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  1. #1
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    Default Make regeneration from gear scale as much as hitpoints scale in ddo.

    As title says, please consider modding regeneration gear to be useful in adjustment to the hitpoints scaling of ddo. The game is generally very fast paced, real time action, the scaling imo fits very well into the gameplay.

    The Current:
    • Regeneration: Causes the wearer to regenerate 1 hit point a minute using positive energy.
    • Improved Regeneration: Recovers 1 hit point per 30 seconds.
    • Greater Regeneration: Recovers 1 hit point per 15 seconds.


    My suggestion:
    • Regeneration: Causes the wearer to regenerate 1d3+1 hit point per 30sec using positive energy.
    • Improved Regeneration: Recovers 2d2+1 hit point per 20 seconds.
    • Greater Regeneration: Recovers 2d2+2 hit point per 15 seconds using positive energy.


    Alt suggestion: Redesign it to be a clicky that heals back hp as the food in taverns.

    Thanks
    Last edited by janave; 08-18-2012 at 04:55 AM. Reason: my wonky grammar, added improv regen

  2. #2
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    Regeneration is pretty pointless atm when you consider the number of other ways of self healing.
    I agree it should be changed but think the users con should be involved in it something like.

    Regen 1 x con bonus heal every 30 secs
    Improved 3 x con bonus every 30 secs
    Greater 5 x con bonus every 30 secs.

  3. #3
    Community Member licho's Avatar
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    Quote Originally Posted by MadDruid View Post
    Regeneration is pretty pointless atm when you consider the number of other ways of self healing.
    I agree it should be changed but think the users con should be involved in it something like.

    Regen 1 x con bonus heal every 30 secs
    Improved 3 x con bonus every 30 secs
    Greater 5 x con bonus every 30 secs.
    Imho this is a good track.

  4. #4
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    Quote Originally Posted by MadDruid View Post
    Regeneration is pretty pointless atm when you consider the number of other ways of self healing.
    I agree it should be changed but think the users con should be involved in it something like.

    Regen 1 x con bonus heal every 30 secs
    Improved 3 x con bonus every 30 secs
    Greater 5 x con bonus every 30 secs.
    These all stack, in my suggestion it would equal to 1 heal scroll worth hp on base hamp, or 1,5-2heal scroll on good heal amp toons per ~10mins.

    With your example it would be really beefy. Lets say 30 consti.

    +10
    +30
    +50
    /30sec

    On base heal amp, thats 180hp per minute . Way too much from a "constant" source.

  5. #5
    Community Member krackythehoodedone's Avatar
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    At the moment Regen is next to useless as is the Vampirism trait on Weapons

    Some kind of scaling would be appropriate

  6. #6
    Community Member ddobard1's Avatar
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    Default

    / not signed

    careful here, regeneration must be very very slow..... healers must exist!

    I dont wanna be a troll!

  7. #7
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    Quote Originally Posted by ddobard1 View Post
    / not signed

    careful here, regeneration must be very very slow..... healers must exist!

    I dont wanna be a troll!
    You dont have a point so may as well just troll away.

    Healers are doing fine btw, they might not wanna play with you, thats a different story. The item effect as pointed out is useless at the moment, it has some great potential tho for survivability while being 0threat to a dedicated healer to do his thing.

  8. #8
    Community Member licho's Avatar
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    Quote Originally Posted by janave View Post
    These all stack, in my suggestion it would equal to 1 heal scroll worth hp on base hamp, or 1,5-2heal scroll on good heal amp toons per ~10mins.

    With your example it would be really beefy. Lets say 30 consti.

    +10
    +30
    +50
    /30sec

    On base heal amp, thats 180hp per minute . Way too much from a "constant" source.
    It could be done if effect is reduced (by lets say 50%) if character is "in combat".
    So in fight it will not be a rapid autocure, but after skirmish you can just wait a couple of seconds to fill you up for free. You can anyway just drink yourself to death so as well can regenerate hp automaticly.

    Even with mere x1/x2/x3 it will be nice improvments. Since having 60 (x any HA) hp per minute is not a bad thing.

    It may be little offtopic, but similar buffs can get to vampirism or lifeshield.
    Last edited by licho; 08-18-2012 at 08:18 AM.

  9. #9
    Community Member krackythehoodedone's Avatar
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    Actually being a Troll in terms of regen would be amazeballs

    Until you meet the magic user that is fire specced ofc

  10. #10
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    way to much


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  11. #11
    Community Member Ravoc-DDO's Avatar
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    1%/2%/3% of current max HP, every 15s tick

  12. #12
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    Quote Originally Posted by Ravoc-DDO View Post
    1%/2%/3% of current max HP, every 15s tick
    Grotesquely to high


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  13. #13
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Uska View Post
    Grotesquely to high
    Really?

    Let's say 1000 HP - Yes I know people can get more.

    1% is 10 HP - 10HP every 15 seconds is too high? Seriously?

    PnP HP barely got over 100 back in my day - Maybe 3.5 takes this a bit further - But DDO takes it waaaay further!

    What's wrong with scaling Regeneration to be actually useful?

