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Thread: Spell choice

  1. #1
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    Default Spell choice

    I have a quesiton. I played my WF sorc to lvl 16 , and got my stones of exp for having the expansion.

    So i gave one to my cleric and it boosted him to 16. I was lvl 8

    This is a battle cleric, 14 cleric / 2 fighter Dwarf . Right now im using Carnifex great axe ..

    Now that I am lvl 16 I am trying to see what most clerics have for spells.
    The Must haves for grouping and solo.
    Can any one list them ? Im sure resurrection , restore, or greater restore ? Blade barrier. There are so many .
    What damage spells, Heal spells, buff spells, remove/cure spells is to have memorized.

    Also what would be a good upgrade to the carnifex ? I still would like some great axe since I am specced for axes being dwarf.
    Thanks.

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    I carry the following scrolls on my cleric

    Greater Restore
    Heal
    Word of recall
    Restoration


    For spells I cannot remember them all but I have the following for certain

    Heal, mass heal, sound burst, greater command, comet fall, blade barrier, divine punishment, recitation, holy smite, divine power, mass aid, Freedom of Movement, Searing light, nimbus light, Implosion, destruction, mass protection from elements, Mass deathward, deathward, mass shield of faith, night shield, Elemental Resistances.

    I carry the following pots

    Remove Curse
    Remove Disease
    Neutralize Poison
    Lesser Restoration
    Bulls strength (especially prior to getting a +4 equipment)
    Barkskin
    Heroism
    Fire resistance +20
    Lighting resistance +20
    Acid resistance +20
    Rage
    Haste

    These can all be gotten in House K if you have a high enough guild level. The resistance are incase I die and do not have the sp to cast from my bar.

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    Ok thanks I appreciate the input. I just got overwhlemed with all the spells at once and I know some spells are not needed, while some others are. I wasnt sure if people used a lot of scrolls like you said you do.

    I never know really about the buff to stats spells, because I dunno if people have gear that is + 4 or more to stats. which cleric buffs dont stack with.

    Ill try those added in tonight and run some solo and some easier going group dungeons to get used to the role.
    Thanks

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    The +4 stat buffs aren't terribly useful (with the exception of summons like in HoX). People should have their own, or +6. If they're that undergeared you could save the slots and use wands instead.

    The divine spell list varies depending on whether you're caster-spec or melee-spec. For example, I wouldn't dream of having Destruction on a wisdom-dumped divine. (Blade Barrier is universally useful, even on a melee character.)

    In addition to what Mubjon noted, I'd add Magic Circle Against Evil (protects against Command), Obscuring Mist (20% concealment, and useful for grabbing aggro in situations like tanking ToD shadows), Symbol of Death (stack with BB or Implosion), Harm (help out those PMs), Death Pact, and Holy Aura (stacking saves); possibly Energy Drain if caster-spec.
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    A decent selection of spells for a 16 Cleric would be somethign aliong these lines:


    Level 8 (4): Cure Critical Mass, Deathward Mass, Holy Aura, Symbol of Death

    Level 7 (5): Cure Serious Mass, Resurection, Protection from Elements Mass, Greater Restoration, Destruction

    Level 6 (5): Cure Moderate Mass, Heal, Blade Barrier, Harm, Comet Fall (or Banishment)

    Level 5 (6): Cure Light Mass, Divine Punishment, Raise Dead, Greater Command, Slay Living, Flame Strike - or Break Enchantment/True Seeing/Stalwart Pact (your choice)

    Level 4 (6): Cure Critical, Freedom of Movement, Divine Punishment, Recitation, Neutralize Poison, Holy Smite

    Level 3 (6): Cure Serious, Mass Aid, Searing Light, Remove Curse, Magic Circle Against Evil, Prayer/Remove Disease (as needed)

    Level 2 (6): Cure Moderate, Sound Burst, Resist Energy, Hold Person, Deific Vengance, Seek Eternal Rest

    Level 1 (6): Cure Light, Divine Favor, Nimbus of Light, Night Shield, Protection fro Evil, Remove Fear


    Just remember, unlike a sorc a cleric can freely swap spells. So say you are going to the vae and hitting the shav slayers there, grabbing banishment over comet fall is a good idea, etc.
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  6. #6
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    Here's my 2 cents and opinions.

    My main is a multi TRed 18/2 cleric fighter. I love the build.

    Being a cleric fighter build, I'm assuming you aren't going for DCs and aren't maxing WIS. Blade barrier should be your bread and butter offensively for mobs, divine punishment for bosses/rednames/anything with tons of HP. Also symbol of death is good for your build. Those are about the only offensive spells you should be using. Maybe an occasional cometfall. You can pretty much forget about all the DC based spells though since your DCs are dumped. They just won't succeed enough to be worth it in elite content at level. For less challenging content or against certain enemies with low spell pen/saves you can use them though.

    Get a LIT2 greataxe as soon as you can so that your melee can go from crappy to decent. That's the weapon you should be going for. It will take quite a few shroud runs to get the ingredients for it but it's well worth it. Without it you're probably best helping the party in melee by using a good paralyzer or cursespewer weapon.

    As far as buffs learn to love divine favor/divine power. Aid, shield of faith, deathward, freedom of movement are buffs that should be on you most if not all the time.

    Carry stacks of heal scrolls and use them along with radiant servant to heal...you should hardly ever have to touch your SP to heal in regular quests.

    In raids mass heal is your friend. GL and have fun.
    Last edited by axel15810; 08-21-2012 at 12:28 AM.

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    Quote Originally Posted by axel15810 View Post
    Here's my 2 cents and opinions.

    My main is a multi TRed 18/2 cleric fighter. I love the build.

    Being a cleric fighter build, I'm assuming you aren't going for DCs and aren't maxing WIS. Blade barrier should be your bread and butter offensively for mobs, divine punishment for bosses/rednames/anything with tons of HP. Also symbol of death is good for your build. Those are about the only offensive spells you should be using. Maybe an occasional cometfall. You can pretty much forget about all the DC based spells though since your DCs are dumped. They just won't succeed enough to be worth it in elite content at level. For less challenging content or against certain enemies with low spell pen/saves you can use them though.

    Get a LIT2 greataxe as soon as you can so that your melee can go from crappy to decent. That's the weapon you should be going for. It will take quite a few shroud runs to get the ingredients for it but it's well worth it. Without it you're probably best helping the party in melee by using a good paralyzer or cursespewer weapon.

    As far as buffs learn to love divine favor/divine power. Aid, shield of faith, deathward, freedom of movement are buffs that should be on you most if not all the time.

    Carry stacks of heal scrolls and use them along with radiant servant to heal...you should hardly ever have to touch your SP to heal in regular quests.

    In raids mass heal is your friend. GL and have fun.
    Yes I built a dwarf cleric fighter for melee
    http://my.ddo.com/character/khyber/lornik/

    I based it off of this link
    http://forums.ddo.com/showthread.php?t=279703

    Its the second build down, first one is a human, second is the dwarf.

    I was lvl 8 and I just stoned the other day. So now I am lvl 16 and will be getting gear. Its a first life so I have no powerful gear in bank to use. I will have to farm everything I am guessing.

    I been loving the build so far, just needed some feedback because of the jump from 8 to 16 and needed to know what was best to use and avoid, it saves me time from trial and error.

    Yes I been dumping points in str as per the build in the thread i linked.

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    Quote Originally Posted by cmecu View Post
    Yes I built a dwarf cleric fighter for melee
    http://my.ddo.com/character/khyber/lornik/

    I based it off of this link
    http://forums.ddo.com/showthread.php?t=279703

    Its the second build down, first one is a human, second is the dwarf.

    I was lvl 8 and I just stoned the other day. So now I am lvl 16 and will be getting gear. Its a first life so I have no powerful gear in bank to use. I will have to farm everything I am guessing.

    I been loving the build so far, just needed some feedback because of the jump from 8 to 16 and needed to know what was best to use and avoid, it saves me time from trial and error.

    Yes I been dumping points in str as per the build in the thread i linked.
    My build is similar, but I went human for healing amp, extra feat and to get a high CHA.

    I like making my battle cleric's STR/CHA based. So I dump WIS and have a high CHA instead of vice versa. High CHA gives you a lot of turns to burst heal with and divine might 3 (although DM 3 is tough to get first life). If you aren't maxing your WIS for DCs, it is basically only used to give you more SP. So I think CHA is the better deal. And me personally I put all level ups in STR for better melee. Only 1600ish SP at level 20 really isn't an issue since I don't touch my SP to heal in quests anyway. And in raids it's plenty with good SP management and efficiently timed mass heals or coordinated healing with the other divine(s). And there's always SP pots to fall back on in an emergency.

    I'd drop the THF line, almost not worth it on regular melees and definitely not worth it on a battlecleric. Maybe when I get Epic SoS + dreadnaught destiny I'll change my mind. Also I always have empower spell to boost DoTs, blade barriers and bursts.

    Biggest challenge with the battleclerics is getting good melee DPS...really have to gear/build well for it. I'm gimped until I can unlock dreadnaught. Just got the expansion a few days ago and am really excited about the purple dragon knight set...looks awesome for battle clerics I can't wait until I can farm it out.
    Last edited by axel15810; 08-22-2012 at 12:51 AM. Reason: knight*

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    If / when I tr, I will tr into a human next and do it all over again.
    As for the weapon, I went that way because I had no intentions of stoning at the time. Carnifex was a nice weapon to have for low level. Anything I hit died in one hit pretty much.

    So if your not Two hand fighting, im guessing your two weapon fighting ?

    I agree that some builds are gear dependent , but also the player is a big part. I been playing mmo's since diablo 2 , ever quest. I can play anything well enough, just would help if I wasnt so behind in this game. I wish I never left the game years ago. I actually really like it. Of all the games I played this one had some real fun to it.

    So when I tr I will take a look at how you did your build.
    No biggy but if you get a chance or have time toss down what you took as feats, enhancements, Or if you have a link the build if someone has already posted it.
    If not ill figure it out

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    Quote Originally Posted by cmecu View Post
    This is a battle cleric, 14 cleric / 2 fighter Dwarf
    <snip>
    Now that I am lvl 16 I am trying to see what most clerics have for spells.
    The Must haves for grouping and solo.
    Can any one list them ?
    Since you're a Str-based melee Cleric, spell selection is pretty easy: just grab all the buffs and condition-removal spells. With crappy Wis, and without Empower/Maximize, it's probably not worth the SP to bother with offensive spells.

    Just a few high points: Heal (Mass Heal when you're high enough), Divine Favor & Divine Power for yourself.

    For a non-Wis build, typically Blade Barrier and Divine Punishment are still quite useful, but you'd probably want at least the Maximize feat for them.

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