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  1. #1
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    Default Make regeneration from gear scale as much as hitpoints scale in ddo.

    As title says, please consider modding regeneration gear to be useful in adjustment to the hitpoints scaling of ddo. The game is generally very fast paced, real time action, the scaling imo fits very well into the gameplay.

    The Current:
    • Regeneration: Causes the wearer to regenerate 1 hit point a minute using positive energy.
    • Improved Regeneration: Recovers 1 hit point per 30 seconds.
    • Greater Regeneration: Recovers 1 hit point per 15 seconds.


    My suggestion:
    • Regeneration: Causes the wearer to regenerate 1d3+1 hit point per 30sec using positive energy.
    • Improved Regeneration: Recovers 2d2+1 hit point per 20 seconds.
    • Greater Regeneration: Recovers 2d2+2 hit point per 15 seconds using positive energy.


    Alt suggestion: Redesign it to be a clicky that heals back hp as the food in taverns.

    Thanks
    Last edited by janave; 08-18-2012 at 04:55 AM. Reason: my wonky grammar, added improv regen

  2. #2
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    Regeneration is pretty pointless atm when you consider the number of other ways of self healing.
    I agree it should be changed but think the users con should be involved in it something like.

    Regen 1 x con bonus heal every 30 secs
    Improved 3 x con bonus every 30 secs
    Greater 5 x con bonus every 30 secs.

  3. #3
    Community Member licho's Avatar
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    Quote Originally Posted by MadDruid View Post
    Regeneration is pretty pointless atm when you consider the number of other ways of self healing.
    I agree it should be changed but think the users con should be involved in it something like.

    Regen 1 x con bonus heal every 30 secs
    Improved 3 x con bonus every 30 secs
    Greater 5 x con bonus every 30 secs.
    Imho this is a good track.

  4. #4
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    Quote Originally Posted by MadDruid View Post
    Regeneration is pretty pointless atm when you consider the number of other ways of self healing.
    I agree it should be changed but think the users con should be involved in it something like.

    Regen 1 x con bonus heal every 30 secs
    Improved 3 x con bonus every 30 secs
    Greater 5 x con bonus every 30 secs.
    These all stack, in my suggestion it would equal to 1 heal scroll worth hp on base hamp, or 1,5-2heal scroll on good heal amp toons per ~10mins.

    With your example it would be really beefy. Lets say 30 consti.

    +10
    +30
    +50
    /30sec

    On base heal amp, thats 180hp per minute . Way too much from a "constant" source.

  5. #5
    Community Member licho's Avatar
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    Quote Originally Posted by janave View Post
    These all stack, in my suggestion it would equal to 1 heal scroll worth hp on base hamp, or 1,5-2heal scroll on good heal amp toons per ~10mins.

    With your example it would be really beefy. Lets say 30 consti.

    +10
    +30
    +50
    /30sec

    On base heal amp, thats 180hp per minute . Way too much from a "constant" source.
    It could be done if effect is reduced (by lets say 50%) if character is "in combat".
    So in fight it will not be a rapid autocure, but after skirmish you can just wait a couple of seconds to fill you up for free. You can anyway just drink yourself to death so as well can regenerate hp automaticly.

    Even with mere x1/x2/x3 it will be nice improvments. Since having 60 (x any HA) hp per minute is not a bad thing.

    It may be little offtopic, but similar buffs can get to vampirism or lifeshield.
    Last edited by licho; 08-18-2012 at 08:18 AM.

  6. #6
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    Quote Originally Posted by janave View Post
    These all stack, in my suggestion it would equal to 1 heal scroll worth hp on base hamp, or 1,5-2heal scroll on good heal amp toons per ~10mins.

    With your example it would be really beefy. Lets say 30 consti.

    +10
    +30
    +50
    /30sec

    On base heal amp, thats 180hp per minute . Way too much from a "constant" source.
    Different tiers of regen do not currently stack, so I don't see how you could claim the modified regen in this idea would stack.
    I do agree though that the values are a little high in this example. multiple by 1/2 con bonus perhaps.

    Also, to the OP...the regen tiers do 2 hp healing per whatever time. That was changed years ago so that the greensteel regen tiers would affect WF at 1 hp per tick as well as fleshies.

  7. #7
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    Quote Originally Posted by dterror View Post
    Different tiers of regen do not currently stack, so I don't see how you could claim the modified regen in this idea would stack.
    I do agree though that the values are a little high in this example. multiple by 1/2 con bonus perhaps.

    Also, to the OP...the regen tiers do 2 hp healing per whatever time. That was changed years ago so that the greensteel regen tiers would affect WF at 1 hp per tick as well as fleshies.
    Thanks for clarification, i admit i dont yet have the ingredients to make mine. I copied the stats from the wiki and assumed the tiers as in many GS recipes *stack* and by stack i mean are active, so in a 1 min cycle we would see 3 ticks, like they going off independently.

    I as far as i understand its 2hp/tick/15sec at base hamp[?], that would still be lowish i believe on a T3 GS.

  8. #8
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    Quote Originally Posted by janave View Post
    Thanks for clarification, i admit i dont yet have the ingredients to make mine. I copied the stats from the wiki and assumed the tiers as in many GS recipes *stack* and by stack i mean are active, so in a 1 min cycle we would see 3 ticks, like they going off independently.

    I as far as i understand its 2hp/tick/15sec at base hamp[?], that would still be lowish i believe on a T3 GS.
    When I was first making a concop item back in 2009 before DDO went F2P, a veteran player who was assisting me with the creation of my first GS item told me they DID stack. I was plenty ****ed at him when I found they didn't stack after all and I'd wasted the tier 1 (or was it the tier 2) effect :P
    Never have bothered to recraft it though, and still use those goggles all the time. They are still useful as sort of a diehard feat, since they will activate at least once as long as I'm not dropped to -9...that and the goggles ARE still conc op

  9. #9
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    Quote Originally Posted by janave View Post
    Thanks for clarification, i admit i dont yet have the ingredients to make mine. I copied the stats from the wiki and assumed the tiers as in many GS recipes *stack* and by stack i mean are active, so in a 1 min cycle we would see 3 ticks, like they going off independently.

    I as far as i understand its 2hp/tick/15sec at base hamp[?], that would still be lowish i believe on a T3 GS.
    Should also note just to save someone else the irritation:

    I found out the hard way on my fighters last life (was forged) it also replaces the T3 Cannith Challenge repair regeneration effect, despite being different types.

  10. #10
    Community Member krackythehoodedone's Avatar
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    At the moment Regen is next to useless as is the Vampirism trait on Weapons

    Some kind of scaling would be appropriate

  11. #11
    Community Member t0r012's Avatar
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    Quote Originally Posted by krackythehoodedone View Post
    At the moment Regen is next to useless as is the Vampirism trait on Weapons

    Some kind of scaling would be appropriate
    My healing amp monk who gets 3 hp from every swing with just lesser vamp and stupid fast attack rate strongly disagrees with this statement.
    Vamp for her is ludicrous. I'm just waiting to get a stun 10 ring so I can craft up a pair of straight vamps an become a god.
    Move along , Nothing to see here

  12. #12
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    Quote Originally Posted by t0r012 View Post
    My healing amp monk who gets 3 hp from every swing with just lesser vamp and stupid fast attack rate strongly disagrees with this statement.
    Vamp for her is ludicrous. I'm just waiting to get a stun 10 ring so I can craft up a pair of straight vamps an become a god.
    I use vampirism handwraps until i can use bodyfeeder of vampirism, on normal/hard you generally can outheal any damage; on elite it depends but youll fair better on average than other melees. Have haste boost from fighter levels and its a nice healing surge.

  13. #13
    Community Member ddobard1's Avatar
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    / not signed

    careful here, regeneration must be very very slow..... healers must exist!

    I dont wanna be a troll!

  14. #14
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    Quote Originally Posted by ddobard1 View Post
    / not signed

    careful here, regeneration must be very very slow..... healers must exist!

    I dont wanna be a troll!
    You dont have a point so may as well just troll away.

    Healers are doing fine btw, they might not wanna play with you, thats a different story. The item effect as pointed out is useless at the moment, it has some great potential tho for survivability while being 0threat to a dedicated healer to do his thing.

  15. #15
    Hero Musouka's Avatar
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    Quote Originally Posted by janave View Post
    You dont have a point so may as well just troll away.

    Healers are doing fine btw, they might not wanna play with you, thats a different story. The item effect as pointed out is useless at the moment, it has some great potential tho for survivability while being 0threat to a dedicated healer to do his thing.
    I think that went over your head... Trolls in this game naturally regenerate HP. I don't think he was implying he was being a forum troll. You on the other hand seem to be on the offensive of it all.

    I agree there needs to be a buff to regeneration, but at the same time it's just a waste of a slot if you ask me.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  16. #16
    Community Member krackythehoodedone's Avatar
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    Actually being a Troll in terms of regen would be amazeballs

    Until you meet the magic user that is fire specced ofc

  17. #17
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    way to much


    Beware the Sleepeater

  18. #18
    Community Member Ravoc-DDO's Avatar
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    1%/2%/3% of current max HP, every 15s tick

  19. #19
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    Quote Originally Posted by Ravoc-DDO View Post
    1%/2%/3% of current max HP, every 15s tick
    Grotesquely to high


    Beware the Sleepeater

  20. #20
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Uska View Post
    Grotesquely to high
    Really?

    Let's say 1000 HP - Yes I know people can get more.

    1% is 10 HP - 10HP every 15 seconds is too high? Seriously?

    PnP HP barely got over 100 back in my day - Maybe 3.5 takes this a bit further - But DDO takes it waaaay further!

    What's wrong with scaling Regeneration to be actually useful?

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