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  1. #261
    Community Member Thrudh's Avatar
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    Quote Originally Posted by eris2323 View Post
    Oh no, it's not that easy.

    The first 40 casuals were once a week players.

    Now let's think about the other 40 casuals. They place once a month.

    They immediately owe 19,500 each. Immediately. Upon logging in to say hi. So, 40 of those... 783,600 per month.

    Now okay, we've got some inactives that are STAYING inactive.... that's say, 60 more. They aren't costing anything, but they're not gaining anything either.

    So, in the end, we have... 48 players that play fairly regularly.

    They now have to make up the vast majority of the 2,115,720, just to break even.

    Now we're looking at 44077 per day needed by those playing characters to cover the mostly inactive ones.

    Really? Seriously? 48 active players have to grind out 44k per day, just because we allow casual players?

    This isn't right. This is broken. This is not fun anymore.

    This is math.
    Except your math is wrong.

    It's 2,115,720 a MONTH... That's 70,524 a day. Divided by 48 active players... That's 1469 favor a day.

    Not 44k, but 1500 a day from the 48 actives for the entire guild (which is majority casual) to break even... which is not unreasonable.

    Now, I promise... last post... If you make another math error, I'll let someone else respond... or maybe we should just this thread die.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  2. #262
    Hero LordPiglet's Avatar
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    Quote Originally Posted by Bosco View Post
    Can i get an ETA on when you killed your friends and the horse that was beaten to death?
    How much will the affect the price of soylent green?

  3. 08-16-2012, 03:17 PM

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  4. #263
    Hatchery Hero Aedra1's Avatar
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    I read through a lot of this post looking for the one suggestion that was implemented by a guild I know of.

    Why not create a sub-guild for your main guild. Casual players or people who just pop on to say "hi" are members of that sub-guild while the power players stay with the main guild and earn the renown. Create a "guild" channel that allows you access to both the main and sub guild. If a person from the sub-guild is in a party with a member of the main guild easy invite to the ship for buffs, etc.

    Allow them to maintain access to the guild web-site if you have one. Ask those that are not active if they would mind moving to the sub-guild. Many don't mind but a few may balk.

    In this way you can stay close to all your friends (if they are indeed freinds they will understand) and possibly maintain your guild level.
    Still here.... Deal with it.

    I don't have an attitude problem, you just can't stand that I'm adorable.

  5. 08-16-2012, 03:21 PM


  6. #264
    Founder Kylstrem's Avatar
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    Quote Originally Posted by eris2323 View Post
    Casual players pay money too. Casual players pay money to avoid the grind. Casual players pay money for adventure packs, they pay for vip.

    They shouldn't be so harshly penalized, and there should exist the ability for large, social guilds to support a casual population.
    someone who logs in once a month, i.e. 12 days a year is NOT a casual player... heck they are barely even considered a player.

  7. #265
    Community Member eris2323's Avatar
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    Sub-guilds have been suggested, I do not agree that's the answer.

    Since we've now devolved into.. this, I'm going to step back and let the mods clean up a bit.

    I have corrected my math - the point still stands.

    See you all later!
    If I seem rude, I'm sorry, I just have strong feelings about this game, since I've only played two games in the last few years., and this is my only multiplayer game. I'm much nicer in game.
    - Sinicala, leader of Griffons Nest - Sarlona

  8. #266
    Community Member eris2323's Avatar
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    Quote Originally Posted by Kylstrem View Post
    someone who logs in once a month, i.e. 12 days a year is NOT a casual player... heck they are barely even considered a player.
    You might not consider them a player.

    If we disagree, that's fine.

    Perhaps it's time we all took a step back for a few minutes.
    If I seem rude, I'm sorry, I just have strong feelings about this game, since I've only played two games in the last few years., and this is my only multiplayer game. I'm much nicer in game.
    - Sinicala, leader of Griffons Nest - Sarlona

  9. #267
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    I somewhat agree with Thrud in one of his smaller statements, that all you need to do is stay above 70.

    BUT, not all guilds can even do that with current reknown decay.

    So at the very least Turbine should look into cutting reknown decay completely from 63 and lower guilds, make it much less sever at the 63-80 levels, THEN ramp up the decay exponentially, when it really is just a bragging right.

    As it is, large, friendly guilds peak around 55 and stay lower than 63 without these cuts to friendly players.

