Code:
Character Generated Using: DDO Character Generator
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=27261
Monk 12 / Ranger 6 / Artificer 2
Male Half-Elf - Lawful Neutral
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PAST LIVES SELECTED:
Fighter (1), Monk (1)
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LEVEL 1
Race Selected: Male Half-Elf
Alignment Selected: Lawful Neutral
Class Selected: Ranger (Ranger 1)
Abilities Raised: STR: 13, DEX: 16, CON: 15, INT: 11, WIS: 16
Skills Ranks Raised: Balance +1 (1), Concentration +4 (4),
Jump +4 (4), Move Silently +4 (4), Spot +4 (4), Tumble +1 (1),
UMD +2 (2)
Feats Selected: Point Blank Shot, Half-Elf Dilettante (Rogue),
Favored Enemy (Construct)
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LEVEL 2:
Class Selected: Monk (Monk 1 / Ranger 1)
Skills Ranks Raised: Balance +4 (5)
Feats Selected: Zen Archery
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LEVEL 3:
Class Selected: Monk (Monk 2 / Ranger 1)
Skills Ranks Raised: Balance +1 (6), Concentration +2 (6),
Spot +1 (5)
Feats Selected: Weapon Focus (Ranged), Precision
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
Favor Bonus Granted: Coin Lord Finishing School (400 Coin Lord Favor)
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
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LEVEL 4:
Class Selected: Ranger (Monk 2 / Ranger 2)
Abilities Raised: WIS: 18
Skills Ranks Raised: Concentration +1 (7), Jump +1 (5),
Spot +2 (7), UMD +1.5 (3.5)
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LEVEL 5:
Class Selected: Monk (Monk 3 / Ranger 2)
Skills Ranks Raised: Balance +2 (8), Concentration +1 (8),
Jump +1 (6), UMD +0.5 (4)
Feats Selected: Path of Inevitable Dominion
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LEVEL 6:
Class Selected: Ranger (Monk 3 / Ranger 3)
Skills Ranks Raised: Concentration +1 (9), Jump +3 (9),
Spot +2 (9), UMD +0.5 (4.5)
Feats Selected: Dodge
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LEVEL 7:
Class Selected: Ranger (Ranger 4 / Monk 3)
Skills Ranks Raised: Concentration +1 (10),
Jump +1 (10), Move Silently +3 (7), Spot +1 (10), UMD +0.5 (5)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
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LEVEL 8:
Class Selected: Monk (Monk 4 / Ranger 4)
Abilities Raised: WIS: 20
Skills Ranks Raised: Balance +3 (11), Concentration +1 (11),
UMD +0.5 (5.5)
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LEVEL 9:
Class Selected: Monk (Monk 5 / Ranger 4)
Skills Ranks Raised: Balance +1 (12), Concentration +1 (12),
Jump +1 (11), Spot +1 (11), UMD +0.5 (6)
Feats Selected: Toughness
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LEVEL 10:
Class Selected: Monk (Monk 6 / Ranger 4)
Skills Ranks Raised: Balance +1 (13), Concentration +1 (13),
Jump +1 (12), Spot +1 (12), UMD +0.5 (6.5)
Feats Selected: Stunning Fist
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LEVEL 11:
Class Selected: Monk (Monk 7 / Ranger 4)
Skills Ranks Raised: Balance +1 (14), Concentration +1 (14),
Jump +1 (13), Spot +1 (13), UMD +0.5 (7)
Tomes Applied: STR: +3, DEX: +3, CON: +3, INT: +3,
WIS: +3, CHA: +3
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LEVEL 12:
Class Selected: Monk (Monk 8 / Ranger 4)
Abilities Raised: WIS: 22
Skills Ranks Raised: Balance +1 (15), Concentration +1 (15),
Jump +1 (14), Move Silently +1 (8), Spot +1 (14), UMD +0.5 (7.5)
Feats Selected: Improved Critical (Ranged)
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LEVEL 13:
Class Selected: Monk (Monk 9 / Ranger 4)
Skills Ranks Raised: Balance +1 (16), Concentration +1 (16),
Jump +1 (15), Move Silently +1 (9), Spot +1 (15), UMD +0.5 (8)
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LEVEL 14:
Class Selected: Monk (Monk 10 / Ranger 4)
Skills Ranks Raised: Balance +1 (17), Concentration +1 (17),
Jump +1 (16), Move Silently +1 (10), Spot +1 (16), UMD +0.5 (8.5)
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LEVEL 15:
Class Selected: Ranger (Monk 10 / Ranger 5)
