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  1. #1
    Community Member tygara's Avatar
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    Default 12monk / 7Druid / 1Rogue - Storm of a Thousand Fists

    Asura - Storm of the Thousand Fists
    12 Monk / 7 Druid / 1 Rogue

    I usually dont tend to give my builds out, and dont really claim anything to be my own, but since a lot of people are extremely interested in this one in particular and actually keep bugging me for more info about it, I will for once be a good and helpfull person and give it out.
    I am currently using this build on my completionist toon, Mitwo, so I will post it exactely on how I made it, but will aswell give out alternative feats for people who dont have access to the past lives that I personally took.


    Pros about the build:
    - Very self sufficient (self healing / self buffing)
    - Super fast attack speed possible
    - Super High dps if everything stays up, otherwise just high dps
    - Incredible saves
    - High healing amp
    - Acceptable AC (not super, but selfbuffed, I can bring myself to around a 55% mischance)
    - Very high tactical DCs

    Cons about this build
    - Lacks a bit in the HP department
    - Lacks a bit in the defense department, glass cannon comes to mind in certain occasions if ya dont watch out
    - Needs killing blows to fully be at max potential



    The build itself:
    (36point build) - Lawfull Neutral - Human
    16STR
    14DEX
    14CON
    9INT
    17WIS
    8CHA

    Level 1 - Rogue
    Feat: Cleave + Power Attack

    Level 2 - Monk
    Feat: Stunning Fist

    Level 3 - Monk
    +1 tome all stats
    Feat: Completionist (alternative Toughness or skill focus UMD) + 2weapon fighting

    Level 4 - Monk
    +1 Wisdom
    Feat: Fist of Darkness

    Level 5 - Monk

    Level 6 - Monk
    Feat: Past life Monk (alternative improved sunder)

    Level 7 - Monk
    +2 tome all stats
    Feat: Dodge

    Level 8 - Druid
    +1 Wisdom

    Level 9 - Monk
    Feat: Past life Barbarian (Toughness)

    Level 10 - Monk

    Level 11 - Monk
    +3 tome (if possible, WIS and DEX are a must in this build!)

    Level 12 - Druid
    +1 Wisdom
    Feat: Improved 2weapon fighting

    Level 13 - Druid

    Level 14 - Druid

    Level 15 - Druid
    +4 tome (if possible)
    Feat: Improved Critical (Blungeon)

    Level 16 - Druid
    +1 Strenght

    Level 17 - Druid

    Level 18 - Monk
    Feat: Greater 2weapon fighting

    Level 19 - Monk

    Level 20 - Monk
    +1 Strenght

    Level 21 - Epic
    Feat: Vorpal Strikes

    Level 22 - Epic

    Level 23 - Epic

    Level 24 - Epic
    +1 Strenght
    Feat: Improved Martial Arts

    Level 25 - Epic



    Enhancements:
    Not going to give all enhancements out onto how I distributed them, as this normally is variable for every other person according to gear and tomes, but the enhancements that are a MUST HAVE in this build are:
    - Druid Fatal Harrier + Nature´s warrior
    - Druid Vengefull Hunter
    - Human versitility
    - Some Healing amp enhancements
    - Touch of Death (and all pre reqs lol)
    - Ninja Spy II (and all its pre reqs)
    - Enough STR and WIS enhancements to equal yourself out and bring those 2 stats as high as possible



    Must have Spells:
    Level 1:
    - Jump
    - Pass without Trace
    - Rams Might

    Level 2:
    - Fog Cloud
    - Resist energy
    - Lesser restoration

    Level 3:
    - Quench
    - Spiderskin
    - Protect from energy

    Level 4:
    - Freedom of Movement



    Epic Destiny:
    Some people dont really understand why, and actually call me stupid, but this is really a build to be in Legendairy Dreadnought with. Almost everybody claims it should be in Grandmaster, till they really see it in action. Then they somehow understand why. This is a pure Dreadnough build. Dont be tempted to go any other destiny, as youa re giving up too much potential by doing so.
    As Twists I really recommand getting Sense weakness (Fury) and Dance of Flowers (Grandmaster)
    As Third one, I personally like having Running with Wind (Grandmaster), but there are other options in that slot available. You basically have a t2 twist open for what ever.