  10. #268
    Community Member eris2323's Avatar
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    Quote Originally Posted by countfitz View Post
    So at the very least Turbine should look into cutting reknown decay completely from 63 and lower guilds, make it much less sever at the 63-80 levels, THEN ramp up the decay exponentially, when it really is just a bragging right.

    As it is, large, friendly guilds peak around 55 and stay lower than 63 without these cuts to friendly players.
    I could agree with this...

    It's not perfect, but when there really *IS* no carrot above that level, people will be less inclined to discriminate against casual players.

    It won't stop it entirely, but it would help!
    If I seem rude, I'm sorry, I just have strong feelings about this game, since I've only played two games in the last few years., and this is my only multiplayer game. I'm much nicer in game.
    - Sinicala, leader of Griffons Nest - Sarlona

  11. #269
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    Why not create a private channel? /joinchannel yourguildname password

    All guildies are required to join, and if you must kick them at some point, they still have a way to communicate with those who were in the guild. If they look to be playing regularly again, you just add them.

    Those you kick now, friend them. When they log in again, and send you a tell "Hey, why did you kick me" invite them to join the channel. They'll still be part of the community that way.

    That way, after you've killed off your friends, you can still keep in touch with them, should the feel so inclined.
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  12. #270
    Community Member eris2323's Avatar
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    Quote Originally Posted by catscan420 View Post
    Why not create a private channel? /joinchannel yourguildname password

    All guildies are required to join, and if you must kick them at some point, they still have a way to communicate with those who were in the guild. If they look to be playing regularly again, you just add them.

    Those you kick now, friend them. When they log in again, and send you a tell "Hey, why did you kick me" invite them to join the channel. They'll still be part of the community that way.

    That way, after you've killed off your friends, you can still keep in touch with them, should the feel so inclined.
    That's been suggested before as well; I don't consider it a solution... sorry!
    If I seem rude, I'm sorry, I just have strong feelings about this game, since I've only played two games in the last few years., and this is my only multiplayer game. I'm much nicer in game.
    - Sinicala, leader of Griffons Nest - Sarlona

  13. 08-16-2012, 04:29 PM

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  14. #271
    Community Member DrunkenBuddha's Avatar
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    I would agree that the system is flawed as it stands, but not because of the deficiencies you perceive. The reason it is flawed is because it actually penalizes active players. Casual players are permitted to reap the benefits without ever earning them while active players are forced to actually do their work and the work of others merely to maintain the status quo.

    Given that there have not been any indications that the devs think any adjustments are necessary, I guess the question you need to pose to your active guildies is whether or not they have problems with casual players not contributing. If there is no problem, then proceed onward with your friends. If there is a problem, the question is whether or not those opposed will leave if you do not make adjustments.

    Forum angst will not resolve that issue for you. You already know what your choices are. Inaction is a choice in and of itself.
    Originally Posted by Eladrin
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  15. #272
    Community Member arkonas's Avatar
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    honestly i think if you were more open to suggestions and not always being so negative as i always see. more people would be able to understand you eris. there are always solutions to some of these problems and some might not be fun. did you ever ask those people that log in once a month how they feel?

    i have a guild leader that does that. he hunts a lot during the summer months. so he is never on. the other day he even admitted he was a bad leader by doing that. btw its a casual guild who doesn't care about renown like others. he was even willing to step down as guild leader to let someone else take over. we have kicked out people who havent played in 3 months to a year. there is numerous social areas you can keep in contact with these people. Maybe they also quit the game.

    my point is people made a lot of suggestions whether its another guild or channel. if you refuse to take the solution what is the point of keeping the conversation. I understand you might not want to be mean to others by kicking them. but what are they offering to you honestly by logging in rarely? a friend would just leave the guild because they know their costing you renown. just let them go make a channel as said before numerous times for when they log in.

    or just stop caring about renown and let your level drop. some people just don't care. honestly though if you want more people to listen to you. don't be so negative as i have said to you many times before. be more open. you know what i mean already this week. sometimes you need to just say hey can we remove you and add you to a channel?.

  16. 08-16-2012, 10:17 PM

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  17. #273
    Community Member Bosco's Avatar
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    Quote Originally Posted by LordPiglet View Post
    How much will the affect the price of soylent green?
    Guild renown decay is PEOPLE! THEY'RE PEOPLE!

  18. 08-17-2012, 11:06 AM

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    rude comment

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