As title says, please consider modding regeneration gear to be useful in adjustment to the hitpoints scaling of ddo. The game is generally very fast paced, real time action, the scaling imo fits very well into the gameplay.
The Current:
- Regeneration: Causes the wearer to regenerate 1 hit point a minute using positive energy.
- Improved Regeneration: Recovers 1 hit point per 30 seconds.
- Greater Regeneration: Recovers 1 hit point per 15 seconds.
My suggestion:
- Regeneration: Causes the wearer to regenerate 1d3+1 hit point per 30sec using positive energy.
- Improved Regeneration: Recovers 2d2+1 hit point per 20 seconds.
- Greater Regeneration: Recovers 2d2+2 hit point per 15 seconds using positive energy.
Alt suggestion: Redesign it to be a clicky that heals back hp as the food in taverns.
Thanks