Page 6 of 7 FirstFirst ... 234567 LastLast
Results 101 to 120 of 134
  1. #101
    Community Member Kaish's Avatar
    Join Date
    Jun 2006
    Posts
    133

    Default

    All you need is to max out Charisma. Everything else is optional... why?

    If you are pretty and know how to talk, you can get away with everything... get all the freedies and have people carry your stuff around.

  2. #102
    Community Member SteeleTrueheart's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Human bard would be best.

    Con must be maxed out, some Int Str Wis, a lot of Cha, no need for dex as you will be relying on social skills not melee.

    Feats
    Force of personality
    Endurance

    New Feat
    Sleephard
    You can still function normally even at -9 hours sleep
    Khyber - Officer in The Stormreach Thieves Guild
    Steeles (TR 1 Paladin 20 / 8 Epic - TWF) - Steeley (Monkadin - Pal 18/Monk 2/ 8 Epic - Unarmed) - Steeltruhart (TR1 Paladin 17 - S&B Bastardsword) - Steelforged (Pal 20 / 8 Epic - SWF) - Steeltruhurt (TR1 - Pal 8 / Ftr 2 - THF) Steelsouls (Clr 17 / Pal 3 /8 Epic)

  3. #103
    Community Member belaf52's Avatar
    Join Date
    Oct 2009
    Posts
    112

    Default

    Human no class Level 0

    2 stats maxed : charisma and intelligence.

    2 skills : Listen and concentration.

    One feat : oppportunist.

  4. #104
    Community Member Kadriel's Avatar
    Join Date
    Dec 2008
    Posts
    86

    Talking

    Bard ofc! how else are you supposed to write inspiring songs for this amazing event!

    High charisma so you will be a blast with the ladies/gentlemen, get lots of free stuff and take pics with all the nice ppl.

    UMD is a class skill, so you can test all the new stuff like a pro - max it.

    Take all two weapons fighting feat line - it is a little known fact, but it helps not only two diferent weapons at the same time, but also two controlers or any other dual stuff.

    As for enhancements, go virtuoso so you have enough songs to fascinate everyone and be given the first spot in line.

    Go elf, because we all know elfs don't need to sleep, and who would want to sleep!

    As for gear, don't worry, I'm sure with this build you will come out of it fully geared

  5. #105
    Community Member scottmike0's Avatar
    Join Date
    Mar 2010
    Posts
    573

    Default

    druid

    Max wisdom
    14 con
    14 strength

    and your good to go, if your a halfling >

  6. #106
    Community Member GuntharUthWistan's Avatar
    Join Date
    Jan 2010
    Posts
    0

    Default

    Human Monk

    I hate crowds so the quickness and evasion of a monk would help navigate the convention floor I would imagine.

  7. #107
    Community Member btolson's Avatar
    Join Date
    Aug 2009
    Posts
    1,291

    Default

    Race: Elf
    Gender: Female
    Stats: Max Cha (beauty) and Dex (gracefulness feeds into attractiveness)
    Gear: The skimpiest outfit you can find that won't get you arrested

    Some charm abilities wouldn't hurt, but considering the level of desperation pervading events of this nature, supernatural charms are hardly necessary.

    GenCon (and most of the world, probably) is now your oyster.

  8. #108
    Community Member Mithis's Avatar
    Join Date
    Mar 2006
    Posts
    404

    Default

    Str 8 (collectables have no weight)
    Con 16 (gonna be a lot of walking )
    Dex 10
    Int 12 (just enough to not get lost)
    Wis 8
    Chr 18 (best way to bluff your way through the crowds and get swag)

    I think I would go Bard for Haste, Heroism etc.

    Gear:
    Buy an extra bag from the DDO store for sure.
    I recommend light "armor" as it will likely be hot.
    Comfortable boots are probably best...no Madstone here.
    Pick up a good charisma + ring
    Probably need a heavy fort belt...those queue lines can get rough
    Various rations from the tavern are a must
    Probably need a good haggle app...er...item
    Everything else is personal preference

    Skills:
    Max bluff
    Max haggle
    Max concentration
    Max UMD

    Feats:
    Toughness (of course)
    Skill focus bluff and haggle
    Extend Spell so you dont have to stop to buff so often

  9. #109
    Community Member
    Join Date
    Dec 2009
    Posts
    9

    Default

    Wizard...doesn't matter about stats or gear, just make sure you memorise grease.

