If the game is "too easy", perhaps looking at what's MAKING it that way is in order. Not from Turbine's end, but from your own.
Are you always making sure you've got ship buffs for every single quest? Okay, try doing it without them. Minor increase to challenge level.
Are you setting yourself up to only use the most overpowered ED abilities? Okay, try doing it with a less powerful ED. Larger increase to challenge level.
Are you skipping past lots of the mobs on epic elite via invis, ddoor, etc? Okay, try fighting your way through them, the way the devs obviously intended, making you have to utilize more resources to reach the end. Larger increase to challenge level.
Is it "gimping yourself" to do so? Not really. It's just less "minmax" and more "challenging yourself".
If I have a character who can casually take down everything in the game, due to having every single possible advantage that I've stacked on myself, the fact that it's "too easy" is on MY head, not the devs'. I went out of my way to MAKE it easy, by stacking so many abilities/advantages, and playing in a way that exploits the mobs' AI/tethering.
Some people call it "just smart playing", but if it's making you bored, then why NOT change it?
(Warning: Hyperbole ahead) If I had a sword/ability that killed any mob (boss or not) in one swing, the game would be pretty **** boring. Should I not try doing it WITHOUT said uber-sword/ability, to challenge myself? Or would that be "gimping myself"?
I dunno. I guess I've just never understood the mindset of going out of your way to stack every possible advantage in order to trivialize content, then complaining when it turns out that it IS easy, and being completely unwilling to change playstyles in order to make the game more challenging again.
Real challenge CANNOT EXIST in DDO unless it's at least partially self-assigned unless serious nerfs sweep across DDO that we just aren't going to see. I'm not going to even go over the absurdity of what can be done by casters with unlimited SP, let's talk about the OP.
What could possibly be done to challenge GMoFs with Everything-is-Easy? This is a serious question, as I'm really not sure. The existence of this ability makes balancing challenge all but impossible, if you have/use this ability you've lost the right to complain about stuff being too easy.
A huge AoE insta-kill with an absurdly high DC . . . what could Turbine do to provide challenge to toons with this ability?
What's the definition of insanity?
Ever wonder what Turbine was thinking by implementing EiN at the same time as they were flailing around with various unsuccessful ideas as to how to fix wailing PMs?
It's like the monk guy and the wizard guy never spoke with one-another.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
all istant kills(GoF, wizzy, FvS) are wrong, make this game too easy.
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)
For now i m back (gw2 is too casual player for my gameplay style) i just waiting a better end game or neverwinter online
Uriziem Completionist done, past life 28/30
solo ADQ2 EE http://forums.ddo.com/showthread.php?t=414558
solo FoT EE http://forums.ddo.com/showthread.php?t=414946
Waiting better and harder end game(or neverwinter online)