    My current stats at level 25 unbuffed:
    STR: 42
    DEX: 32
    CON: 30
    INT: 16
    WIS: 40
    CHA: 22



    Other notes about this build:
    - I do NOT fight in animal form, its a monk unarmed build, not a wolfy or beary cuddly hugger thing lol
    - It is a wind stance build. Due to the increadible high attack speed (monk base attack speed + 15% haste + 30% dreadnought haste boost + 25% Fatal Harrier enhancement) you really benefit the most from having as much as possible double strike chance extra.
    - The key about this build is to stun a mob, get it down with an action boost, get your extra attack speed buff and directely move on to the next build. The faster you personally play, the better this build will work in the end. If youa re a player who likes to wait around, always be full health, sniff a flower left and right, ... Then this build will never come to its full potential with you. It is an increadible powerfull build but ya have to play it at a superiorly fast speed, the faster, the better.
    - Saves on my personal build are +39 fort, +44 refl, +43 will, and that is not buffed at all. No shipbuffs even. So obviously the saves are rather off the charts when ya consider fully raidbuffed with this thing. Highest I have personally seen as of this moment was a +75 fort save, +69 refl (vs traps), +66will (vs enchant)
    - HP is rather lowish, but the healing amp possibilities and the UMD make rather will up for that. I cap out around a +58UMD, and my healing amp caps around the 330% mark
    - Stunning DC around 68 fully geared, I aint always walking around with that as I have encounted that a +58 is more then enough in most occasions.
    - Name of the build was choosen by Ziind so any remarks about that, adress him



    If people have more questions about this build, feel free to eather mail me on the forums or post them here.

    Enjoy
    Last edited by tygara; 08-25-2012 at 12:40 AM.
    Server: Orien
    Mitu - Wizard (16th life)
    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
    Swiing - Sorcerer (47th life) Supherring - Alchemist (21th life)

  2. #2
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Having grouped with Mitwo on several occasions using this build, I can verify this build is immensely powerful. How powerful? Let's just say that a maxed out Fury barb doesn't hold a candle to this build once it reaches full potential attack speed. He's striking so fast that the animations don't even complete for some of the martial arts moves.

    Elder Purple Worms are not something to sneeze at, and Mitwo was shredding them alive like Mozerrella (they were dead within all of 15 seconds maybe. The same is true of Sineater, a very formidible worm. His build is capable of taking away agro rather quickly from boss monsters if he commits everything (though as of my writing this, and to my knowledge, he has not yet tested agro-pulling from a tank specialized in grabbing and maintaining Agro).

    To give a point of reference as to how powerful this build is, in PvP, when Mitwo used a stunning fist on me, he quickly used dreadnought and all those other self-buffs affecting speed. In about .5 seconds, I went from 817 hp (Was in fury of the wild at level 5) to Negative mid-100's in a flash. Keep in mind that this was in spite of my having 13 Adamantine DR, which his attacks did not technically penetrate.

    As for the naming, I thought Asura - Storm of the Thousand Fists was appropriate given the extreme DPS and attack speed of this build. It is, quite honestly in my opinion, the most powerful DPS build in the game, and would even put Shade to shame (and his DPS is pretty remarkable mind you; he's killing things rather quickly - on full-party Epic Elite, and the Storm of the Thousand Fists puts that to shame).

    As for questions - Tygara, would you care to break down the base weapon damage (including the +[W] buffs)?
    Last edited by Ziindarax; 08-25-2012 at 01:21 PM.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  3. #3
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    Very nice... Mitwo I always learn a lot about the game from you whenever I get to group up a bit on one of your TR's, now here I get to learn some stuff without grouping and trying (in vain) to keep up. Thanks for taking time to post some build hints and strategy.

  4. #4
    Community Member tygara's Avatar
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    12 monk levels: 2.5[1d6]
    Monk past life: 0.5
    Spider Armor: 0.5
    Dance (Flowersniffer): 1.5
    PA (dreadnought): 0.5
    Combat Brute (dreadnought): 1
    ML 20 Wraps: 1
    ------
    7.5[1d6]


    I am not 100% sure if that is fully accurate, but I think, thats about it
    Server: Orien
    Mitu - Wizard (16th life)
    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
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  5. #5
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Another question - do die-boosting robes such as Habiliment stack with the die-boosters from the wraps?
    Last edited by Ziindarax; 08-24-2012 at 09:14 PM. Reason: Clearing out fail-math.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  6. #6
    Community Member scottmike0's Avatar
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    Quote Originally Posted by tygara View Post


    12 monk levels: 2.5[1d6]
    Monk past life: 0.5
    Spider Armor: 0.5
    Dance (Flowersniffer): 1.5
    PA (dreadnought): 0.5
    Combat Brute (dreadnought): 1
    ML 20 Wraps: 1
    ------
    7.5[1d6]


    I am not 100% sure if that is fully accurate, but I think, thats about it
    im lost, in why you choose two weapon fighting when it does not stack with forms of druid..
    if it does, then wiki needs to be changed...

  7. #7
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    Quote Originally Posted by Ziindarax View Post
    3 monk past lives to that total would make a whopping 8.5[1d6] or ~51 unaugmented damage, or am I mistaken?
    0.5[w] is for the *active* past life, so only one of those possible... passive monk past life x3 would be +3 damage tho.

    Quote Originally Posted by scottmike0 View Post
    im lost, in why you choose two weapon fighting when it does not stack with forms of druid..
    if it does, then wiki needs to be changed...
    Directly from his post: "I do NOT fight in animal form".

  8. #8
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by hit_fido View Post
    0.5[w] is for the *active* past life, so only one of those possible... passive monk past life x3 would be +3 damage tho.



    Directly from his post: "I do NOT fight in animal form".
    Er, yeah, I cleared out the fail math when I realized I was wrong.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  9. #9
    Community Member scottmike0's Avatar
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    Quote Originally Posted by Ziindarax View Post
    Er, yeah, I cleared out the fail math when I realized I was wrong.
    er, what does druid 7 have to offer if you do not fight in animal form?

    i always thought druid was meant for those builds that like animal form >.<

    i guess my thinking is off for the general audience

    Show me my ways Wise one

  10. #10
    Community Member tygara's Avatar
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    lol, you can fight in animal form, but fact is...
    Why would you, when ya get WAY MORE attack speed being in regular humanoid form
    A wolf has inate attack speed, a monk has it too
    A monks attack speed is way faster then a wolfs attack speed and animations
    Hench why in humanoid form and not in wolf
    You can now argue all you want, and give me numbers all you. Play this build, and theny ou will understand why that is

    Secondairy, when ya fight in wolf, you dotn do nearly as much dmg as when in humanoid monk form
    Wolf has their base dmg numbers, and nothing you do to up your unarmed dmg will worf on that
    Wolf has 1d10 base (winter wolf) and if ya take the monk pl, suddenly your dmg even DROPS!!! to 1d6 dmg
    Why go totally out fo your way then, just stay in humanoid and get the crazy 7.5[1d6] instead of the stupid 1[1d10] from wolf
    Server: Orien
    Mitu - Wizard (16th life)
    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
    Swiing - Sorcerer (47th life) Supherring - Alchemist (21th life)

  11. #11
    Community Member tygara's Avatar
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    Quote Originally Posted by Ziindarax View Post
    Another question - do die-boosting robes such as Habiliment stack with the die-boosters from the wraps?

    There are several things that do stack with each other to increase your damage on unarmed attacks
    The following all work together:

    - Monk levels itself
    - (+0.5) Eather spider outfit, Garments of Equilibrium, Alchemical wraps (Byesk studded) or the jidz (Earth stanced)
    - (+0.5) Monk past life active feat
    - (+0.5) Dreadnought - Improved Power Attack
    - (+1)Dreadnought - Combat Brute
    - (+0.5 -> 1.5) Flowersniffer - Dance of Flowers
    - (+0.25 -> 0.75) Flowersniffer - Dancing with flames (Fire stanced)
    - (+1) ML 20 wraps which get an increased dmg die
    - (+1) Artificer buff - Deadly weapons
    - (+1) Action boost - Human versitility (AC boost) --- I am not sure if this is a bug or not, or if this is something that isnt suppose to work, but currently it is increasing my WD by +1 every time I activate that ability. Not sure if it works with other AC boost enhancements, like the one from Fighter or from Paladin, but HV gives me that effect

    If it is listed in the same line, it does NOT stack with anything that is listed in that line
    I dont think I forgot anything in the list, but it is perfectly possible that I did
    Last edited by tygara; 08-25-2012 at 11:27 AM.
    Server: Orien
    Mitu - Wizard (16th life)
    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
    Swiing - Sorcerer (47th life) Supherring - Alchemist (21th life)

  12. #12
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by tygara View Post
    There are several things that do stack with each other to increase your damage on unarmed attacks
    The following all work together:

    - Monk levels itself
    - (+0.5) Eather spider outfit, Garments of Equilibrium, Alchemical wraps (Byesk studded) or the jidz (Earth stanced)
    - (+0.5) Monk past life active feat
    - (+0.5) Dreadnought - Improved Power Attack
    - (+1)Dreadnought - Combat Brute
    - (+0.5 -> 1.5) Flowersniffer - Dance of Flowers
    - (+0.25 -> 0.75) Flowersniffer - Dancing with flames (Fire stanced)
    - (+1) ML 20 wraps which get an increased dmg die
    - (+1) Artificer buff - Deadly weapons
    - (+1) Action boost - Human versitility (AC boost) --- I am not sure if this is a bug or not, or if this is something that isnt suppose to work, but currently it is increasing my WD by +1 every time I activate that ability. Not sure if it works with other AC boost enhancements, like the one from Fighter or from Paladin, but HV gives me that effect

    If it is listed in the same line, it does NOT stack with anything that is listed in that line
    I dont think I forgot anything in the list, but it is perfectly possible that I did
    Cool, thanks. And it seems I got the names mixed up, sorry about that.
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  13. #13
    Community Member pelaaja's Avatar
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    Interesting build. I've thought of 12 monk/8 druid, and fighting in bear form (Touch of Death bear hits ), but this looks great, too.

    What I'm thinking is though that instead of Improved Sunder (as you suggested as an alternative to PL monk), is picking like Stunning blow as useful? or another toughness?

    I also think that stats for 32-point builds are like this:

    14 STR
    14 DEX
    14 CON
    9 INT
    17 WIS
    8 CHA

    Even though I might go for 15 WIS, 15 DEX, 15 STR and 10 INT...

    Also, what kind of skills are you picking? I assume maxing UMD, concentration, balance and Open lock?
    Last edited by pelaaja; 08-25-2012 at 02:11 PM.
    Quote Originally Posted by amnota View Post
    Halfling thrower builds are fun.

    Of course the trick is in knowing just how to bend the halfling...otherwise they never come back.

  14. #14
    Community Member tygara's Avatar
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    Quote Originally Posted by pelaaja View Post
    Interesting build. I've thought of 12 monk/8 druid, and fighting in bear form (Touch of Death bear hits ), but this looks great, too.

    What I'm thinking is though that instead of Improved Sunder (as you suggested as an alternative to PL monk), is picking like Stunning blow as useful? or another toughness?

    I also think that stats for 32-point builds are like this:

    14 STR
    14 DEX
    14 CON
    9 INT
    17 WIS
    8 CHA

    Even though I might go for 15 WIS, 15 DEX, 15 STR and 10 INT...

    Also, what kind of skills are you picking? I assume maxing UMD, concentration, balance and Open lock?


    Stunning blow is not a bad feat to pick up, but personally I dont think this build needs an extra stunner. I rarely miss a stun to begin due to the very high DC on them, and due to the super high attack speed, stuff dies fast enough anyway. Also, stunning fist is on a 6sec cooldown so it recharges rather fast anyway.

    I personally welt for full UMD, concentration, mid (9-12points or so) in balance and open lock and spot, and also 16 points in search and DD. Due to the past lifes that I got gathered up, I dont need to really max out the trapskills but didnt dump them eather. Now they are about perfect to even disarm (not no fail) EE traps, so its not perfect, but it works out fine most of the times
    As a first lifer, ya cant really go so heavy trap skill in this build though, then the 1 rogue is purely OL and UMD


    Also, dont forget, that if ya choose to lower your wisdom, ya have to alternate your level up stat more wisdom based, or ya wont be able at all to take vorpal strikes (23 wis needed) Vorpal strikes is a heavy dps increase feat and is actually really a must on this build, again due to the super high attack speed
    Server: Orien
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    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
    Swiing - Sorcerer (47th life) Supherring - Alchemist (21th life)

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    I thought fatal harrier and haste didn't stack? In that case you only go from 15% to 25% by having harrier, and you don't gain anything at all unless you have more than 3 stacks.

  16. #16
    Community Member pelaaja's Avatar
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    Quote Originally Posted by tygara View Post
    Stunning blow is not a bad feat to pick up, but personally I dont think this build needs an extra stunner. I rarely miss a stun to begin due to the very high DC on them, and due to the super high attack speed, stuff dies fast enough anyway. Also, stunning fist is on a 6sec cooldown so it recharges rather fast anyway.

