but it's relevant here too:

    You actually don't need to do that. You can add links to your in-game browser so that you can access sites such as the Wiki with a simple Ctrl+D (or whatever shortcut you have MyDDO set to) without ever leaving the game.


    Just open up MyDDO, and go to "Admin" at the top (right above the Lottery box).
    Then, on the left hand side of the page you'll see a "Links" menu. Click that and go to "Add New"
    From there, you'll be on a form where you can title and set links such as DDOWiki, various puzzle solvers, or really whatever site you want!

    Then, whenever you want to check out the Wiki, instead of Alt Tabbing, you just go to "Links" at the top of MyDDO (right below the Search box this time) and select the site you want to visit.
    Bronies: For those who get it, no explanation is needed; for those who don't, none will do.

  13. #53
    Community Member Talon_Moonshadow's Avatar
    Join Date
    Apr 2006
    Posts
    9,033

    Default

    Quote Originally Posted by arkonas View Post
    you do realize once you find all explorers they dont reset right?
    Hmmm... if so, I just learned something new. Never noticed it before.

    Guess I need to knock out those messages/explorers in the King's forest then.

    With so many alts, I guess I just missed this fact, since some characters have all the explorers and some do not.



    Still... seems to me that once you uncover part of a map ot should not reset.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  14. #54
    Community Member KillEveryone's Avatar
    Join Date
    Sep 2009
    Posts
    1,107

    Default

    I don't mind quests in explorer areas.

    I don't mind running to them at least once to do them.

    I would very much like to have a fast travel to the entrance after I've found them once.
    Disappointed and without trust in the powers that be.
    http://ddowiki.com/page/Fansites

  15. #55
    Community Member dodger72's Avatar
    Join Date
    Sep 2009
    Posts
    102

    Default

    I learned this game by playing and looking around at stuff...where could I go and where I couldn't go....or rather shouldn't go until the toon was ready for that quest or area.

    The explorer zones are a training ground for my toons. 9th level I go to sands, 12 to 13 Gianthold and the Orchard. 15 to 16 it's vale...and so on. Get my explorers then when I go back at level to do the quests....hey...there they are. and now? a full map.

    I agree with other folks on this thread...moar quests in explorer zones
    --Fallen Immortals, Thelanis

  16. #56
    Community Member chance2000's Avatar
    Join Date
    Dec 2008
    Posts
    265

    Default I am an Explorer

    /not signed

    I play this game because I like to explore.
    That is 1/2 the fun of it.
    As an Old School DM I would make my players have to locate a dungeon.
    For the most part they loved it.
    One or two sessions to locate the place. Same for doing the dungeon.
    The way we used teleport at the time. Part of the group would have to stay at camp with a location stone that was a chore to make. The wizard would teleport the other part of the group to the town (base (location stone)) for repairs and supplies. And unless using scrolls once cast the spells would have to be memorized again.
    I gave up on PnP because they always wanted me to be the DM and it got old for me.
    Not all who wander are lost. I am not lost, I am just exploring.
    Smigit F25 (Leg Dread 5), Xappit w20 (tr), Tamix C20,Smigitjr Tmp R 22, Tamik 14 P (3rd life,) , Xsong bard 20, Smigit5 arti 21, Xappet 20 AA, Smigit6 D22 (fw2), Tamok Fvs 20 Smoxfeat monk 16 Taggem Wf Pally 14 others. Leader Circle of Destruction Argonnessen

  17. #57
    Community Member Certon's Avatar
    Join Date
    Mar 2006
    Posts
    1,313

    Default

    I don't mind explorer areas, but my opinion is not the only opinion that counts. I say, find a compromise where both camps, the pro explorer and the con explorer, are happy. I say if you have a quest in an explorer area, an arrow guides you to it, or the door is highlighted on the map, so you know in which direction to go.

    I also suggest that once you've completed a quest once on a toon and wish to repeat it, it can be accessed from inside Eveningstar. That way, everyone is happy, except for the people who don't want people to have an /easy button because they think everyone should have it hard... because they say so.

  18. #58
    Community Member bartharok's Avatar
    Join Date
    Dec 2009
    Posts
    3,275

    Default getting lost

    When i first started playing i quite often got lost in the explorers. But i still returned to them time and time again. Why? Because i actually enjoy them, the scenery is nice, finding the right way to handle mobs, practicing spell use and different combat feats without having to worry about someone getting offended because i died doing something silly. In addition many of the explorers contain fun loot, and you get xp for it.
    Another plus is that they are not something you have to finish right here and now, you can do part of them today, and continue tomorrow. All in all, explorers are a LOT of fun as long as you dont play to finish as fast as possible when you first go in.
    Spend some time getting to know them, and youll start to enjoy them

  19. #59
    Community Member
    Join Date
    Feb 2007
    Posts
    553

    Default

    Quote Originally Posted by samthedagger View Post
    Most of them are great fun to explore around
    You have a sad, sad definition of "fun".
    lutes that drop.
    Where? I've been waiting for the addition of sweet musical instruments to the game.

  20. #60
    Community Member kilagan800's Avatar
    Join Date
    Dec 2009
    Posts
    433

    Default

    I enjoy playing quests in the wilderness areas and think the devs should add more of them in Cerulean Hills, Searing Heights and Ataraxia's Haven. If you're having trouble finding the quests, just go to ddo wiki and bring up a map. It'll help you navigate your way to quests and rares.

Page 3 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload