
Originally Posted by
Chronic_1
There is nothing wrong with the guild renown system. Guild leaders just need to manage their guilds more effectively and they will soar through the levels. Follow these steps:
1. Only recruit active players Fairly obvious, however, this is something that is wrong with the system. It eliminates the thoughts of a casual guild. And yes, I can back this up while saying that I am still in favor of the system, since while the system is flawed, nobody has shown me a better solution than Turbine's.
2. Remove dead weight (if a player has been inactive for 6 months or more you can boot them with no renown penalty) Um, 1000% false. Inactives after 2 weeks don't count towards decay. If you kick someone, regardless of last play date, you take a hit of 25% of the renown they pulled in, and they go active for 2 weeks as a recent departure. There's no 6-month point, there's no 12-month point, there's no freaking point at all where this changes. Dead weight doesn't hurt you, if it's been inactive.
Now, ACTIVE dead weight should be booted, since it's still generating decay.
3. Don't allow guild members to be members of other guilds. I don't get why people do this anyway. This I agree with. But why on earth would you split guilds?
4. Always take renown unless there is uber loot on the reward list. Named loot and tomes are good examples. Shouldn't have to do this, but most do anyway.
5. Farm renown as a guild. (Schedule it on a weekly basis) Mining Ancient Secrets can be done in 2 mins and drops Impressive Trophies and Legendary Victories at a good rate. This was true before U14. And an even better spot was to have someone solo Epic Partycrashers, doing all the opts. That's 13 chests right there, Epic Dungeon Token, and at least one scroll a run, usually, for the runner. Takes an hour for the runner, takes 10 minutes for the others, at the longest. And you get 13 chests worth of Renown and loot.
Now, after U14, and U15, DDtW is a decent farm.
If you want to seriously increase in guild levels, then you have to get serious about renown. The one thing I do hope the developers implement is transparency in renown earned. I think guild leaders and officers should be able to see renown earned by toon and by account. That would allow the leadership of the guild see who is pulling their weight and who is not contributing.