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  1. #1
    Community Member Bloodhaven's Avatar
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    Default Legendary Dreadnought Changes

    Legendary Dreadnought:
    Combat Brute now correctly grants +50% damage against helpless targets while active. The three weapon-type specific * Vorpal Strikes now functions as a toggle as described, and correctly applies its Vorpal effect to unarmed attacks. The slashing damage is now correctly only applied when the toggle is activated.


    Is the underlined part in reference to: Volcano's edge, Lightning mace, or Anvil of thunder?

    If it does refer to the aforementioned, what one specifically works with unarmed attacks?
    Please consider your future in DDO and invest in HP.
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  2. #2
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    Quote Originally Posted by Bloodhaven View Post
    Legendary Dreadnought:
    Combat Brute now correctly grants +50% damage against helpless targets while active. The three weapon-type specific * Vorpal Strikes now functions as a toggle as described, and correctly applies its Vorpal effect to unarmed attacks. The slashing damage is now correctly only applied when the toggle is activated.


    Is the underlined part in reference to: Volcano's edge, Lightning mace, or Anvil of thunder?

    If it does refer to the aforementioned, what one specifically works with unarmed attacks?
    That Legendary Dreadnought entry mysteriously ends at 'specific', then there should be a carriage return, and then the entry for Vorpal Strikes begins (which shouldn't be under Legendary Dreadnought, but it is). Like so:

    Legendary Dreadnought:
    * Combat Brute now correctly grants +50% damage against helpless targets while active. The three weapon-type specific
    * Vorpal Strikes now functions as a toggle as described, and correctly applies its Vorpal effect to unarmed attacks. The slashing damage is now correctly only applied when the toggle is activated.
    Last edited by rimble; 08-20-2012 at 10:52 AM.

  3. #3
    Community Member Bloodhaven's Avatar
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    Still looks fishy even with the punctuation as you would have it.

    Anyone from the DDO team feel like clarifying this?
    Please consider your future in DDO and invest in HP.
    Quote Originally Posted by sweez View Post
    And when you do it everyone's like "omg I want to give birth to that guy's BABIES!".

  4. #4
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    Quote Originally Posted by Bloodhaven View Post
    Still looks fishy even with the punctuation as you would have it.
    Nah, it's really pretty clear. I'm a Monk looking to go LD too, so I'm also sad at the purposeful exclusion of Unarmed in parts of that tree, but for whatever reason that's how they're playing it. We don't get to use Pulverizer either. Wonder if it's worth taking the Short Swords out now?

  5. #5
    Community Member Bloodhaven's Avatar
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    Legendary Dreadnought is my tree of choice on my monk. I have all of my ED's to level 5 and this one seems to add the most DPS. I will look into changing it to some other tree now.

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    Please consider your future in DDO and invest in HP.
    Quote Originally Posted by sweez View Post
    And when you do it everyone's like "omg I want to give birth to that guy's BABIES!".

  6. #6
    Developer Eladrin's Avatar
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    It should be:

    • Legendary Dreadnought: Combat Brute now correctly grants +50% damage against helpless targets while active.

    • The three weapon-type specific Overwhelming Critical feats have been merged into a single feat that affects all weapons used by the character. Weapon Focus is no longer required.

      Overwhelming Critical
      Prerequisite: Cleave, Great Cleave, Improved Critical (bludgeoning, piercing, slashing, ranged, or thrown)
      Benefit: When rolling a 19 or 20 on an attack your critical damage multiplier is increase by +1.
    • Vorpal Strikes now functions as a toggle as described, and correctly applies its Vorpal effect to unarmed attacks. The slashing damage is now correctly only applied when the toggle is activated.

  7. #7

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    I had a feeling that was several corrections mashed into one. I got most of it parsed right, bit didn't under stand the 2nd one completely. Thanks.

  8. #8
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Eladrin View Post
    It should be:

    • Legendary Dreadnought: Combat Brute now correctly grants +50% damage against helpless targets while active.

    • The three weapon-type specific Overwhelming Critical feats have been merged into a single feat that affects all weapons used by the character. Weapon Focus is no longer required.

      Overwhelming Critical
      Prerequisite: Cleave, Great Cleave, Improved Critical (bludgeoning, piercing, slashing, ranged, or thrown)
      Benefit: When rolling a 19 or 20 on an attack your critical damage multiplier is increase by +1.
    • Vorpal Strikes now functions as a toggle as described, and correctly applies its Vorpal effect to unarmed attacks. The slashing damage is now correctly only applied when the toggle is activated.
    So will you be making a new ranged cleave and ranged great cleave feat? How about the cleave and greave cleave also applies to two weapon fightings offhand? Unarmed attacks with cleave and great cleave leads to a double strike proc or something like that?
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  9. #9
    Community Member jakeelala's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    So will you be making a new ranged cleave and ranged great cleave feat? How about the cleave and greave cleave also applies to two weapon fightings offhand? Unarmed attacks with cleave and great cleave leads to a double strike proc or something like that?
    I'm with Norg, wheres the love for everyone not swinging a SoS? Give me a break...
    good at business

  10. #10
    Community Member kingfisher's Avatar
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    Quote Originally Posted by jakeelala View Post
    I'm with Norg, wheres the love for everyone not swinging a SoS? Give me a break...
    you'll get nothing and like it!


    ****** design turbine, but very economical nerfing on your part, way to **** over twf, unarmed, snb, and ranged all at the same time! grats! bout time too, those combat types were getting just about relevant and needed a slapdown.

  11. #11
    Community Member Havok.cry's Avatar
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    Its not actually a nerf to ranged. Before there was NO ranged overwhelming critical feat. Now there is. Still a sucky design, but getting something we didn't have before isn't a nerf. Also a slight change to many fighter AAs would easily accommodate this feat. Maybe a few other builds too.
    Matt Walsh:
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  12. #12
    Community Member Mathermune's Avatar
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    The ability has been changed. Pray they don't change it any further.
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  13. #13
    Community Member Moonsickle's Avatar
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    Quote Originally Posted by rimble View Post
    Nah, it's really pretty clear. I'm a Monk looking to go LD too, so I'm also sad at the purposeful exclusion of Unarmed in parts of that tree, but for whatever reason that's how they're playing it. We don't get to use Pulverizer either. Wonder if it's worth taking the Short Swords out now?

    Kinda like that "off-centered" thing in the GrandMaster ED... I mean anything that does damage is not useful to any armor wearing/ non-monk weapon character.


    Whole left column of GMoF which are needed to trigger Everything Is Nothing... is truly Nothing if off-centered



    as for Dreadnaught...

    while a few extras clicks of Action Boosts is always nice...
    if you don't have Power Attack... you can't have Cleave/Great Cleave add if you already have Action Boosts...

    means you don't get a lot damage, if any with the change to OC out of Dreadnaught... and a pretty barren tree.




    .
    Last edited by Moonsickle; 08-20-2012 at 05:12 PM.
    You know I had been using the Superior Sarcasm font exclusively but it seems in a unannounced hotfix they slipped in the Sovereign Sarcasm font... keep up the good work guys!

  14. #14
    Community Member twigzz's Avatar
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    Quote Originally Posted by Havok.cry View Post
    Its not actually a nerf to ranged. Before there was NO ranged overwhelming critical feat. Now there is. Still a sucky design, but getting something we didn't have before isn't a nerf. Also a slight change to many fighter AAs would easily accommodate this feat. Maybe a few other builds too.
    There is still no OC ranged feat IMO. It's like making a sorc take PA, cleave and g. cleave to be able to take maximize. Useless. I don't understand the reasoning for it at all.

    You are right that it's not a nerf to ranged, it's just a buff for everyone else except the main ranged classes that are pure.

  15. #15
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    I'd really like to see the requirements changed to:

    Requires Improved Critical (any)

    Requires one of:
    Greater Two-Weapon Fighting
    Greater Two-Handed Fighting
    Improved Precise Shot

    Requires one of:
    Strength 23
    Dexterity 23

    This would really open the feat up to non barbs, ranged characters, and anyone that isn't invested in strength.

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