Two things:
1) Just like playstyles (I'm trying to emphasize in all of my forum responses the fact that we as players DON'T all get along or have the same vision for the game), there are different types of development practices for every engineering firm. (I have worked for and with several.) No one has the high ground, software development is not so much a science as an art.
2) I don't think people understand the current position of many MMO-like offerings (DDO isn't an MMO in my book, but it faces competition from similar games like GW2). Bugs are not a high concern. Client stability may still be, but I have not had the game crash on me more due to MotU and later releases. If anything, the client has been more responsive and less prone to problems (at least on my multiple computers and ISPs).