    I personally welt for full UMD, concentration, mid (9-12points or so) in balance and open lock and spot, and also 16 points in search and DD. Due to the past lifes that I got gathered up, I dont need to really max out the trapskills but didnt dump them eather. Now they are about perfect to even disarm (not no fail) EE traps, so its not perfect, but it works out fine most of the times
    As a first lifer, ya cant really go so heavy trap skill in this build though, then the 1 rogue is purely OL and UMD


    Also, dont forget, that if ya choose to lower your wisdom, ya have to alternate your level up stat more wisdom based, or ya wont be able at all to take vorpal strikes (23 wis needed) Vorpal strikes is a heavy dps increase feat and is actually really a must on this build, again due to the super high attack speed
    What do you suggest then taking other than improved sunder? Another toughness?

    And I remembered that Vorpal Strikes requirement just now. But what if I'd still stick with 14 STR, 15 DEX, 16 WIS and 10 INT, and put all level ups into that just like in Emerald build? All then i'd need is +2 tome for DEX, INT and WIS.
    Quote Originally Posted by amnota View Post
    Halfling thrower builds are fun.

    Of course the trick is in knowing just how to bend the halfling...otherwise they never come back.

  17. #17
    Community Member destiny4405's Avatar
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    i thought fatal harrier doesn't stack with haste. both have enhancements bonus to speed. at least says so on the papper.
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
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  18. #18
    Community Member tygara's Avatar
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    Quote Originally Posted by destiny4405 View Post
    i thought fatal harrier doesn't stack with haste. both have enhancements bonus to speed. at least says so on the papper.
    All I can say about that is, play a melee druid, cast a haste on yourself and see the effect.
    I have played in the mean time already 3 druid melee builds all with Fatal Harrier, and I do know very well what stacks and what not

    Quote Originally Posted by pelaaja View Post
    What do you suggest then taking other than improved sunder? Another toughness?

    And I remembered that Vorpal Strikes requirement just now. But what if I'd still stick with 14 STR, 15 DEX, 16 WIS and 10 INT, and put all level ups into that just like in Emerald build? All then i'd need is +2 tome for DEX, INT and WIS.
    That could indeed work out rather good, but am kind of thinking ya might be too low on STR then. The 42 STR that I got is literly with every single piece of str boosting gear, 3piece abi set, completionist feat, 2enhancements and 3 level ups, if ya already take out the gear and the level ups (and the compl feat) ya lose out on a lot of STR suddenly, might only be beginning 30s suddenly.
    I actually truely recommand taking the impr sunder, if I could slot it I would too. That is just too nice of a feat to not take if ya have room for it imo
    Last edited by tygara; 08-25-2012 at 04:21 PM.
    Server: Orien
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    Mitwo - Iconic Thiefling Bard (???th life) - Completionist / Epic + Racial completionist
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  19. #19
    Community Member scottmike0's Avatar
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    [QUOTE=tygara;4661933]All I can say about that is, play a melee druid, cast a haste on yourself and see the effect.
    I have played in the mean time already 3 druid melee builds all with Fatal Harrier, and I do know very well what stacks and what not

    what does fatal harrier give?
    and does monk unarmed stack with forms or?

  20. #20
    Community Member pelaaja's Avatar
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    Quote Originally Posted by tygara View Post
    That could indeed work out rather good, but am kind of thinking ya might be too low on STR then. The 42 STR that I got is literly with every single piece of str boosting gear, 3piece abi set, completionist feat, 2enhancements and 3 level ups, if ya already take out the gear and the level ups (and the compl feat) ya lose out on a lot of STR suddenly, might only be beginning 30s suddenly.
    I actually truely recommand taking the impr sunder, if I could slot it I would too. That is just too nice of a feat to not take if ya have room for it imo
    the STR hasn't been an issue with the Emerald build I started with 14 STR. She has around 28 now, IIRC, but she's not even maxed with all STR things. Only +7 STR item. Well ok, she has help from the stance and Fighter enhancements...

    If 14 STR isn't fine, what then is good for 32-point build? What would you recommend?

    I can only think of dropping INT to 8, then upping the STR to 15, or 16 if I drop DEX to 14, too. However, I'd probably lose the balance or OL skill then, which would hurt badly. also, if 14 DEX, i'd need +3 tome which I don't ahve nor have money to buy it.
    Quote Originally Posted by amnota View Post
    Halfling thrower builds are fun.

    Of course the trick is in knowing just how to bend the halfling...otherwise they never come back.

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