Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 44
  1. #21
    Community Member
    Join Date
    Dec 2010
    Posts
    2,799

    Default

    Quote Originally Posted by jbleargh View Post
    Now you have the aura. If the group is good is all you need most of the time. Always keep it on between fights... so smart barbs can refill their red bars without wasting your SP.

    If there is no wizard/bard/druid doing crowd control, it is probably better to use your SP in greater command, heightened soundburst and commetfall... it is more fun.

    You may have to throw a heal or two in emergencies during trash fights if you got weak party members... You probably already have learned to pay attention to the group's red bars so it is somewhat automatic.

    Now you need to learn to heal boss fights... It is about configuring your mass cures and mass heal metamagics and find a "rhythm" that keeps everyone alive and your SP bar full.

    With the SP that you saved you can use Divine Punishment and make the boss die considerably faster (and consequently saving SP).

    BTW, with Blade Barrier and Divine Punishment you don't need a group at all for most quests.

    You can solo using the run, run, run, yellow alert, blade barrier, kite kite, run, run, rinse and repeat till the boss fight. Then you turtle up and DP the big guy to death.


    Cogito ergo doleo
    Excellent advice. Thanks!
    I still have a lot to learn about this class, but it is a lot of fun getting there.

  2. #22
    Community Member PNellesen's Avatar
    Join Date
    Jun 2010
    Posts
    2,373

    Default

    Quote Originally Posted by Chauncey1 View Post
    If that's the case...I dunno 'bout this party healing business.
    I mean, srsly...I had to actually RUN around and heal folks. It was awful!
    You're doing it wrong.

    THEY need to run around and come to YOU when they want a heal. Your job IS to stand there and look awesome with your aura going while casting a cometfall or destruction or some other appropriately devastating spell on the enemy.

    Please, don't waste your SP on HEALING. That's what Radiant Servant is for!

    75% of this was meant in jest. You have to figure out the 25% that wasn't..
    Last edited by PNellesen; 08-21-2012 at 11:33 AM.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  3. #23
    Community Member TheHolyDarkness's Avatar
    Join Date
    Nov 2009
    Posts
    284

    Default

    Quote Originally Posted by Chauncey1 View Post
    If that's the case...I dunno 'bout this party healing business.
    I mean, srsly...I had to actually RUN around and heal folks. It was awful!
    I was under the impression that healers just stood there looking awesome, not really having to do much.
    Boy was I wrong...

    To all the folks that have healers...I tip my helm to you.
    I have so much more respect for the class now.
    You're not zerging hard enough.

    Quote Originally Posted by SirValentine View Post
    You NEVER run around after folks. Don't be an enabler! If they really want healing, they'll come bask in your Aura.
    I don't think you're zerging hard enough either. Remember, if they're are out of your range cause they weren't keeping up with your blade barrier blitzreig implosion extraordinaire, its their fault.

    Quote Originally Posted by PNellesen View Post
    You're doing it wrong.

    THEY need to run around and come to YOU when they want a heal. Your job IS to stand their and look awesome with your aura going while casting a cometfall or destruction or some other appropriately devastating spell on the enemy.

    Please, don't waste your SP on HEALING. That's what Radiant Servant is for!
    Now here's someone who gets it. Listen to him. +1.

    ~TheHolyDarkness Out~
    Last edited by TheHolyDarkness; 08-23-2012 at 01:27 AM.
    "A man can remake the entire world, if he has a dream and no facts to cloud his mind."

  4. #24
    Community Member ~Susie1262's Avatar
    Join Date
    Mar 2010
    Posts
    85

    Default You are at the really painful levels right now.

    It gets better. I promise. At this level on a first lifer, the best you can do is random loot. You will get better spells and learn how to time and sp manage better. It takes practice.

    Couple of tips:
    Do leave that cleric capped long enough to get a couple of greensteel items made and one cleansed. This will make next life much better. I strongly suggest concordant opposition and a hit point/heavy fortification item. Better to add an immunity item(and cleanse another one) but not absolutely required.

