Page 2 of 2 FirstFirst 12
Results 21 to 23 of 23
  1. #21
    Community Member Purkilius's Avatar
    Join Date
    Aug 2010
    Posts
    589

    Default

    Quote Originally Posted by Chronic_1 View Post
    There is nothing wrong with the guild renown system. Guild leaders just need to manage their guilds more effectively and they will soar through the levels. Follow these steps:

    1. Only recruit active players
    2. Remove dead weight (if a player has been inactive for 6 months or more you can boot them with no renown penalty)
    3. Don't allow guild members to be members of other guilds.
    4. Always take renown unless there is uber loot on the reward list. Named loot and tomes are good examples.
    5. Farm renown as a guild. (Schedule it on a weekly basis) Mining Ancient Secrets can be done in 2 mins and drops Impressive Trophies and Legendary Victories at a good rate.

    If you want to seriously increase in guild levels, then you have to get serious about renown. The one thing I do hope the developers implement is transparency in renown earned. I think guild leaders and officers should be able to see renown earned by toon and by account. That would allow the leadership of the guild see who is pulling their weight and who is not contributing.
    IMO a big part DDO´s charm is leveling up a guild, I was a part of a casual guild and made these suggestions when our guild was stuck in decay. ^^

    But it is hard to change a casual guild so the core of that guild started a new one. That is often the best solution.

  2. #22
    Community Member eris2323's Avatar
    Join Date
    Apr 2010
    Posts
    494

    Default

    Quote Originally Posted by Chronic_1 View Post
    There is nothing wrong with the guild renown system. Guild leaders just need to manage their guilds more effectively and they will soar through the levels. Follow these steps:

    1. Only recruit active players
    2. Remove dead weight (if a player has been inactive for 6 months or more you can boot them with no renown penalty)
    3. Don't allow guild members to be members of other guilds.
    4. Always take renown unless there is uber loot on the reward list. Named loot and tomes are good examples.
    5. Farm renown as a guild. (Schedule it on a weekly basis) Mining Ancient Secrets can be done in 2 mins and drops Impressive Trophies and Legendary Victories at a good rate.

    If you want to seriously increase in guild levels, then you have to get serious about renown. The one thing I do hope the developers implement is transparency in renown earned. I think guild leaders and officers should be able to see renown earned by toon and by account. That would allow the leadership of the guild see who is pulling their weight and who is not contributing.
    Your first 2 suggestions I do not agree should ever be necessary.

    Your 3 option reeks of a power tripper, and how would you ever know what toons a character has in what guild, and why should it be any of your business.

    Your 4th option is a given - you pretty much HAVE to take renown nowadays.

    Your 5th option is also a given. you pretty much HAVE to farm renown.

    The guilding system is totally broken, totally anti-social, and actively penalizes casual and new players. I do not like it, I do not agree with it, and I wish the guilds were able to be more of a social 'home' to players of DDO, since that is what is lacking in this game, to me.

    I do however, agree, that if the devs do not want to make changes to the broken system, for whatever reasons they might have, then they absolutely MUST provide guild leaders with the tools to see who is contributing, and who is not. If they WANT us to penalize casual players, give us the tools to do so. And then every casual player will be a not-player, as they are kicked from their guilds, and all new players will be grilled on how active they are, before being allowed to enter any guild.

    And if this is what the devs want, even though it personally disgusts me, so be it. Just give us some tools, instead of this broken system that you installed once, then forgot about, like Turbines myriad other 'experiments'

    (myddo, anyone? still in beta you say? doesn't work, you say? for shame)
    If I seem rude, I'm sorry, I just have strong feelings about this game, since I've only played two games in the last few years., and this is my only multiplayer game. I'm much nicer in game.
    - Sinicala, leader of Griffons Nest - Sarlona

  3. #23
    The Hatchery Habreno's Avatar
    Join Date
    Sep 2009
    Posts
    1,145

    Default

    Quote Originally Posted by Chronic_1 View Post
    There is nothing wrong with the guild renown system. Guild leaders just need to manage their guilds more effectively and they will soar through the levels. Follow these steps:

    1. Only recruit active players Fairly obvious, however, this is something that is wrong with the system. It eliminates the thoughts of a casual guild. And yes, I can back this up while saying that I am still in favor of the system, since while the system is flawed, nobody has shown me a better solution than Turbine's.
    2. Remove dead weight (if a player has been inactive for 6 months or more you can boot them with no renown penalty) Um, 1000% false. Inactives after 2 weeks don't count towards decay. If you kick someone, regardless of last play date, you take a hit of 25% of the renown they pulled in, and they go active for 2 weeks as a recent departure. There's no 6-month point, there's no 12-month point, there's no freaking point at all where this changes. Dead weight doesn't hurt you, if it's been inactive.

    Now, ACTIVE dead weight should be booted, since it's still generating decay.
    3. Don't allow guild members to be members of other guilds. I don't get why people do this anyway. This I agree with. But why on earth would you split guilds?
    4. Always take renown unless there is uber loot on the reward list. Named loot and tomes are good examples. Shouldn't have to do this, but most do anyway.
    5. Farm renown as a guild. (Schedule it on a weekly basis) Mining Ancient Secrets can be done in 2 mins and drops Impressive Trophies and Legendary Victories at a good rate. This was true before U14. And an even better spot was to have someone solo Epic Partycrashers, doing all the opts. That's 13 chests right there, Epic Dungeon Token, and at least one scroll a run, usually, for the runner. Takes an hour for the runner, takes 10 minutes for the others, at the longest. And you get 13 chests worth of Renown and loot.

    Now, after U14, and U15, DDtW is a decent farm.

    If you want to seriously increase in guild levels, then you have to get serious about renown. The one thing I do hope the developers implement is transparency in renown earned. I think guild leaders and officers should be able to see renown earned by toon and by account. That would allow the leadership of the guild see who is pulling their weight and who is not contributing.
    No, never /signed to the last bit. Normally, you can tell who's pulling and who isn't. If you don't know how, then you don't know how to properly run a successful high level guild.

    We had someone in a previous guild I was in, claimed to pull 50k renown a week. Was in for almost a year, got kicked for bad behavior, so 25% loss on his pulls. The guild lost 210k renown, meaning over 52 weeks, which should be 2,600,000 renown if he was right, he actually pulled 840k renown. That's over 3 times less than he claimed. Thing is, we knew he was lying about it which is why we weren't surprised.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload