I've been playing DDO now for only a few months. In fact, the first major purchase I had was the expansion. The inclusion of the Forgotten Realms brought me to this game. My playstyle has always been that of support. I love to help out others with their games rather than focus on my own, but on the flip side, to be an effective support, you usually have to be stronger than others to hold them up. My main is a cleric with fully maxed lvl and about 6 epic destinys at lvl 3-4. I have played healers in MMOs for years, and usually play clerics in D&D itself (usually because they are needed, and nobody enjoys playing them since they usually help others get the glory rather than themselves). I understand that in this game, most healers have transitioned to using Favored Souls as the default healer type because of it's large spell pool, no real need for the extra AC and other defenses that clerics tend towards, and the desire to actually do some decent DPS. I can see that most of the "healer" loot, design, and features tend to go more towards the favored souls than clerics (there is no real "Cleric" Epic Destiny, turning undead is a joke). I like to overly research a character before and even as I play them, and I have come to the full realization that to be an effective "Cleric" in this game, I'm going to need to go piecemeal.
I can understand that it's just a game, and healers almost always get the short end of the stick on gear/abilities/spells/design decisions, especially in the end-game, since healers are not encouraged to actually participate more than necessary, since a "Healer" that does something else isn't spending all of his/her free time studying the hit points of everyone else in the party so that their own players don't have to. This is actually the basic point of a Healer, so I don't begrudge it. I knew what I was getting into when I started. Somebody has to do it... may as well be me.
But I can't really see why the "Clerics" of Amaunator don't seem to have anything to do with Clerics. There is no heavy armor in their lists, no shields, I can't possibly get their Super Secret Handshake Special Set Bonus unless I start wearing Medium armor. They seem to be the Favored Souls of Amaunator, not clerics, which is strange, because there are only supposed to be 1-2 favored souls of any given Deity, but hundreds/thousands of clerics. Did these Clerics hear about all the favored souls of other pantheons coming into the forgotten realms and rush out with leftover trinkets and things to welcome them to the new world, but decided that they didn't want any Clerics of other Gods to be welcome and maybe spread their heresies?
Btw: The differences in Favored Souls and Clerics are VAST. There are far fewer favored souls in the world, they can't turn undead, can cast whatever spells they know when they want, but can't change what spells they know easily, don't use Heavy Armors, and don't have ANY access to domains, unlike the clerics. This game seems to erase all the benefits of Clerics (access to domains, AC, Turn Undead) to make them either less valuable, or not even existent, while exaggerating the benefits of Favored Souls due to the spell point system, and the fact that most Cleric spells either don't exist or are particularly useless.
I might not like those design decisions, but I can still appreciate a game for what it is. But I would really like the Clerics in the game to act like clerics, and not some kind of Favored Soul Sycophants. Maybe even have some Cleric gear for us. In the meantime, I'll use your ring, some armor and shield a Paladin was selling in a Garage Sale, some random Monk's bracers, the amulet that the wizards had leftover after their guys were finished getting what they wanted, a dagger I stole from a Priestess, and some goggles and maybe even boots that those crazy druids were showing off in their area. Nobody likes a Cleric, not even the "Clerics".