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  1. #1
    Community Member Flama's Avatar
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    Exclamation Legend - 18 Clc 2 Mnk

    ' CANNAS ' 17 Clc 2 Mnk 1 Art


    STATS 36 PT Human

    STR 20 (12 Base + 2 Ship + 6 Item )
    DEX 22 (14 Base + 2 Ship + 6 Item )
    CON 26 (18 Base + 2 Ship + 6 Item )
    INT 12 (10 Base + 2 Ship )
    WIS 49 (26 Base + 4 Ench + 8 Item + 3 Exp GS + 2 Exp Alch Kama + 2 Stance + 2 Ship + 2 Epic )
    CHA 20 (16 Base + 2 Ship + 6 Item )


    PAST LIFES

    Wiz
    Soc
    Fvs


    FEATS

    1 CLC - Max And Emp
    2 MNK - Toughness
    3 CLC - Emp Heal
    6 CLC - Quiken
    9 CLC - Heighten
    12 MNK - Toughness Evoc Focus
    15 CLC - Great Evoc Focus
    18 CLC - Spell Pen
    21 EPC - Great Spell Pen
    24 EPC - Arcane Initiate


    SKILLS

    Jump
    Balance
    Tumble


    ARMOR CLASS

    Around 70-80 and 90 Raid


    ENHANCEMENTS


    Radiant Servant II
    Cleric Wisdom III
    Human Adaptly Wis I
    Improved Spell Pen III
    Cleric Charisma II
    Cleric Smiting III
    Cleric Life Magic IV
    Improved Recovery I
    Energy Of The Zealot IV
    Cleric Divine Vitality I
    Cleric Extra Turning I
    Cleric Improved Turning I
    Way Of Patient Tortoise I
    Improved Heal II
    Racial Toughness II
    Follower Of The Sovereign Host



    HP

    20 Base
    10 Favor
    40 Toughness
    144 Cleric
    8 Monk
    160 Con
    30 GFL
    45 Shroud
    20 Toughn Item
    25 Enhancements
    40 Epic

    542

    20 Rage
    40 Yugo

    602




    GEAR


    ARMOR - Blue Dragon Scale · DT Armor

    BRACERS - Epic Scorching Bracers

    GOOGLES - Epic Googles of Time Seeing

    TRINKET - +8 Wis Planar Focus

    NEKLACE - Epic Grims Bracelet

    HELM - Epic Helm of Frost · Shroud HP

    CLOAK - Conc Opos · Epic Evenomed Cloak

    GLOVES - Epic Charged Gloves

    BOOTS - Epic Boots of Corrosion

    BELT - Rahkirs Sash + 6 Con + 30 HP

    RING 1 - Epic Shamans Band

    RING 2 - 6 Cha

    HAND 1 - GS Kama +3 Exp Wis

    HAND 2 - Alch Kama +2 Exp Wis · Kama Hold Sup Potency VI



    NOTE


    Need Decide Epic Slots Yet ...



    Advices and Sugestions Are Welcome
    Last edited by Flama; 08-18-2012 at 05:43 AM.

  2. #2
    Community Member AtomicMew's Avatar
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    Suggestions:

    Try to fit in epic spell penetration

    Max out the concentration skill and preferably UMD too, but concentration is necessary on a cleric.

    Boots slot? I assume epic corrosion, but you didn't list anything.

    Rahkir's sash and blue dragon armor seem like weak slots. Surely you could find something better.

  3. #3
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    Cleric Smiting III - I say go 4, but 3 is ok.

    Cleric Life Magic IV - u can go 3 or 4.

    Energy Of The Zealot IV - Expensive. Tier 2 max. I dump this at high lvl and drop this. Try Critical Smiting line 3 for 9% extra, and any extra into the multiplier X. With items that is 18%-21% for your DOTs Divine Punishment. Over time and stacked that is a lot of damage to a boss. After stacking 3 DPs man the bosses get ****ed at me. The orange damage numbers just start scrolling up above their heads like a stock ticker.
    Last edited by firemedium_jt; 08-16-2012 at 06:28 PM.