  10. #110
    Community Member Book_O_Dragons's Avatar
    Join Date
    Jul 2010
    Posts
    560

    Default Speedy Convention Goer

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Speedy Convention Goer
    Level 20 Lawful Evil Human Male
    (20 Monk) 
    Hit Points: 260
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 23
    Will: 24
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             14                    18
    Dexterity            16                    25
    Constitution         14                    18
    Intelligence         12                    15
    Wisdom               14                    20
    Charisma             12                    14
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Wisdom used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    27
    Bluff                 3                    13
    Concentration         6                    28
    Diplomacy             5                    21
    Disable Device        n/a                   n/a
    Haggle                2.5                  19
    Heal                  2                     5
    Hide                  3                    11
    Intimidate            1                    15
    Jump                  2                    11
    Listen                2                    18
    Move Silently         3                    11
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     2
    Search                1                     2
    Spot                  6                    20
    Swim                  2                     4
    Tumble                4                    20
    Use Magic Device      n/a                   n/a
    
    Notable Equipment  
    Epic Chimera's Crown 
    Epic Goggles of Time-Sensing 
    Icy Raiment 
    Epic Jidz Tet-ka 
    Epic Seal of the Earth 
    Nyoko's Band 
    Cannith Boots of Propulsion 
    Epic Spectral Gloves 
    Epic Belt of the Mroranon 
    Epic Cloak of Night 
    Epic Grim's Bracelet 
    Epic Pouch of Jerky
    
    Level 1 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Least Dragonmark of Finding
    Feat: (Human Bonus) Negotiator
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Rogue
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 3 (Monk)
    Feat: (Selected) Combat Expertise
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 4 (Monk)
    
    
    Level 5 (Monk)
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Improved Trip
    Feat: (Selected) Lesser Dragonmark of Finding
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    
    
    Level 9 (Monk)
    Feat: (Selected) Greater Dragonmark of Finding
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Bullheaded
    
    
    Level 13 (Monk)
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Iron Will
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Spring Attack
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Monk Serenity
    Enhancement: Extra Dragonmark Use I
    Enhancement: Extra Dragonmark Use II
    Enhancement: Extra Dragonmark Use III
    Enhancement: Extra Dragonmark Use IV
    Enhancement: Human Adaptability Dexterity I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Improved Recovery III
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Way of the Clever Monkey IV
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Grandmaster of Storms
    Enhancement: Master of Thunder
    Enhancement: Improved Balance I
    Enhancement: Improved Diplomacy I
    Enhancement: Improved Diplomacy II
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Spot I
    Enhancement: Improved Spot II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    The worst problem on the DDO forums right now

    Primary Server: Khyber ~~~ Officer in Knights of Kern

  11. #111
    Community Member 9Crows's Avatar
    Join Date
    Apr 2010
    Posts
    186

    Default

    elf bard... chicks love musicians with pointy ears max ch and strength..for shmoozing and getting the gamer girls..dex for avoiding certain people in convention .. skills haggle,preform,diplomacy for swag,insider info and chicks man feats:negotiater,alertness see above for why...gear :stormsinger cloak and duar no armour .. you want the gamer girls to see your muscles ripple as you play your duar..
    Last edited by 9Crows; 08-16-2012 at 05:38 PM.

  12. #112
    The Hatchery Rinnaldo's Avatar
    Join Date
    Jan 2010
    Posts
    322

    Default

    A high Con is almost mandatory, because you'll be rolling fortitude saves aplenty vs. troglodyte stench. Be wary and avoid them when you can!

    A high Spot is useful for finding interesting booths and giveaways.

    Make your character a Wizard and memorize Dominate Person so that when you meet the DDO staff they'll be really, really inclined to give you a lifetime subscription.
    Quote Originally Posted by MadFloyd View Post
    If our only source for balancing Normal difficulty was these boards we'd be out of business pretty quick.
    Quote Originally Posted by FlimsyFirewood View Post
    This is the official forum. Wear a thick skin and abandon all hope all ye who enter here.

  13. #113
    Community Member LeoLionxxx's Avatar
    Join Date
    Aug 2010
    Posts
    0

    Thumbs up

    Halfling would be the best to tackle a convention because of his small size and ability to slip through legs. To do that, he would need to be a rouge, theif acrobat; would have esspecially reset his enhancments for this convetion.

    Stats:
    STR: 12 Moderate to hold all his loot from those pepole who give away free stuff
    DEX: 18 High to get around the crowds
    WIS: 10 Not needed too much, but can help with decision making
    CON: 14 might not be high enough, but could get him through it if he's carefull
    INT: 12 Again, for decision making and spotting good deals in teh dealer room
    CHA: 8 Dump it; when you can just cut someone's ankles you don't need to be charismatic, just good at avoding security.


    Voice of the master slotted at all times to get the maximum enjoyment and moneys worth out of the convention.

    Carry a few Jewles of fortune to use too, so that you get maximum swag as well.
    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

    Bug report form link

  14. #114
    Community Member
    Join Date
    Jun 2011
    Posts
    3

    Default

    Stats: In order of importance:
    CHA - it's a convention, right? That means interaction, so charisma is most important
    INT - have to make sure to figure out where to go and solve quiz questions
    WIS - helps with the Spot skill to figure out good deals
    CON - to avoid fatigue
    DEX - evading and sneaking past people to the front of a crowd (and then again, CHA is important if people notice)
    STR - may help with carrying bags, but... see equipment

    Skills:
    Haggle - it's a must, of course
    Spot - find the good deals and events

    Equipment:
    A portable hole to put all the goodies in (and that's why STr is least important)

  15. #115
    Community Member lilPatton's Avatar
    Join Date
    Jan 2010
    Posts
    5

    Thumbs up

    Lots of great stuff here to consider to survive a Gen-Con .

