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  1. #1
    Sneaky community member MalarKan's Avatar
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    Nov 2009
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    207

    Default Buff craftable traps

    yeah, just that... because besides the solo-situational usefulness of the noisemakers there is barely any benefit for crafting any other kind of traps... except the grease trap, that can be very fun in certain parties indeedd
    ( :insert troll face here: )

    but, seriously, 50d6 of damage on a DEADLY trap? its not that bad for a min lvl 11 usage trap, but id like to see them hit a lot harder and min lvl 20-25 craftable traps, specially since the existance of epic difficulty settings.

    and also, while you are at it: CRAFTABLE BEAR TRAPS... :3 wouldnt that be fun? im prety sure that after disabling that many bear traps there should be a way that my rogue would have learned a way to recover a trap from its place in order to re-place it somewhere else ... ok, maybe we wont be able to craft bear traps, but at least we could gather them? :P like a 25% chance? higher for mechanics?

    oh, and also, please gives us back our trap-parts-recover ability!

    cheers!
    Last edited by MalarKan; 08-17-2012 at 11:27 AM.
    Cisko from Argonessen: Prodigious Lord of Shadows, Master Locksmith and Deadly Firedancer
    (6th pure rogue life and counting)
    Long LiveR.O.G.U.E.

  2. #2
    Community Member themoonbreaker's Avatar
    Join Date
    Mar 2012
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    295

    Default

    /signed

    Make traps worth the effort to make and place them.
    The Moon Breaker A DDO Novel Series. Online or epub versions

    What are zombies doing locked in deposit boxes at Lordsmarch Bank? Find out in Stormreach Syndicate

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