So, the other thread "So...Druids" got me thinking about mine and I really would like to make her work as a melee wolf who also acts as sort of a tertiary healer (basically, throw mass regen while in combat). I like the sneak attack damage she can do in wolf form and she is a half-elf with rogue dilettante. Here's what I've been thinking and then you all can tell me what you think (and what you think of what I think):
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Chaotic Neutral Half-Elf Male
(20 Druid)
Hit Points: 322
Spell Points: 1627
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 9
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 14 16
Constitution 16 18
Intelligence 8 8
Wisdom 18 27
Charisma 8 8
Tomes Used
+2 Tome of Strength used at level 20
+2 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+2 Tome of Wisdom used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff -1 -1
Concentration 7 27
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 4 8
Hide 2 3
Intimidate -1 -1
Jump 1 11
Listen 4 8
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 8 31
Swim -1 1
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Druid)
Feat: (Selected) Augment Summoning
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Level 2 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Level 3 (Druid)
Feat: (Selected) Shield Mastery
Level 4 (Druid)
Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear
Level 6 (Druid)
Feat: (Selected) Toughness
Level 7 (Druid)
Level 8 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
Level 9 (Druid)
Feat: (Selected) Weapon Finesse
Level 10 (Druid)
Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Dire Bear
Level 12 (Druid)
Feat: (Selected) Natural Fighting
Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
Level 14 (Druid)
Level 15 (Druid)
Feat: (Selected) Natural Fighting
Level 16 (Druid)
Level 17 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Water Elemental
Level 18 (Druid)
Feat: (Selected) Natural Fighting
Level 19 (Druid)
Level 20 (Druid)
Enhancement: Druid Natural Adept
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Beastial Nature II
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Druid Blood Moon Frenzy II
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Nature's Warrior II
Enhancement: Druid Reaving Roar
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Druid Waxing Hoarfrost I
Enhancement: Druid Waxing Hoarfrost II
Enhancement: Druid Waxing Life I
Enhancement: Druid Waxing Life II
Enhancement: Druid Waxing Life III
Enhancement: Druid Energy of the Locus I
Enhancement: Druid Energy of the Locus II
Enhancement: Druid Energy of the Locus III
Enhancement: Druid Energy of the Locus IV
Enhancement: Druid Eminence of Hoarfrost I
Enhancement: Druid Eminence of Hoarfrost II
Enhancement: Druid Eminence of Hoarfrost III
Enhancement: Druid Eminence of Hoarfrost IV
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Eminence of Life IV
Enhancement: Druid Wisdom I
Enhancement: Druid Wisdom II
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II
At L21, take Improved Critical: Bludgeoning (or Slashing, as I believe dire bear and winter wolf forms' attacks count as both). If both only count as bludgeoning and something else (slashing for bear, piercing for wolf), then I'd stick with IC: Bludgeoning for the most mileage. At L24, take Improved Shield Mastery for both the improved doublestrike chance and for the improved AC and PRR.
As for weapons, I've got a wooden tower shield that I'd plan on crafting something onto (maybe Vertigo +10 and something else), which doesn't seem to impede my ability to attack while in form (this may be WAI or not, dunno). Also, I like the Sacrificial Dagger for the Life Stealing, but I also like the Blade of the High Priestess for the Improved Paralyzing and the chance to Slay Living. However, I also like Icerazor for the boost to cold spells and the freezing ice (and I just acquired one yesteray).
I think that the shield is going to be pretty critical to my plan and I was planning on getting Legendary Shield Mastery and Brace for Impact from Unyielding Sentinel. Probably make Shadowdancer my primary destiny. Also get either Piercing Clarity from GM of Flowers for the additional fortification bypass or Legendary Tactics from Legendary Dreadnought (only if Legendary Tactics would actually add to my trip spell's DC, which I suspect it will not).
Other gear I am pretty flexible on and haven't really planned out much. Seal of House Avithoul and Seal of House Dun'Robar are good ring candidates, as is Ring of the Stalker (which I realize would be some duplication of enchantments if I've got Seal of House Avithoul, but the Manslayer effect is pretty nice [and I know can be had on other items]). So, any suggestions for gear are welcome, too.
P.S: She is currently L16 and I can throw a +2 Int tome on her and LR her, which I'm considering since the additional jump would be nice. Also, I think her alignment may be poorly chosen, but I can't do anything about that right now. Finally, I added the other +2 tomes at level 20 in the plan because it makes no difference whether she gets them at L7 or L20 or anywhere in between. So, don't read anything into the fact that they only finally show up at L20 in this character map.
Edit: Forgot my questions!
1. While in form, does a druid's attacks count as unarmed (while actually holding a weapon)?
2. Has anyone noticed a tower shield impairing their attacks while in form?