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    The Hatchery samthedagger's Avatar
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    Jan 2010
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    Default Critique My Evoker

    I have devised an endgame-focused Evoker build designed for maximal evoking and light damage effectiveness. I sacrifice some utility by not taking UMD or making any more than the minimal investment needed in Charisma to get to 19. There is still fairly effective healing. With better Charisma tomes, the Favored Soul Charisma enhancements are practically unnecessary. The build sacrifices Toughness for maximum offensive capability. This is made up for with an 18 base Constitution. The build also eschews melee combat completely. As a Silver Flame follower, use of a bow is marginally useful for corner cases.

    What do think? Viable or no?
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Focused Evoker
    Level 20 True Neutral Human Male
    (20 Favored Soul) 
    Hit Points: 280
    Spell Points: 1864 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 12
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength              8                    10
    Dexterity             8                    10
    Constitution         18                    20
    Intelligence          8                    10
    Wisdom               18                    28
    Charisma              8                    13
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    11
    Bluff                -1                     1
    Concentration         8                    28
    Diplomacy            -1                     1
    Disable Device       n/a                    n/a
    Haggle               -1                     1
    Heal                  4                    11
    Hide                 -1                     0
    Intimidate           -1                     3
    Jump                 -1                    14
    Listen                4                     9
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  4                     9
    Swim                 -1                     0
    Tumble               n/a                    n/a
    Use Magic Device     n/a                    n/a
    
    Level 1 (Favored Soul)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Feat: (Selected) Empower Spell
    Feat: (Deity) Favored by the Silver Flame
    Feat: (Human Bonus) Maximize Spell
    Spell (1): Command
    Spell (1): Nimbus of Light
    
    
    Level 2 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (1): Nightshield
    
    
    Level 3 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Spell Focus: Evocation
    Spell (1): Obscuring Mist
    
    
    Level 4 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Soundburst
    
    
    Level 5 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Spell (2): Resist Energy
    
    
    Level 6 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Spell Focus: Evocation
    Spell (3): Searing Light
    
    
    Level 7 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Spell (2): Cure Moderate Wounds
    Spell (3): Mass Aid
    
    
    Level 8 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Holy Smite
    
    
    Level 9 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Spell Penetration
    Spell (2): Lesser Restoration
    Spell (3): Prayer
    Spell (4): Freedom of Movement
    
    
    Level 10 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    Spell (5): Divine Punishment
    
    
    Level 11 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Recitation
    Spell (5): Greater Command
    Spell (3): Magic Circle Against Evil
    
    
    Level 12 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Greater Spell Penetration
    Spell (6): Blade Barrier
    
    
    Level 13 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (4): Mass Shield of Faith
    Spell (5): Break Enchantment
    Spell (6): Heal
    
    
    Level 14 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Destruction
    
    
    Level 15 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Favored Soul Bonus) Energy Resistance: Sonic
    Feat: (Selected) Quicken Spell
    Spell (5): Mass Cure Light Wounds
    Spell (6): Cometfall
    Spell (7): Mass Cure Serious Wounds
    
    
    Level 16 (Favored Soul)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Mass Death Ward
    
    
    Level 17 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (7): Mass Spell Resistance
    Spell (8): Symbol of Death
    
    
    Level 18 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Feat: (Selected) Heighten Spell
    Spell (9): Implosion
    
    
    Level 19 (Favored Soul)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Jump (+1)
    Spell (8): Holy Aura
    Spell (9): Mass Heal
    
    
    Level 20 (Favored Soul)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Jump (+2)
    Feat: (Deity) Favored Soul Damage Reduction: Silver
    Spell (9): True Resurrection
    Enhancement: Favored Soul Ascendency: Silver Flame
    Enhancement: Silver Flame Exorcism (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Life I
    Enhancement: Favored Soul Prayer of Life II
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell Penetration II
    Enhancement: Favored Soul Spell Penetration III
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    Epic feat 21: Epic Spell Penetration
    Epic feat 24: Epic Spell Focus (Evocation)
    Epic stat 24: Wisdom

    Edited to add in spells selected.

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