  4. #4
    Community Member Flama's Avatar
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    Quote Originally Posted by AtomicMew View Post
    Suggestions:

    Try to fit in epic spell penetration

    Max out the concentration skill and preferably UMD too, but concentration is necessary on a cleric.

    Boots slot? I assume epic corrosion, but you didn't list anything.

    Rahkir's sash and blue dragon armor seem like weak slots. Surely you could find something better.
    Yes I forgot the boots sloot ... probly going to be epic boots of corrosion . I use dragon scale for the great arcane lore and rahkirs sash for 200sp but if u could find some think better please tell me . Epic spell pen Ill put with epic torc . And whats umd for this build ?

  5. #5
    Community Member Flama's Avatar
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    Quote Originally Posted by firemedium_jt View Post
    Cleric Smiting III - I say go 4, but 3 is ok.

    Cleric Life Magic IV - u can go 3 or 4.

    Energy Of The Zealot IV - Expensive. Tier 2 max. I dump this at high lvl and drop this. Try Critical Smiting line 3 for 9% extra, and any extra into the multiplier X. With items that is 18%-21% for your DOTs Divine Punishment. Over time and stacked that is a lot of damage to a boss. After stacking 3 DPs man the bosses get ****ed at me. The orange damage numbers just start scrolling up above their heads like a stock ticker.
    Ill go with zealot 2 but we cant forget that Im the healer and not the boss tank But thank you for this !

  6. #6
    Community Member Relenthe's Avatar
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    You mention you have a wizard PL. If so Id swap out an evocation focus for the feat arcane initiate, as it would give you +1 to every other school as well.
    Exelin etc, exception Estelix of Elite Raiders, Khyber
    Quote Originally Posted by Eladrin View Post
    I often word things in ways that cause the most speculation and panic, because I'm capricious and mean.

  7. #7
    Community Member Flama's Avatar
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    Ohh yes I forgot to change great evoc focus for wiz past life thanks !

  8. #8
    Founder Grimknot's Avatar
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    Even with 36 points how do you get those base stats? 26 wis 18 con, it just doesn't add up in the character planner. I'm assuming when you say base stats you mean starting abilities.

  9. #9
    Community Member Relenthe's Avatar
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    Quote Originally Posted by Flama View Post
    Yes I forgot the boots sloot ... probly going to be epic boots of corrosion . I use dragon scale for the great arcane lore and rahkirs sash for 200sp but if u could find some think better please tell me . Epic spell pen Ill put with epic torc . And whats umd for this build ?
    The 200 sp of rahkirs sash is only useful for the first 200 sp you use, even less if u have a wizardy 6 item and you only gain 50sp. It would be advisable to put on the belt, shrine, then use the extra sp, then switch to a different belt.

    Some options for your belt are the tod belts with +6 con and gfl. There is a set with a ring which gives +2 reflex and will saves, which you should be boosting to take advantage of evasion. You could also put a second gs item there if you have a cleanser (maybe the displacement clicky one, or protection +5 heavy fort, or +6 charisma skills for umd, up to you)

    umd is nice for things like gh and fireshield and teleport scrolls, and any other arcane spells you like.
    Exelin etc, exception Estelix of Elite Raiders, Khyber
    Quote Originally Posted by Eladrin View Post
    I often word things in ways that cause the most speculation and panic, because I'm capricious and mean.

  10. #10
    Community Member Flama's Avatar
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    Quote Originally Posted by Relenthe View Post
    The 200 sp of rahkirs sash is only useful for the first 200 sp you use, even less if u have a wizardy 6 item and you only gain 50sp. It would be advisable to put on the belt, shrine, then use the extra sp, then switch to a different belt.

