I am currently on my second life on my Barbarian, a pure level 20/5 epic Horc Barb. My previous (first) life was a Dwarven 18/2 Barb/fighter using a Lit II maul and Epic Ratkiller. In my current life I wield the Epic Antique Greataxe and use both Legendary Dreadnought and Fury of the Wild Destinies. My final setup is going to be Legendary Dreadnought with twisted Sense Weakness (argh 10 fate points!), Damage Reduction and Primal Scream. I am really enjoying the immense damage the character dishes out, however I am considering TRing him into the following build to add some diversity (at the loss of some DPS) and to better utilise the gear I have collected.
I actually own most of the Gear presented below and I must stress that proper gearing is critical for the success of such a build. So, here we go!
Razaghan, Human 18/2 Barbarian/Rogue - Epic 5 - Legendary Dreadnought 5
Starting and Ending Stats (I own a +3 tome set) [36 pt build]
STR 18 +6 levels +3 tome +7 item +3 insight +1 exceptional +1 Human +10 rage +5 primal scream +2 ship +3 abishai +6 Frenzy = 65 sustained +4 madstone +2 yugo = 71 situational +6 titan's grip = 77 short-term
DEX 13 +3 tome +7 item +3 insight +1 exceptional +1 rogue +2 ship = 30
CON 16 +3 tome +7 item +2 insight +1 exceptional +1 Human +2 Barb +9 rage +5 primal scream +2 ship = 48
INT 13 +3 tome +6 item +2 ship = 24
WIS 8 +3 tome +6 item + 2 insight +1 exceptional +2 ship = 22
CHA 8 +3 tome +7 item +2 ship = 20
Levels and Feats
01-Rogue [Two-Handed Fighting, Human Bonus: Stunning Blow]
02-Barb
03-Barb [Active Past Life: Barbarian]
04-Barb
05-Barb
06-Barb (Power Attack)
07-Barb
08-Barb
09-Barb (Cleave) [gain FB I]
10-Barb
11-Barb
12-Barb (Improved Critical:Slashing)
13-Barb [gain FB II]
14-Rogue (to get evasion as content gets more serious and to top-off skills)
15-Barb (Improved Two-Handed Fighting)
16-Barb
17-Barb
18-Barb (Great Cleave)
19-Barb
20-Barb [gain FB III]
21 (Overwhelming Critical)
24 (Greater Two - Handed Fighting)
Skills
Will not bother with complete breakdown, however with this INT score, points are enough to max Spot, Search, Disable Device, Open Lock and put just a few points into UMD. I need to read a bit about max needed Rogue skills, maybe I could shave some points off Spot and/or Open Lock and raise UMD
Saves
Fort: 11 class +19 CON +5 resistance +4 insight +2 good luck +4 GH +2 epic +1 Human = 48
Ref: 9 class +10 DEX +5 resistance +4 insight +2 good luck +4 GH +2 epic +1 Human = 37
Will: 6 class +6 WIS +5 resistance +4 insight +2 good luck +4 GH +2 epic +1 Human +3 rage = 33
Stunning Blow DC
10 base +27 STR +10 item +5 exceptional +6 Dreadnought = 58 sustained (no madstone or any other buffs)
Healing Amplification: 10% Human +30% PDK Gloves +20% Bracers +10% Ship = 189%
Gear
Weapons:
Epic Antique Greataxe [DR / Boss]
Epic Elemental Greataxe of Fire [Fire Vulnerable Thrash / Boss]
Earth/Water/Water Alchemical Greataxe [Generic Thrash / CC]
Triple Positive Greataxe [Undead]
Items:
Head: Epic Helm of Frost (slotted w +6 WIS)
Goggles: Epic Goggles of Time Sensing (slotted w Blindness Immunity and +1 exc. WIS)
Neck: Shroud +45 HP air/fire item (permanent 20% blurry, displacement 2/day)
Trinket: Planar Focus of Prowess +3 Ins. STR
Cloak: Epic Envenomed Cloak (slotted w +1 exc. CON)
Armor: Hide of the Goristro w ins. DEX +3 and Stunning +10 (it dropped for me like this)
Gloves: Purple Dragon Knight
Bracers: Lootgen, 20% Heal Amp. + Superior Parrying (+4 Ins. AC & Saves)
Belt: Epic Spare Hand (slotted w + 1 exc. STR and +6 INT)
Ring 1: Epic Ring of the Bucaneer (slotted w Heavy Fort)
Ring 2: Epic Ring of the Stalker (slotted w Greater False Life and +1 exc. STR)
Boots: Epic Boots of Corrosion (slotted w +1 exc. DEX) / Madstone / Cannith Propulsion / Kundarak Delving / Anchoring
Defenses:
Lots of HP
5% Dodge (Boost to 55% with Improved Uncanny Dodge for 20 sec)
10% Ghostly
20% Blurry (Boost to 50% Displacement with GS clicky)
PRR 13 Light Armor + 6 Damage Reduction twisted ED ability = 19 (34 if I get Cleaver from new raid)
DR 10/- (6 Barb + 1 enh + 3 Damage Reduction twisted ED ability)
Action Boosts:
9 Barbarian Damage Boosts [5 base +1 Barb enh +3 Dreadnought)
9 Human Versatility Damage Boosts
9 Legendary Dreadnought Haste Boosts
9 Rogue Haste Boosts (weaker, use for emergency)
-Haste Boosts can be used together with Human Damage Boosts!-
SUMMARY:
-Cons:
Lower STR and damage than Horc Pure Barb
(However, adds 2d6+3 Sneak Attack From Rogue AND can chain together Haste + Damage Boostfor big DPS boost)
-Pros:
Full Trap Skills + Evasion
Good Saves + Evasion
1000+ HP (actually equal or more than pure Horc Barb, as most drop Toughness nowadays to fit OC)
Usual Barb/Dreadnough Perks (Full THF, x9 crit multi with Greataxe, Momentum Swing, Lay Waste, Cleaves etc)
Top Stunning DC (very good synergy with sneak attack and Epic Destinies)
Some UMD (maybe can be raised more) for extra utility
Feedback would be much appreciated