I have devised an endgame-focused Evoker build designed for maximal evoking and light damage effectiveness. I sacrifice some utility by not taking UMD or making any more than the minimal investment needed in Charisma to get to 19. There is still fairly effective healing. With better Charisma tomes, the Favored Soul Charisma enhancements are practically unnecessary. The build sacrifices Toughness for maximum offensive capability. This is made up for with an 18 base Constitution. The build also eschews melee combat completely. As a Silver Flame follower, use of a bow is marginally useful for corner cases.
What do think? Viable or no?
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Focused Evoker
Level 20 True Neutral Human Male
(20 Favored Soul)
Hit Points: 280
Spell Points: 1864
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 12
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 8 10
Constitution 18 20
Intelligence 8 10
Wisdom 18 28
Charisma 8 13
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 11
Bluff -1 1
Concentration 8 28
Diplomacy -1 1
Disable Device n/a n/a
Haggle -1 1
Heal 4 11
Hide -1 0
Intimidate -1 3
Jump -1 14
Listen 4 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 4 9
Swim -1 0
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Favored Soul)
Skill: Balance (+2)
Skill: Concentration (+4)
Feat: (Selected) Empower Spell
Feat: (Deity) Favored by the Silver Flame
Feat: (Human Bonus) Maximize Spell
Spell (1): Command
Spell (1): Nimbus of Light
Level 2 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (1): Nightshield
Level 3 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Spell Focus: Evocation
Spell (1): Obscuring Mist
Level 4 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Soundburst
Level 5 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Spell (2): Resist Energy
Level 6 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (3): Searing Light
Level 7 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Spell (2): Cure Moderate Wounds
Spell (3): Mass Aid
Level 8 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Holy Smite
Level 9 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Spell Penetration
Spell (2): Lesser Restoration
Spell (3): Prayer
Spell (4): Freedom of Movement
Level 10 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Spell (5): Divine Punishment
Level 11 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Recitation
Spell (5): Greater Command
Spell (3): Magic Circle Against Evil
Level 12 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Greater Spell Penetration
Spell (6): Blade Barrier
Level 13 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (4): Mass Shield of Faith
Spell (5): Break Enchantment
Spell (6): Heal
Level 14 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (7): Destruction
Level 15 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Sonic
Feat: (Selected) Quicken Spell
Spell (5): Mass Cure Light Wounds
Spell (6): Cometfall
Spell (7): Mass Cure Serious Wounds
Level 16 (Favored Soul)
Ability Raise: WIS
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Mass Death Ward
Level 17 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (7): Mass Spell Resistance
Spell (8): Symbol of Death
Level 18 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Heighten Spell
Spell (9): Implosion
Level 19 (Favored Soul)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+1)
Spell (8): Holy Aura
Spell (9): Mass Heal
Level 20 (Favored Soul)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Jump (+2)
Feat: (Deity) Favored Soul Damage Reduction: Silver
Spell (9): True Resurrection
Enhancement: Favored Soul Ascendency: Silver Flame
Enhancement: Silver Flame Exorcism (Favored Soul)
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Smiting III
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting III
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Smiting IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Spell Penetration II
Enhancement: Favored Soul Spell Penetration III
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Epic feat 21: Epic Spell Penetration
Epic feat 24: Epic Spell Focus (Evocation)
Epic stat 24: Wisdom
Edited to add in spells selected.