I plan to TR into 12 fighter 6 ranger and 2 rogue. Main questions are, 20hp vs 10% heal amp(enhancements), Stunning blow worth taking(if not what in its place), 2nd epic feat(already taking overwhelming critical), also possibly even going helf instead of human if I don't need stunning blow(although I lose heal amp as well) and is the 2nd rogue level in the most optimal spot?(I figured because of wand and scroll mastery to take it early). Only using +2 tomes (no +3 sadly) so umd will be a point or 2 less because I have to take 15 dex for GTWF. Anything else you see flawed or something I could change to make it better please post below .

Code:
Character Plan by DDO Character Planner Version 03.14.02
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test 1
Level 20 Lawful Good Human Female
(12 Fighter \ 2 Rogue \ 6 Ranger) 
Hit Points: 342
Spell Points: 50 
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 16
Will: 6

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             18                    28
Dexterity            15                    18
Constitution         16                    19
Intelligence          8                    10
Wisdom                8                    10
Charisma             10                    12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    21
Bluff                 0                     3
Concentration         3                     6
Diplomacy             0                     3
Disable Device        0                     1
Haggle                4                     5
Heal                 -1                     0
Hide                  2                     4
Intimidate            4                    15
Jump                  8                    22
Listen               -1                     0
Move Silently         2                     4
Open Lock             4                     6
Perform               n/a                   n/a
Repair               -1                     0
Search               -1                     0
Spot                  3                     4
Swim                  8                    13
Tumble                3                     5
Use Magic Device      4                    24

Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Power Attack
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Rogue Sneak Attack Training I


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Enhancement: Ranger Sprint Boost I
Enhancement: Human Improved Recovery I
Enhancement: Ranger Favored Damage I


Level 3 (Ranger)
Feat: (Selected) Dodge
Enhancement: Racial Toughness I
Enhancement: Ranger Dexterity I


Level 4 (Fighter)
Feat: (Fighter Bonus) Mobility
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Versatility II
Enhancement: Fighter Toughness I


Level 5 (Ranger)
Enhancement: Human Adaptability Strength I


Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery II
Enhancement: Racial Toughness II


Level 7 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Human Versatility III
Enhancement: Ranger Favored Damage II


Level 8 (Ranger)
Enhancement: Ranger Tempest I


Level 9 (Rogue)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Favored Attack I
Enhancement: Rogue Wand and Scroll Mastery I


Level 10 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Human Versatility IV


Level 11 (Fighter)
Enhancement: Fighter Strength I


Level 12 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Haste Boost II


Level 13 (Fighter)
Enhancement: Fighter Critical Accuracy II
Enhancement: Human Greater Adaptability Constitution I


Level 14 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I


Level 15 (Fighter)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Fighter Haste Boost III


Level 16 (Fighter)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Khopesh Specialization I
Enhancement: Fighter Strength II


Level 17 (Fighter)
Enhancement: Fighter Toughness II


Level 18 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Improved Sunder
Enhancement: Fighter Haste Boost IV


Level 19 (Fighter)
Enhancement: Human Improved Recovery III


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I