  14. #14
    Community Member redspecter23's Avatar
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    I say let it restore hp based on your heal/repair skill. I know it's not really comparable to what heal/repair do in pnp, but it gives the abilities a use.

    .5 * heal skill per minute (lesser regeneration)
    .75 * heal skill per minute (regeneration)
    1 * heal skill per minute (greater regeneration)

    This allows the ability to scale by level so lower level toons receive a smaller bonus, but by the time you hit level 20+ you have reasonable regen potential, especially if you go out of your way to raise your heal skill with items, etc. Paladins with full ranks for heal might actually have a reason to max it.
    Kaarloe - Degenerate Matter - Argonnessen

  15. #15
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    I actually picked up a regen shield and figured I'd use it, maybe find it helpful for running solo without the benefit of rest shrines.. then I tested it and got the 1 HP per minute tick and realized it was completely, (or very nearly), useless.

    If I have 268 HP, that's going to work out to 268 minutes, (almost 4-1/2 hours), to fully regen. Obviously not particularly worth the investment, and that's only accounting for a higher level character with low HP, rather than a Barb with double that at the same level.

    It's not that I think it should replace the need for healing, rest shrines and the like, but that it is comparable to not really having the benefit of Regen in the first place.

    If the average solo run takes 45 minutes, then you might heal 45 HP in that entire run if you have the item equipped the whole time. For that kind of benefit, why would you?

    Obviously you have to take into account that these are minimum level items, so they can't be used until later in the game for each of their respective levels of ability, and those levels coincide with making them near useless when accounting for incoming damage.

    Then you have to consider that a traditional Ring of Regeneration could bring you back from death if it was never removed before you had recovered. Of course, that was the main use of it, and you often hid it on your person so it wasn't particularly obvious and lootable.

    Toe ring anyone?

    I don't recall the original having healed particularly quickly either, but the comparison in traditional max HP and current max. HP isn't exactly 1 : 1 either. Severity of damage isn't generally comparable either, with current one-hit-damage being much more extreme than it used to be.

    I think the Rakshasha in the first of the Menace of the Undark quests one-hits for ~250.

    Long post, I know; I just like to break things down for clarity.

    So that means that the item should effectively regen past death to be useful, or regen more, or in either case, regen more to bring it up to more current levels. Basically, 2-3 times more.
    .~. Helgrem .~.

  16. #16
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    Quote Originally Posted by FranOhmsford View Post
    Really?

    Let's say 1000 HP - Yes I know people can get more.

    1% is 10 HP - 10HP every 15 seconds is too high? Seriously?

    PnP HP barely got over 100 back in my day - Maybe 3.5 takes this a bit further - But DDO takes it waaaay further!

    What's wrong with scaling Regeneration to be actually useful?
    yes at most it shouild be maybe 6 every 30-60 seconds for the top tier. with your deal my guy would be healing about 5 times as much and at the rate he usually takes damage who needs clerics and my guy isnt even that good plenty of people would proably beat me at the amount and need it even less.

    And we need less moves away from dnd not more.
    Last edited by Uska; 08-18-2012 at 01:14 PM.


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  17. #17
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Uska View Post
    yes at most it shouild be maybe 6 every 30-60 seconds for the top tier.
    So why not say this in the first place?

    2/4/6 every 30 seconds - Tier Based.

    See Easy!

    EDIT:
    It wasn't my idea - I just asked why you were so vehemently against it?

    As for moves away from PnP - We're not asking for more of them - We're just asking that the ones we've had already be consistent!

    i.e. HP go up by 10-15 times, DPS goes up alongside them, AC becomes a joke!, Regen remains exactly the same as in PnP - Making Regen completely and utterly worthless!
    Last edited by FranOhmsford; 08-18-2012 at 01:16 PM.

  18. #18
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    Quote Originally Posted by FranOhmsford View Post
    So why not say this in the first place?

    2/4/6 every 30 seconds - Tier Based.

    See Easy!
    still not a big fan of it to wowish


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  19. #19
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Uska View Post
    still not a big fan of it to wowish
    1. I've NEVER played WoW

    2. I have no intentions of EVER playing WoW

    3. I tried LotRO and Allods on recommendations of Friends who also play DDO and found neither to be playable at all.

    4. I've heard that these ^ games are WoW clones making it even easier for me to say I'll NEVER play WoW!

    5. Just because WoW's already done something doesn't mean DDO sholuldn't consider it.

    6. I ADORE DDO's gameplay - Until there is another fantasy MMO on the market that uses the exact same gameplay I will be playing DDO!

  20. #20
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    Quote Originally Posted by FranOhmsford View Post
    1. I've NEVER played WoW

    2. I have no intentions of EVER playing WoW

    3. I tried LotRO and Allods on recommendations of Friends who also play DDO and found neither to be playable at all.

    4. I've heard that these ^ games are WoW clones making it even easier for me to say I'll NEVER play WoW!

    5. Just because WoW's already done something doesn't mean DDO sholuldn't consider it.

    6. I ADORE DDO's gameplay - Until there is another fantasy MMO on the market that uses the exact same gameplay I will be playing DDO!
    except for 5 nice and good and as to 5 thats exactly a reason not to do it.


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