What would be a cookiecutter builds of the 3 main archetypes(evoker, battlecleric, healbot)? Particularly curious about enhancements and starting stats. (ie how important is wis for a battlecleric? how many turn undeads is good at endgame?) Want to know how they all are similar and differ from each other so I can make a pros/cons list in my head to build the char I'd want to make.
I initially wanted to make some type of hybrid(DP/BB/melee/implosion/cometfall-YES PLEASE), but after trying to flesh it out it's all stretched thinly so moved onto the possibility of just making a Horc or Dwarf Battlecleric, going 17clr/2ftr/1wiz. I prefer Horc, but Dwarf lets me get some dmg enhs, use EAGA and something like a Duregar Waraxe with that shield(heal amp, devotion, shield bash) from the u15 pack. Was thinking something like PA/3xTHF/Crit/Quicken/Max/Heighten/Empower Heal/Toughness.
Also, what type of gear should I be looking at for end game(21+)? (Torc, EAGA, Symbol of Lolth?)
Keep in mind I want this guy to be able to heal raids, he'd either be a heal/DP bot during those raids or a little puttytat melee at the back of his enemies while the big baddies deal out the serious damage and gets healed by this guy.
Oh and 32 point first life.