Quote Originally Posted by Falco_Easts View Post
My suggestions
1. Do away with the guild buffs. Aint gonna happen but would be my preferred option.
What would be the point of having guild ships then? Without buffs they're reduced to being another form of transportation and nothing more.

Quote Originally Posted by Falco_Easts View Post
2. Change Guild Renown to Guild Currency. Every time you buy a buff for the ship it comes from your Guild Currency Bank. No need for decay, no need for booting of casuals. Even keep small guild bonus to some degree.
Wait. Didn't you just say get rid of the ship buffs? Make up my mind already!

Quote Originally Posted by Falco_Easts View Post
3. In addition to step 2, add a new form of renown. Assign each quest a guild XP and award it on the same principles as character XP. Ransack, sneaky, conquest etc... all add to the base XP, deaths subract from it. Optionals also add to it. This Guild XP is what guild levels are based.
OK.

Quote Originally Posted by Falco_Easts View Post
4. Assign a set number of guild per level. 1 at lvl 100, 3 at 99, 5 at 98 etc... To increase in level you have to out perform a guild of the level above you. May still need some sort of decay or XP reset times to make it work.
While I see what you're attempting to do, which is make it more of a competition, I don't think this is a good idea. It shouldn't be a race. It should be about bettering your guild and working together within the guild to make it to the next level.