    I think i'd got to go with the 1/2Orc Barbarian. Max str and con with with Intimidate as prim skill. You'll get pritty much anything u want, when u want it, from anyone iu want to get it, no matter what stand/booth ur at. You can handle any of the food or drink couse lets face it, you've most likly have had worse. your own stench over powers every one elses so no worries there :P.

    When ur big and strong U get that High Charisma hot chick hanging onto ur arm for protection from those that are immune to even the strongest of charm abilities.

    All u really need for equipment is some kinda outfit with shocking guard to stun them pesky high dex type that try to take ur goods. if it don't deture them it should stun them long enough for u to get a real good grip

    and lastly: When ur at that table top game (or any other really) it would be advisable for the game master to let u win. other player character races don't pull arms from there sockets when they Loose, 1/2Orcs are know too :P.

  16. #116
    Community Member Dragonlover333's Avatar
    Join Date
    Sep 2010
    Posts
    183

    Talking Water druid

    All you need is to be a level 13+ druid. Have moderate strength to carry your things, and good wisdom for a sense of where to get the best stuff. Use water elemental form, and no one will want to get near you because you're so wet, so moving through the crowds will be a piece of cake. Have the Cannith Boots of Propulsion on for the speed and jumping ability, so that you can quickly get from one booth to another, and jump over them if needed. The slippery floors you leave behind will slow everyone else down, leaving plenty of free goods and deals for you to pick up. If you get in trouble with security for all this, your wonderful pet will take care of them for you. As a bonus, being made of water prevents you from getting dehydrated, so you don't have to carry a water bottle around.

  17. #117
    Community Member RavenStormclaw's Avatar
    Join Date
    Jan 2007
    Posts
    0

    Default

    Let's see:

    Human male
    Class: Bard
    Str: 12
    Dex: 16
    Con: 16
    Int: 14
    Wis: 10
    Chr: 18

    Key Feats:
    Force of Personality
    Negotiator
    Die Hard
    Self Sufficient

    Key Skills:
    Bluff
    Diplomacy
    Haggle

    Key Gear:
    Charisma item
    Bluff, Diplo, and Haggle items
    Pouch of Jerky (if you don't have to stop to eat you get more goodies)
    Siberys Giant Compass (so you never get lost)
    A large amount of plat (this is to bribe the noobs who know no better to go that other stall down the way..yeah the one you just looted)

    How this character plays:
    With mag charisma and force of personality and negotiator backing you constant use of the diplomacy skill will get you where you need to go. If that fails a quick bluff check will have them looking the other way while you cut in line. Finally with your haggle skill bolstered by your good looks, your winning smile and silky smooth tongue you can charm all the goodies you could ever want. With your trusty compass, pouch of jerky and the money pouring out of yor pockets you don't need to evade the crowds they will get our of your way.

  18. #118
    Community Member AnYtHiNg23's Avatar
    Join Date
    Jan 2010
    Posts
    165

    Default

    Just take Palemaster - everyone will assume you've come in cosplay.

    A large crowd? A well timed negative energy burst will sort that out!

    Use Teleport and DD to get round faster than anyone else.

    Skeleton Knight will act as your bodyguard and carry everything for you.

    Need to sweet Talk the stand staff?...Vampire here.

    Have too much stuff to carry through the crowds?...Zombie here.

    Too many people using the elevators and escalators?...Wraith here.

    There, the perfect Convention Character.
    Eriar Tahlaer AA/Healer ShiC Drd/Rng/Ftr 17/2/1 - Cryme Otta TR B-Eng Arti 11 - Larue K'Dhar SDII Ftr/Pal 16/2
    Koroz PMII Wiz/Rog/Ftr 12/2/1 - Feevin Otta Rog 4

    Found in Sai Gon (Orien)

  19. #119
    Community Member rowdy189's Avatar
    Join Date
    Oct 2010
    Posts
    6

    Default

    Stats: Any
    Skills: Any
    Gear: Any
    Enhancements: Any
    Spells: Any
    Feats: Completionist. Just this feat means you win.

  20. #120
    Community Member nordlav's Avatar
    Join Date
    Dec 2009
    Posts
    382

    Default

    Oh I don't know, how about the usual pally type build, max strength, good con, max charisma. Skills would be concentration, balance and a rank in tumble. Max your turn undead ability for the ubiquitous stream of zombies and your good to go!
    "Knowledge is knowing that a tomato is a fruit. Wisdom is not putting it in a fruit salad."

Page 6 of 7 FirstFirst ... 234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload