Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    Mar 2010
    Posts
    215

    Talking HE or Human for static group sorcerer?

    I play in a static group every week, and we are close to TRing. Next life I want to play a sorcerer with some CC ability. I will only be playing with the static group. I will have a wizard PL.

    Currently I plan on playing an Earth Savant at first, and then later in life I'll change into an Air Savant. Web will be about the only CC I use.

    We will have an Cleric and a FvS in the static group so healing is well covered.

    I am not sure if i'll end up human for the extra feat or HE for the +5 to all saves.

    How does the build below look? Any suggestions?

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Wiget H-Elf
    Level 20 True Neutral Half-Elf Female
    (20 Sorcerer) 
    Hit Points: 222
    Spell Points: 2061 
    BAB: 10\10\15\20
    Fortitude: 12
    Reflex: 7
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             10                    13
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence         14                    16
    Wisdom                8                     8
    Charisma             18                    29
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Concentration         7                    27
    Jump                  0                     9
    Spot                  1                    10
    Use Magic Device      6                    20
    
    Level 1 (Sorcerer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    
    
    Level 2 (Sorcerer)
    
    
    Level 3 (Sorcerer)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    
    
    Level 5 (Sorcerer)
    
    
    Level 6 (Sorcerer)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Sorcerer)
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    
    
    Level 9 (Sorcerer)
    Feat: (Selected) Past Life: Arcane Initiate
    
    
    Level 10 (Sorcerer)
    
    
    Level 11 (Sorcerer)
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 13 (Sorcerer)
    
    
    Level 14 (Sorcerer)
    
    
    Level 15 (Sorcerer)
    Feat: (Selected) Spell Penetration
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    
    
    Level 17 (Sorcerer)
    
    
    Level 18 (Sorcerer)
    Feat: (Selected) Heighten Spell
    
    
    Level 19 (Sorcerer)
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Enhancement: Sorcerer Bloodline of Power
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Improved Paladin Dilettante II
    Enhancement: Improved Paladin Dilettante III
    Enhancement: Human Adaptability Charisma I
    Enhancement: Sorcerer Improved Maximizing I
    Enhancement: Sorcerer Improved Maximizing II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Air Savant I
    Enhancement: Sorcerer Air Savant II
    Enhancement: Sorcerer Air Savant III
    Enhancement: Glacial Spellcasting I
    Enhancement: Charged Spellcasting I
    Enhancement: Charged Spellcasting II
    Enhancement: Charged Spellcasting III
    Enhancement: Charged Spellcasting IV
    Enhancement: Charged Spellcasting V
    Enhancement: Charged Spellcasting VI
    Enhancement: Deadly Ice I
    Enhancement: Deadly Shocks I
    Enhancement: Deadly Shocks II
    Enhancement: Deadly Shocks III
    Enhancement: Deadly Shocks IV
    Enhancement: Deadly Shocks V
    Enhancement: Deadly Shocks VI
    Enhancement: Acid Manipulation I
    Enhancement: Frost Manipulation I
    Enhancement: Frost Manipulation II
    Enhancement: Frost Manipulation III
    Enhancement: Frost Manipulation IV
    Enhancement: Frost Manipulation V
    Enhancement: Frost Manipulation VI
    Enhancement: Frost Manipulation VII
    Enhancement: Storm Manipulation I
    Enhancement: Storm Manipulation II
    Enhancement: Storm Manipulation III
    Enhancement: Storm Manipulation IV
    Enhancement: Storm Manipulation V
    Enhancement: Storm Manipulation VI
    Enhancement: Storm Manipulation VII
    Enhancement: Flame Manipulation I
    Enhancement: Force Manipulation I
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Sorcerer Wand and Scroll Mastery I

  2. #2
    Community Member Zyerz's Avatar
    Join Date
    Apr 2007
    Posts
    794

    Default

    Looks fine. But IMO, I'd go Warforged.

    "Hikari datte, yami datte, kitto"

    Into light, into darkness, surely.

  3. #3
    Community Member Standal's Avatar
    Join Date
    Apr 2010
    Posts
    726

    Default

    Quote Originally Posted by Zyerz View Post
    Looks fine. But IMO, I'd go Warforged.
    I agree. Healers are great, but self healing is better. It's alwasys nice to have awesome self healing burst DPS in a group.

  4. #4
    Community Member Myrrae's Avatar
    Join Date
    Feb 2006
    Posts
    224

    Default

    I'd probably go human just because I like feats. The saves wouldn't be bad either, but if you have two people who are healing in your group already, getting extra feats seems more useful. You could fit in a SF: Necro or a GSF: Evocation (More evocation DC never hurt!)

    Just my opinion though

  5. #5
    Community Member goodspeed's Avatar
    Join Date
    Mar 2010
    Posts
    3,479

    Default

    I'd go human. Helf is ok but isn't going to net you to much except maybe pally saves. As a human sorc you should be able to umd just about anything. Including no fail heal scrolls amped up with scroll mastery.

    Plus on my sorc I know I could always use some extra AP. So I wouldn't want to be tossing another 6 into a dili.

    Or ya you can go robot. But 1, my sorc likes feats. I could use a couple more of them 2 just because dc's are nice. (Web is really nice when ya need it.) So being human nets me another.

    And my human doesn't have quicken. There's no need really. Timed any of my stuff is going off, even balls. The wf really should have it. Sure recon will still go off but the whole reason for being the wf is for greater survivability and that comes with quickened recons. (Did they ever nerf recon like heal? I lost track of the doom posts)

    So anyway not only are you not getting the extra feat ur spending another as well. And I do like ma feats.

    So human. Because every feat is great.
    I got my scrolls, and they heal a great chunk. With all the gear (which hell is common now on the ah) prolly should have around 550 hp. Not including whatever you wanted destiny wise. Or when they make those racial passes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload