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  1. #1
    Community Member Feralthyrtiaq's Avatar
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    Sep 2009
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    1,497

    Default Lazy, Inept or Just Suk@

    ■Characters should no longer go invisible when changing between instances.

    My avatar is STILL ELFING turning invisible when leaving the crypts (not the quests, the crypts in the slayer zone with possible rares)

    Yall are either the laziest bunch of half@ workers ever or STRAIGHT UP LIARS

    ALL MY SENSORS INDICATE A LITTLE OF BOTH

    W...

    T...

    ELF...

  2. #2
    Hero
    Join Date
    Jun 2009
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    382

    Default

    Quote Originally Posted by Feralthyrtiaq View Post
    ■Characters should no longer go invisible when changing between instances.

    My avatar is STILL ELFING turning invisible when leaving the crypts (not the quests, the crypts in the slayer zone with possible rares)

    Yall are either the laziest bunch of half@ workers ever or STRAIGHT UP LIARS

    ALL MY SENSORS INDICATE A LITTLE OF BOTH

    W...

    T...

    ELF...
    Keyword there being *SHOULD*, meaning the devs believe they found and corrected the problem. Perhaps there was more than one cause, and you just ran afoul of a different reason. Whatever the reason it's still occuring is irrelevant though. What is relevant is, no matter how annoying a game may be, if you are getting THIS upset over it you need to back up and do a reality check.

  3. #3
    Hero
    Join Date
    Nov 2009
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    1,204

    Default

    I'm not upset about U15 really, and the invis on transitions thing never bothered me much anyway, but people have some pretty legit complaints. Half the things the release notes say were fixed are still not working right (invis on transitions, overwhelming critical, shillelagh, buggy quests that prevent completion, challenge xp and ingredients still suck, etc). So far, the high point of U15 is that artificers can summon 1000 bolts at a time, which I am happy about.

  4. #4
    Community Member
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    Feb 2010
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    Default

    Perhaps he is upset because he saw that, once again, somthing is listed as fixed in the release notes is NOT in fact fixed.

    This is one of 4 of the things that I have seen so far in this update that was listed as fixed and was NOT fixed, and i'm pretty certain a forum search will yield one or two more things listed as fixed but not fixed. This is the sort of thing that gets under my skin as well.

    Things such as this pretty much tell me that what we are looking at is bad project management. We, the game/Turbine, have a developer team and QA team that seem to have thier heart in the right place, however, the implementation of the final build, and level of documentation/communication just seems to be very poor. This is a sign of poor management of the team as a whole. Its pretty clear that when things like this happen, where one hand does not know what the other hand is doing, coupled with poor/incorrect documentation, we are looking at poor project management.

    I am hoping that things will stabilize in future updates.

    Just my 2 cents.

  5. #5
    Community Manager
    Cordovan's Avatar
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    Nov 2010
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    We apologize for any bugs listed in the Release Notes that are still happening. However, insults and personal attacks against the development team are not allowed.
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