    Never, ever, ever take cleric advice from a melee or caster. Or even someone who only plays FVS. Ask around on your server who is really good. Take the top 3 names and very courteously send them in-game mail asking for advice. Mention that they were highly recommended by everyone you talked to. I can almost guarantee one of the 3 will respond if not more than that. Make your questions very specific. Don't send a wall of text.
    Orien: Zizie, Zeelee, Zeeny, Zeety, Zemuze, Zeeby

  5. #25
    Community Member
    Join Date
    Dec 2010
    Posts
    2,799

    Default

    Quote Originally Posted by SirValentine View Post
    What? You have it backwards. You're level 12, so you picked up Radiant Servant II, right?

    You NEVER run around after folks. Don't be an enabler! If they really want healing, they'll come bask in your Aura.

    But don't pike...go kill stuff. What with your Aura doing most of the healing, you might as well do something constructive with your SP.

    Well, normally I don't enable that behavior, but last night was a zerg run with another healer and an arti.
    There was not much choice.
    And no...*hangs head in shame* I just found out about RSII right after I made lvl 12.
    I assumed it was like the arti prestige enhancement, one and done.
    I'll have it next level, I promise! Don't tell Ma! PLEEEEEAAAASE!

  6. #26
    Community Member
    Join Date
    Dec 2010
    Posts
    2,799

    Default

    Quote Originally Posted by Susie1262 View Post
    It gets better. I promise. At this level on a first lifer, the best you can do is random loot. You will get better spells and learn how to time and sp manage better. It takes practice.

    Couple of tips:
    Do leave that cleric capped long enough to get a couple of greensteel items made and one cleansed. This will make next life much better. I strongly suggest concordant opposition and a hit point/heavy fortification item. Better to add an immunity item(and cleanse another one) but not absolutely required.

    Never, ever, ever take cleric advice from a melee or caster. Or even someone who only plays FVS. Ask around on your server who is really good. Take the top 3 names and very courteously send them in-game mail asking for advice. Mention that they were highly recommended by everyone you talked to. I can almost guarantee one of the 3 will respond if not more than that. Make your questions very specific. Don't send a wall of text.
    We have at least 2 healers in our guild that are working on their 3rd lives, they give me great advice when they're on.
    But for the most part, I just pretty much run this healer by trial and error...mostly error. ;p

  7. #27
    Hero ninjadwarf_uk's Avatar
    Join Date
    Aug 2010
    Posts
    114

    Default

    Quote Originally Posted by munificence View Post
    Like I said, gimp party. Those quests are all very easy except for "Hold for Reinforcments" which I usually do on Normal or Casual with a higher level toon in so it doesn't affect my Bravery Bonus.
    Or maybe normal, untwinked, non-tr party, maybe even not knowing the quest inside out and potentially even without wiki checking (shocking idea I know, figuring it out for yourself) the quest first.

    Not finding those quests easy does not make you gimp, suggesting that it does makes you a

  8. #28
    Community Member
    Join Date
    Dec 2010
    Posts
    2,799

    Default

    Quote Originally Posted by ninjadwarf_uk View Post
    Or maybe normal, untwinked, non-tr party, maybe even not knowing the quest inside out and potentially even without wiki checking (shocking idea I know, figuring it out for yourself) the quest first.

    Not finding those quests easy does not make you gimp, suggesting that it does makes you a
    You sir or madame, are kick@$$.

  9. #29
    Community Member
    Join Date
    Oct 2009
    Posts
    787

    Default

    maybe in heroic content you have to run around and keep up, but just wait for epic normal and hard - they're so easy, you dont need to do anything but turn your aura on!

  10. #30
    Community Member PNellesen's Avatar
    Join Date
    Jun 2010
    Posts
    2,373

    Default

    Ok, in all seriousness - as the cleric, you should be controlling the pace, assuming the rest of the party isn't self-sufficient (hard-core zergers can usually take care of themselves). Heal scrolls are definitely your friend, though they can be expensive. One of the big lessons you'll learn as a new cleric (especially if you plan to PUG extensively) is that you HAVE to learn to grow a thick skin, and to learn to ignore most of what's said in party chat regarding your healing. The most futile thing you can do, though, is to run around trying to keep everyone alive when they're all off in 5 different directions. Many times a simple "guys, we probably need to stay together" or "If I can't see you I can't heal you" is enough to get the group to settle down. Other times, it's not and you wipe and everyone blames you and tells you what a lousy cleric you are (speaking from experience here...)