Skills Ranks Raised: Concentration +1 (18),
Jump +1 (17), Move Silently +3 (13), Spot +2 (18), UMD +0.5 (9)
Feats Selected: Improved Precise Shot, Favored Enemy (Evil Outsider)
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LEVEL 16:
Class Selected: Monk (Monk 11 / Ranger 5)
Abilities Raised: WIS: 23
Skills Ranks Raised: Balance +2 (19), Concentration +1 (19),
Move Silently +1 (14), Spot +1 (19), UMD +0.5 (9.5)
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LEVEL 17:
Class Selected: Artificer (Monk 11 / Ranger 5 / Artificer 1)
Skills Ranks Raised: UMD +6 (15.5)
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LEVEL 18:
Class Selected: Ranger (Monk 11 / Ranger 6 / Artificer 1)
Skills Ranks Raised: Concentration +2 (21),
Move Silently +3 (17), Spot +2 (21), UMD +0.5 (16)
Feats Selected: Greater Two Weapon Fighting
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LEVEL 19:
Class Selected: Artificer (Monk 11 / Ranger 6 / Artificer 2)
Skills Ranks Raised: UMD +6 (22)
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LEVEL 20:
Class Selected: Monk (Monk 12 / Ranger 6 / Artificer 2)
Abilities Raised: WIS: 24
Skills Ranks Raised: Concentration +2 (23),
Spot +2 (23), UMD +1 (23)
Stats at End of Level 20:
HP:288 SP:332 AC:22 FORT:17 REFL:17 WILL:20 BAB:+16/+16/+21/+26
STR:16(+3) DEX:19(+4) CON:18(+4) INT:14(+2) WIS:24(+7) CHA:11(0)
Balance:23, Bluff:0, Concentration:27, Diplomacy:2,
Disable Device: n/a, Haggle:0, Heal:7, Hide:4, Intimidate:2,
Jump:20, Listen:8, Move Silently:21, Open Lock: n/a,
Perform: n/a, Repair:2, Search:3, Spot:31, Swim:3, Tumble:5, UMD:23
So I was able to get this. This finished me with 23 concentration, 23 spot, 23 umd, 17 move silently, 17 jump, and 17 balance. If you can find a way to improve this let me know.
I wish the airship trainer would say something like: You are about to train as an artificer, you will only be able to spend your last charge on the level you took as a fighter in order to avoid 4 classes.
Dumping spot
Code:
Character Generated Using: DDO Character Generator
Direct Link to Build: http://www.ddochargen.com/home.aspx?build=27277
Monk 12 / Ranger 6 / Artificer 2
Male Half-Elf - Lawful Neutral
________________________________________________________________
PAST LIVES SELECTED:
Fighter (1), Monk (1)
________________________________________________________________
LEVEL 1
Race Selected: Male Half-Elf
Alignment Selected: Lawful Neutral
Class Selected: Ranger (Ranger 1)
Abilities Raised: STR: 13, DEX: 16, CON: 15, INT: 11, WIS: 16
Skills Ranks Raised: Balance +2 (2), Concentration +4 (4),
Jump +4 (4), Move Silently +4 (4), Spot +4 (4), UMD +2 (2)
Feats Selected: Point Blank Shot, Half-Elf Dilettante (Rogue),
Favored Enemy (Evil Outsider)
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LEVEL 2:
Class Selected: Monk (Monk 1 / Ranger 1)
Skills Ranks Raised: Balance +3 (5), Tumble +1 (1)
Feats Selected: Zen Archery
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LEVEL 3:
Class Selected: Monk (Monk 2 / Ranger 1)
Skills Ranks Raised: Balance +1 (6), Concentration +1 (5),
UMD +1 (3)
Feats Selected: Dodge, Precision
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
Favor Bonus Granted: Coin Lord Finishing School (400 Coin Lord Favor)
Favor Bonus Granted: Draconic Vitality (15 Agents of Argonnessen Favor)
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LEVEL 4:
Class Selected: Ranger (Monk 2 / Ranger 2)
Abilities Raised: WIS: 18
Skills Ranks Raised: Concentration +2 (7), Jump +3 (7),
Spot +1 (5), UMD +0.5 (3.5)
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LEVEL 5:
Class Selected: Monk (Monk 3 / Ranger 2)
Skills Ranks Raised: Balance +2 (8), Concentration +1 (8),
Jump +1 (8), UMD +0.5 (4)
Feats Selected: Path of Inevitable Dominion
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LEVEL 6:
Class Selected: Ranger (Monk 3 / Ranger 3)
Skills Ranks Raised: Concentration +1 (9), Jump +1 (9),
Move Silently +4 (8), UMD +0.5 (4.5)
Feats Selected: Weapon Focus (Ranged)
