Looking for advice on this build. Ive never played a FvS before and will have a Wiz and Sorc part life on this character.
The idea is for some melee capability for early to mid levels (hence the Great Axe feat, planning on crafting a Lit II) but also ability to be more caster orientated at higher levels and raid heal. Ive chosen HElf for the Sorc dily to be able to scroll cast stoneskins, hastes, displacements, rages etc etc.
I didnt pay too much attention to spells with the character builder and will probably have to make a lot of changes (likewise the Enhancements). I have +2 tomes all round and +3's on ST, CON and CHA (will try for a +3 WIS too before i TR).
I have decent gear and am working on more Epic gear which i didnt get the chance to farm for last life - so gear suggestions also welcome.
Just trying to work out whether im on the right track or i should dump this altogether and go WF FvS or a FvS/Monk blend....??
Advice please and feel free to be critical (but not nasty) :-)
Code:
Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page
Elyndarr
Level 20 True Neutral Half-Elf Male
(20 Favored Soul)
Hit Points: 392
Spell Points: 2011
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 12
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 15 18 18
Dexterity 8 10 10
Constitution 17 21 22
Intelligence 8 10 10
Wisdom 16 22 24
Charisma 13 16 18
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 7
Bluff 1 4
Concentration 5 23
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 4
Heal 3 7
Hide -1 0
Intimidate 1 4
Jump 4 9
Listen 3 7
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 7
Swim 2 4
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Feat: (Deity) Favored by the Undying Court
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Sorcerer
Feat: (Selected) Martial Weapon Proficiency: Greataxe
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Level 2 (Favored Soul)
Enhancement: Favored Soul Damage Boost I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Level 3 (Favored Soul)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Toughness I
Level 4 (Favored Soul)
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Wisdom I
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Enhancement: Improved Sorcerer Dilettante I
Enhancement: Human Adaptability Wisdom I
Enhancement: Favored Soul Toughness II
Level 6 (Favored Soul)
Feat: (Selected) Maximize Spell
Enhancement: Undying Call (Favored Soul)
Level 7 (Favored Soul)
Enhancement: Racial Toughness II
Level 8 (Favored Soul)
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Toughness III
Level 9 (Favored Soul)
Feat: (Selected) Power Attack
Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Enhancement: Human Improved Recovery II
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Life I
Level 11 (Favored Soul)
Enhancement: Improved Sorcerer Dilettante II
Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Human Versatility II
Enhancement: Favored Soul Life Magic III
Level 13 (Favored Soul)
Level 14 (Favored Soul)
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Racial Toughness III
Enhancement: Favored Soul Prayer of Life II
Level 15 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Enhancement: Improved Sorcerer Dilettante III
Level 16 (Favored Soul)
Enhancement: Favored Soul Prayer of Life III
Level 17 (Favored Soul)
Enhancement: Favored Soul Energy of the Scion III
Level 18 (Favored Soul)
Feat: (Selected) Quicken Spell
Enhancement: Favored Soul Toughness IV
Level 19 (Favored Soul)
Enhancement: Favored Soul Energy of the Scion IV
Level 20 (Favored Soul)
Feat: (Deity) Favored Soul Damage Reduction: Cold Iron
Enhancement: Favored Soul Prayer of Smiting III
Enhancement: Favored Soul Charisma II