    Some options for your belt are the tod belts with +6 con and gfl. There is a set with a ring which gives +2 reflex and will saves, which you should be boosting to take advantage of evasion. You could also put a second gs item there if you have a cleanser (maybe the displacement clicky one, or protection +5 heavy fort, or +6 charisma skills for umd, up to you)

    umd is nice for things like gh and fireshield and teleport scrolls, and any other arcane spells you like.
    Ill make a GS Belt probly and about umd , I have 3 planar girds , cloak with 3 fire shield clikies and I have warp time

  11. #11
    Community Member Flama's Avatar
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    Quote Originally Posted by Grimknot View Post
    Even with 36 points how do you get those base stats? 26 wis 18 con, it just doesn't add up in the character planner. I'm assuming when you say base stats you mean starting abilities.
    Starting stats are 10 12 16 8 18 12 please correct me if somethink wrong .

  12. #12
    Community Member Relenthe's Avatar
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    Quote Originally Posted by Flama View Post
    Ill make a GS Belt probly and about umd , I have 3 planar girds , cloak with 3 fire shield clikies and I have warp time
    Still it doesn't really hurt you to grab umd as it allows you to keep casting those spells even after the charges are up. And you are still lacking the fire shield version which reduces cold damage, and teleport is >> warp time.
    Exelin etc, exception Estelix of Elite Raiders, Khyber
    Quote Originally Posted by Eladrin View Post
    I often word things in ways that cause the most speculation and panic, because I'm capricious and mean.

  13. #13
    Community Member Flama's Avatar
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    Quote Originally Posted by Relenthe View Post
    Still it doesn't really hurt you to grab umd as it allows you to keep casting those spells even after the charges are up. And you are still lacking the fire shield version which reduces cold damage, and teleport is >> warp time.
    Well yes but, then how high Ill be my umd if so ?

  14. #14
    Founder Grimknot's Avatar
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    Quote Originally Posted by Flama View Post
    Well yes but, then how high Ill be my umd if so ?
    UMD doesn't seem viable on a cleric build to me. Trying to work it in myself right now. Even with a high charisma the UMD req on arcane spell scrolls/wands is really high.

    http://ddowiki.com/page/Use_Magic_Device

    Reasonable UMD to obtain

    Max UMD from skills at 20 is 11.
    Charisma mod. 14 base + 6 item + 2 ship + ap is a = +7 mod
    Competence mod, golden cartouche +3
    Enhancement bonus, big top +1
    luck bonus, Voice +1
    planar gird GH +4
    alchemical bonus, eagles skill +3

    Total of 30
    You can stretch that some by getting some epic end game items, epic big top etc but still leaves you far from the better spells. And most importantly you have to neglect balance/jump completely.

    /shrug, UMD looks much better for a non divine class because you can get easier/quicker access to healing items than you do the good arcane items. I may be wrong, but it looks like UMD on a divine is a skill you'll dump points in until level 20 and only at level 20 with a lot of farmed gear will you begin to get minimal use out of it.

  15. #15
    Community Member Flama's Avatar
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    Quote Originally Posted by Grimknot View Post
    UMD doesn't seem viable on a cleric build to me. Trying to work it in myself right now. Even with a high charisma the UMD req on arcane spell scrolls/wands is really high.

    http://ddowiki.com/page/Use_Magic_Device

    Reasonable UMD to obtain

    Max UMD from skills at 20 is 11.
    Charisma mod. 14 base + 6 item + 2 ship + ap is a = +7 mod
    Competence mod, golden cartouche +3
    Enhancement bonus, big top +1
    luck bonus, Voice +1
    planar gird GH +4
    alchemical bonus, eagles skill +3

    Total of 30
    You can stretch that some by getting some epic end game items, epic big top etc but still leaves you far from the better spells. And most importantly you have to neglect balance/jump completely.

