The new chain on EE is quite challenging. Those shiny wisps are bane to arcane spell casters and need untyped/nonlightning spells to be taken out. Mobs comes always in big groups and most of them are uncrowd controllable because they are plants. These 4 quests are extremely anti-airsavant, most of the plants take 1/2 damage from lightning.
Apart from that they have been really fun to play and needs a balanced party to make completions possible. Nice challenge to have done them straight on EE without passing by the intermediate difficulties on our firstime.
BR,
Zerkul.