    I love my clerics, and it can be a very satisfying character to play, but yeah, it can also be incredibly frustrating at the same time.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  11. #31
    The Hatchery DarkForte's Avatar
    Join Date
    Dec 2009
    Posts
    804

    Default

    You're not zerging hard enough if you need to heal anyone! Zerg a while, zerg forever! ZERG MOAR

    On all fairness, though, you should just be using aura/bursts to heal most of the time. Saves your precious SP for cometfalling stuff dead.
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
    Buy my stuff!

  12. #32
    Community Member Atremus's Avatar
    Join Date
    Oct 2010
    Posts
    1,400

    Default

    Save your SP for blade barrier. Your party will die less and complete faster
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

    “A pessimist is one who feels bad when he feels good for fear he'll feel worse when he feels better.”

  13. #33
    Community Member
    Join Date
    Sep 2009
    Posts
    8,758

    Default

    Quote Originally Posted by Chauncey1 View Post
    As for my healing prowess...or lack thereof...I'd say I'm kinda alright...
    If I could heal around corners I'd be the best gorram healer this side of Khyber.
    This tells me that, while the characters you run with may be alright, the players aren't playing as well as they could be as a team. Many players seem to think it's the healers job to keep them up without realizing it's also their job to be in a position for the healer to keep them up. Preferably staying close enough together to allow them to be healed in an efficient manner.

    Those that do realize this, more often than not, seem to gravitate towards self healing characters as that seems to be easier than keeping track of what anybody else is doing.

  14. #34
    Community Member bruener's Avatar
    Join Date
    Jun 2006
    Posts
    195

    Default dead pugs lol

    I've capped both a cleric and a fvs. i use to spend my time chasing after the suicidal barb or the squishy rogue with a 10 con. I realized that there was a much better way by......let them die. Ive sent tells to ppl asking them to stay closer or even switch to a ranged weapon cause they were taking too much damage. Dont spend your time babysitting. Most of the ppl posting here have it right. your sp is much better spent on greater command, comet fall and BB. sure you will have to throw out some mass heals or an occasional heal spell during the boss fight but most of your sp is better spent kicking a$$ . you will enjoy yourself much more. But if babysitting is what you want to do then do it. its your toon play it how you want.

    your at lvl 12 now the real fun begins.

  15. #35
    The Hatchery danotmano1998's Avatar
    Join Date
    Dec 2010
    Posts
    2,928

    Default

    Quote Originally Posted by Chauncey1 View Post
    If that's the case...I dunno 'bout this party healing business.
    I mean, srsly...I had to actually RUN around and heal folks. It was awful!
    I was under the impression that healers just stood there looking awesome, not really having to do much.
    Boy was I wrong...

    Seriously though, now that I'm lvl 12, healing the group has become much more hands on and intense. I am a bit nervous about the higher lvl stuff...that's gonna be friggin insane.
    When I was still a strapping young cleric, it was fairly easy...but now...not so much.

    To all the folks that have healers...I tip my helm to you.
    I have so much more respect for the class now.
    Easy button is to crank on your healing aura, step near the fray, and do whatever you do best. Cast, hit stuff, whatever.

    Oh, and don't be afraid to tell the party to group up if they're getting all over the place. Mass heals/cures are your friends, and real mana savers.

    Watch the party youre in.
    1. Turn on your aura and note HP's and healing amp on whoever you are with.
    2. Note palemasters so you don't waste time trying to heal them with the wrong spell.
    3. See who zergs into combat and watch who takes the most damage. Target those people first, and if you're lucky, you can hit them with mass while the rest get the extra heals as well, but DON'T chase them down to the detriment of the rest of the party.
    4. Don't rez someone who has died 3 times in the last minute in a fight. Leave them for afterwards, they'll probably just die again without buffs.
    5. Use bursts/auras inbetween fights for top offs. Move yourself to stand next to people that don't get the clue to be in your aura as you trod off to the next fight.
    6. Use your F-Keys often!
    7. Have at least 2 heal type spells quickslotted, so you aren't waiting on a cooldown in an emergency.
    8. Use resurrection instead of raise dead in a fight. 20 hp doesn't last long in the thick of battle.
    9. Don't use spell point pots unless you are prepared to accept the cost. NEVER assume you will be paid back, even if they say they will after the raid unless you trust them personally.
    10. Don't forget to have fun and know your role. Sometimes you'll need to hit stuff. Sometimes you'll need to throw crowd control or blade barriers and kite. Sometimes you have to just focus on healing in a bad battle. Sometimes you will have to run in and throw a rez on someone else and lead the bad guys away so they can get the rest of the party up. Sometimes you'll need to do a little of all the above.