    /shrug, UMD looks much better for a non divine class because you can get easier/quicker access to healing items than you do the good arcane items. I may be wrong, but it looks like UMD on a divine is a skill you'll dump points in until level 20 and only at level 20 with a lot of farmed gear will you begin to get minimal use out of it.
    I have made this similar build for umd, go take a look

  16. #16
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by Flama View Post
    Yes I forgot the boots sloot ... probly going to be epic boots of corrosion . I use dragon scale for the great arcane lore and rahkirs sash for 200sp but if u could find some think better please tell me . Epic spell pen Ill put with epic torc . And whats umd for this build ?
    For armor: insightful +3 wisdom spider robes. Epic torc is okay, but you'll want spell penetration IX. Two of your best and most frequently used spells are level 9 spells.

    You'll definitely want epic spell penetration, and I'm not sure why you think epic torc is a replacement. They are both complementary and you'll want both a spell penetration item and spell penetration feats. Divines already have more trouble hitting enough spell penetration for epic elite compared to arcanes, and giving up the best current epic feat is really quite silly, especially when you already have the pre-reqs.

    Alternatively, shoot for epic hard - if that's your goal, you can drop 3 piece abishai since, let's be honest, the only reason to go for that nowdays is for +3 evocation levels. You can already get enough spell penetration for epic hard without wasting so many gear slots. But choose - it seems silly to slant half your gear towards one goal and then forget the feats and other basic items needed to get there.
    Last edited by AtomicMew; 08-17-2012 at 09:12 AM.

  17. #17
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by AtomicMew View Post
    You'll definitely want epic spell penetration, and I'm not sure why you think epic torc is a replacement. They are both complementary and you'll want both a spell penetration item and spell penetration feats. Divines already have more trouble hitting enough spell penetration for epic elite compared to arcanes, and giving up the best current epic feat is really quite silly, especially when you already have the pre-reqs.
    Pursuing epic spell pen for EE foes on a cleric with a 3-level splash and only one wiz and one FvS PL is a waste of feats. EE drow (especially priestesses) have such high SR that only multi-PL arcanes with draconic and magister EDs/twists can hope to somewhat reliably hit them. With everything that the OP listed, aiming for breaking EH SR seems much more realistic.

  18. #18
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by LafoMamone View Post
    Pursuing epic spell pen for EE foes on a cleric with a 3-level splash and only one wiz and one FvS PL is a waste of feats. EE drow (especially priestesses) have such high SR that only multi-PL arcanes with draconic and magister EDs/twists can hope to somewhat reliably hit them. With everything that the OP listed, aiming for breaking EH SR seems much more realistic.
    Yes, but that's why you shouldn't take a paragraph out of context.

    In general, divines can reach EE spell penetration, especially with the abishai set. But if you're not going for that, there's little reason to use it since you can easily hit EH spell penetration and not waste slots on yesterday's gear.

  19. #19
    Community Member LafoMamone's Avatar
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    Quote Originally Posted by AtomicMew View Post
    Yes, but that's why you shouldn't take a paragraph out of context.

    In general, divines can reach EE spell penetration, especially with the abishai set. But if you're not going for that, there's little reason to use it since you can easily hit EH spell penetration and not waste slots on yesterday's gear.
    What exactly did I take out of context? You advised pursuing epic spell pen at a considerable cost to DCs on what is clearly supposed to be a caster build, even though such a course will by no means guarantee no-fail spell pen due to a deep splash and a lack of appropriate past lives.

  20. #20
    Community Member AtomicMew's Avatar
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    Quote Originally Posted by LafoMamone View Post
    What exactly did I take out of context? You advised pursuing epic spell pen at a considerable cost to DCs on what is clearly supposed to be a caster build, even though such a course will by no means guarantee no-fail spell pen due to a deep splash and a lack of appropriate past lives.
    What do you mean by "considerable cost to DCs"? You lose 1 DC and gain 4 SP on necromancy spells and 1 SP on implosion. At the same time, it frees you up from having to use abishai set, which isn't as good as some of the new loot.

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