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LEVEL 7:
Class Selected: Ranger (Ranger 4 / Monk 3)
Skills Ranks Raised: Balance +1 (9), Concentration +1 (10),
Jump +1 (10), Move Silently +2 (10), UMD +0.5 (5)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
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LEVEL 8:
Class Selected: Monk (Monk 4 / Ranger 4)
Abilities Raised: WIS: 20
Skills Ranks Raised: Balance +2 (11), Concentration +1 (11),
Move Silently +1 (11), UMD +0.5 (5.5)
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LEVEL 9:
Class Selected: Monk (Monk 5 / Ranger 4)
Skills Ranks Raised: Balance +1 (12), Concentration +1 (12),
Jump +1 (11), Move Silently +1 (12), UMD +0.5 (6)
Feats Selected: Toughness
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LEVEL 10:
Class Selected: Monk (Monk 6 / Ranger 4)
Skills Ranks Raised: Balance +1 (13), Concentration +1 (13),
Jump +1 (12), Move Silently +1 (13), UMD +0.5 (6.5)
Feats Selected: Stunning Fist
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LEVEL 11:
Class Selected: Monk (Monk 7 / Ranger 4)
Skills Ranks Raised: Balance +1 (14), Concentration +1 (14),
Jump +1 (13), Move Silently +1 (14), UMD +0.5 (7)
Tomes Applied: STR: +3, DEX: +3, CON: +3, INT: +3,
WIS: +3, CHA: +3
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LEVEL 12:
Class Selected: Monk (Monk 8 / Ranger 4)
Abilities Raised: WIS: 22
Skills Ranks Raised: Balance +1 (15), Concentration +1 (15),
Jump +2 (15), Move Silently +1 (15), UMD +0.5 (7.5)
Feats Selected: Improved Critical (Ranged)
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LEVEL 13:
Class Selected: Monk (Monk 9 / Ranger 4)
Skills Ranks Raised: Balance +1 (16), Concentration +1 (16),
Jump +1 (16), Move Silently +1 (16), Spot +1 (6), UMD +0.5 (8)
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LEVEL 14:
Class Selected: Monk (Monk 10 / Ranger 4)
Skills Ranks Raised: Balance +1 (17), Concentration +1 (17),
Jump +1 (17), Move Silently +1 (17), Spot +1 (7), UMD +0.5 (8.5)
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LEVEL 15:
Class Selected: Ranger (Monk 10 / Ranger 5)
Skills Ranks Raised: Balance +1 (18), Concentration +1 (18),
Jump +1 (18), Move Silently +1 (18), Spot +2 (9), UMD +0.5 (9)
Feats Selected: Improved Precise Shot, Favored Enemy (Construct)
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LEVEL 16:
Class Selected: Monk (Monk 11 / Ranger 5)
Abilities Raised: WIS: 23
Skills Ranks Raised: Balance +1 (19), Concentration +1 (19),
Move Silently +1 (19), Spot +2 (11), UMD +0.5 (9.5)
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LEVEL 17:
Class Selected: Artificer (Monk 11 / Ranger 5 / Artificer 1)
Skills Ranks Raised: UMD +6 (15.5)
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LEVEL 18:
Class Selected: Ranger (Monk 11 / Ranger 6 / Artificer 1)
Skills Ranks Raised: Balance +2 (21), Concentration +2 (21),
Move Silently +1 (20), UMD +0.5 (16)
Feats Selected: Greater Two Weapon Fighting
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LEVEL 19:
Class Selected: Artificer (Monk 11 / Ranger 6 / Artificer 2)
Skills Ranks Raised: UMD +6 (22)
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LEVEL 20:
Class Selected: Monk (Monk 12 / Ranger 6 / Artificer 2)
Abilities Raised: WIS: 24
Skills Ranks Raised: Balance +2 (23), Concentration +2 (23),
UMD +1 (23)
Stats at End of Level 20:
HP:288 SP:332 AC:22 FORT:17 REFL:17 WILL:20 BAB:+16/+16/+21/+26
STR:16(+3) DEX:19(+4) CON:18(+4) INT:14(+2) WIS:24(+7) CHA:11(0)
Balance:27, Bluff:0, Concentration:27, Diplomacy:2,
Disable Device: n/a, Haggle:0, Heal:7, Hide:4, Intimidate:2,
Jump:21, Listen:8, Move Silently:24, Open Lock: n/a,
Perform: n/a, Repair:2, Search:3, Spot:19, Swim:3, Tumble:5, UMD:23
gives me Balance 23, Concentration 23, Move Silently 20, UMD 23, jump 18, and tumble 1
message to ira: If you wanted to put in combat archery, change the level 20 stat increase to dex, as well as the 24 stat increase to dex. The difference between the 2 is just skills. I prefer the 2nd as max balance, and spot is still 50+