    Clerics can be a lot of fun, but there is most definately a learning curve to playing them well. Remember that you are NOT soley responsible for everyone's red bar at all times. Heal when you can, rez when you can, but sometimes it's up to THEM not to do something stupid or to use a wand or scroll now and then. Sometimes the best choice is to just cut your losses and try again with another party that doesn't need to be constantly rescued.

    Welcome to the fold, and be divine.
    Last edited by danotmano1998; 08-21-2012 at 01:22 PM.
    <-Curelite Bottling Company->

    Quote Originally Posted by Chilldude
    Dude, did you see they way that guy just pressed button 1? It was amazing! A display of skill unseen since the 1984 World Games where in the men's room, between events, a man washed his hands with such unbridled majesty that people were claiming the faucet he used was OP.

  16. #36
    The Hatchery DarkForte's Avatar
    Join Date
    Dec 2009
    Posts
    804

    Default

    Quote Originally Posted by Gremmlynn View Post
    This tells me that, while the characters you run with may be alright, the players aren't playing as well as they could be as a team. Many players seem to think it's the healers job to keep them up without realizing it's also their job to be in a position for the healer to keep them up. Preferably staying close enough together to allow them to be healed in an efficient manner.

    Those that do realize this, more often than not, seem to gravitate towards self healing characters as that seems to be easier than keeping track of what anybody else is doing.
    It's much easier to build for UMD/cleric dilly than keep track of where 5 other people are in a dungeon.
    Nerdrage/Endgame ~ Sarlona
    Ekkehart (human PM) - Hammet (WF AM) - Cerussite (helf THF kensei) - Anordineth (helf dark monk)
    Buy my stuff!

  17. #37
    Community Member
    Join Date
    Dec 2010
    Posts
    2,799

    Default

    Quote Originally Posted by Gremmlynn View Post
    This tells me that, while the characters you run with may be alright, the players aren't playing as well as they could be as a team. Many players seem to think it's the healers job to keep them up without realizing it's also their job to be in a position for the healer to keep them up. Preferably staying close enough together to allow them to be healed in an efficient manner.

    Those that do realize this, more often than not, seem to gravitate towards self healing characters as that seems to be easier than keeping track of what anybody else is doing.
    Well, we generally do pretty well, we're a static group from way back, just have new toons now, but this there's one new guy lately that insists on constantly running off.
    He dies a lot.

  18. #38
    Community Member BigSlugger's Avatar
    Join Date
    May 2011
    Posts
    84

    Default

    Quote Originally Posted by Chauncey1 View Post
    Actually, we ran one leg of the Threnal chain with just 3 players including myself.
    An arti and another cleric who was pretty much the melee of the group.
    It was pretty fun actually.
    I'm sure this is the first time I've ever seen the words "Threnal" and "fun" in the same post.

  19. #39
    Community Member
    Join Date
    Sep 2009
    Posts
    8,758

    Default

    Quote Originally Posted by DarkForte View Post
    It's much easier to build for UMD/cleric dilly than keep track of where 5 other people are in a dungeon.
    It's pretty easy to do this if all 6 players are doing it, as then one only has to keep track of where they are.

  20. #40
    Community Member Myrrae's Avatar
    Join Date
    Feb 2006
    Posts
    224

    Default

    Quote Originally Posted by BigSlugger View Post
    I'm sure this is the first time I've ever seen the words "Threnal" and "fun" in the same post.
    I think those two are ok, it's if you add in the words "Coyle" and "self-preservation" that it gets unlikely

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload