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  1. #1
    Community Member jaraxle-'s Avatar
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    Default Looking for a Dwarf Paladin build

    Hi all,

    First let me say that I've done my searches (many many of them, both on these forums and on Google) and found a great deal of build information. The problem is, specific builds that come up from Google are either years old so I don't know how relevant they are to today's DDO or they don't match what I am specifically looking for.

    The premise:
    I'm a new DDO player; I created this account I think in 2010 but never really played, and mostly forgot about the game until very recently. Since my wife and I are trying to cut back a bit on expenses and dropping Pay-2-Play MMOs (WoW basically) is a quick way to save $30/mo (and she's sort of tired of gaming at the moment) I figured I'd give DDO a shot again.

    I'm currently playing a Battle Cleric (http://forums.ddo.com/showpost.php?p...1&postcount=75) but what I'm really looking for is a build for a Dwarf Paladin. It must be Dwarf (most builds I find are Drow or Human) and it must be a 28 point build (I don't have 32 point builds yet, I'd rather not spend the money in the store for it and I am a LONG way off from the required Favor on my Battle Cleric that I'm playing in the meantime).

    I can probably figure out feats and enhancements from Junts' Paladin thread (http://forums.ddo.com/showthread.php?t=218542) but again I'm not sure how much of it is relevant given that it is originally from 2009. I'm mostly looking for stat distribution for a 28 point build and maybe a general idea of what skills to put into and if anyone wants to give feat/enhancement advice I won't say no to you. I'm not really a min/max type player but I don't want to end up being completely useless from bad choices made over the course of levelling.

    Help please!
    Last edited by jaraxle-; 08-14-2012 at 01:55 PM.

  2. #2
    Community Member jaraxle-'s Avatar
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    No advice at all? I'd even accept a "the information in threads from 2009 is still perfectly valid, go read those instead" if that were true. :-)

  3. #3
    Community Member darkovac's Avatar
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    Default It is hard to make good 28pt Pally build

    You can see the rating:
    http://forums.ddo.com/showthread.php?t=388139

    And to my knowledge Pally depends on too much Abilities to make it good with 28pts. For e.g. with 28pt dwarf it will be hard for you to qualify for Divine Might enhancement. Reason no one posted any build yet is probably because no one has one.
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  4. #4
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    Quote Originally Posted by darkovac View Post
    You can see the rating:
    http://forums.ddo.com/showthread.php?t=388139

    And to my knowledge Pally depends on too much Abilities to make it good with 28pts. For e.g. with 28pt dwarf it will be hard for you to qualify for Divine Might enhancement. Reason no one posted any build yet is probably because no one has one.
    I'll second 28 point build is really hard to make a paladin with. If you're set on it definitely go with 2-handed fighting you will be spread way to thing if you try and use 2 weapons.

    Junt's guide is still pretty good. I will say that the knight of the chalice PRE is not as popular anymore, they revamped defender of siberys so that it gives a decent boost to DPS for paladins in almost all situations where the knight of the chalice boost is really only against evil outsiders.

    Can I ask why dwarf? For a paladin charisma is quite useful and the dwarf penalty mean your going to have (over another race):

    -1 to saving throws
    less smite evil damage
    lower lay on hands healing
    -1 to number of turn undeads (which on a paladin are generally used to fule other abilties)
    A harder time qualifying for the Divine Might enhancements which provide a solid DPS boost.

    You'll gain:

    Dwarven axe proficency
    1 hit point per level from CON bonus
    A few misc. abilities that either don't make much difference or are useless to a Paladin

    If this trade of is worth it to you or you really just like the flavor of dwarves then go a head just making sure your aware of them.

    Stats are a hard one. I'm thinking 16 STR 12 CON 16 CHA. This will let you get Divine Might 2. 3 once you get a hold of a +2 tome.
    Last edited by Krelar; 08-13-2012 at 10:19 AM.

  5. #5
    Community Member jaraxle-'s Avatar
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    I figured it would be a bit tough with a 28-point build. Maybe I'll play my Battle Cleric (who is pretty fun as-is) until I get enough favor to unlock 32-point builds. Not sure how long that will take though...

    I'm dead set on Dwarf just for flavor/RP purposes (big Dwarf fan, if a class can be a Dwarf in a game, I will always pick Dwarf). Like I sort of said, I'm not a big power gamer or min/max'er but I also don't want to be gimped/useless later on either. Tomes are probably out of the question at least in the short term, I can't see myself being able to afford one anytime soon.

    Thank you for the advice, I will use it along with the Character Builder app to see what I can come up with. Another question, now that I kind of know what TR is; if I make this character with a 28-point build and eventually get it up to level 20, would I be able to TR and effectively redo him as a 32-point build (or better, as I've heard of 34-point builds)?

  6. #6
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    Quote Originally Posted by jaraxle- View Post
    Thank you for the advice, I will use it along with the Character Builder app to see what I can come up with. Another question, now that I kind of know what TR is; if I make this character with a 28-point build and eventually get it up to level 20, would I be able to TR and effectively redo him as a 32-point build (or better, as I've heard of 34-point builds)?
    Your first TR will bump you to 34 point even if you started as 28 point. Just to be clear TR starts you over at level 1 again but with some bonuses. Once you you unlock 32-point builds you could also GR (greater reincarnate) this lets you keep your current level but redo your stats with 32-points instead of 28, (you also get to re pick your feats and skills)
    Last edited by Krelar; 08-13-2012 at 11:39 AM.

  7. #7
    Founder & Build Synthesis Battlehawke's Avatar
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    Default Dwarf Pally

    While you may miss out on some things, you can build a pretty sturdy toon. I would make Str 16, Con 18 and put the rest into Cha. You will have minimum Dex, Int and Wis, but that will be OK. You will eventually have to get a Wis item to cast spells, but that's not really a problem. For Feats I would probably go Toughness, 2HF, I2HF, G2HF, Power Attack, Improved Crit: Slashing, and Shield Mastery. I would recommend that you go 18 Pally/2 Ftr for the free Tower Shield Feat and Two more Bonus Feats, which I would make Improved Shield Mastery and Extend. For Epic Level Feats I would take Cleave and Great Cleave. Take the Defender of Siberious route for extra Tankage Mojo and take the Unyieldind Epic Destiny to keep your toon on its Holy path.

    When in DPS mode you will use a Great Axe while in Power Attack Mode and when you have to turtle up go to Dwarven Axe and Shield.

    As you get better and aquire more gear and your horizons expand you will be able to change this toon a little more here and there, but for now its a pretty basic tank with a lot of HP and good survivability. Your DPS will be OK.

    If you want more DPS and feel you are up to it, take TWF instead of 2HF line and just dual wield Dwarven Axes. However you will need to start your Dex at 15 and eventually aquire a +2 Dex Tome. This will require you to make your other stat's even lower, which I would not reccommend for a 28 point build.

    Good luck and have fun!!

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    Last edited by Battlehawke; 08-13-2012 at 12:02 PM.
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  8. #8
    Build Constructionist unbongwah's Avatar
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    Would you consider dwarven pally / ftr? I find mixing the two classes helps address the shortcomings of both, for reasons I go over here. Here's one example of a dwarf pally / ftr build.
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  9. #9
    Community Member jaraxle-'s Avatar
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    Quote Originally Posted by unbongwah View Post
    Would you consider dwarven pally / ftr? I find mixing the two classes helps address the shortcomings of both, for reasons I go over here. Here's one example of a dwarf pally / ftr build.
    I would consider it... I'm just not familiar with a lot of the higher end stuff in DDO (like I said, I'm basically brand spanking new). I have seem people mention "capstones" which to me sound like high level class defining abilities but only obtainable at max level. If I mix in a level or two of fighter I would sure gain some nice bonus feats, but would I miss out on anything class-defining that would be really nice to have instead?

    Lore/RP-wise I could easily build in a level or two of Fighter (Dwarven militiaman who found his faith after his last campaign or something like that).

  10. #10
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    My first character was a dwarf paladin, 28 point build, 2HF. He did fine to the mid-levels. When I was level 9 or so I got a greater heart of wood and made him 32 point build, stayed 2HF (and fixed other mistakes with skills and feats). It's not an ideal (min-max) build, but I had fun with him and always felt I contributed to the group.

    If you enjoy playing, aren't in a hurry to hit level cap, etc. (meaning a player who likes to get to cap as quick as possible and play virtually only end game stuff) you'll be ok with it. When I was level 20 and playing the high end raids and epics, I wasn't doing as much damage as a lot of the other fighter types, but still felt I was contributing and still had fun (was 32 point by then though). The survivability and some spells are nice.

    I'd agree that everything goes into strength, con and charisma. Charisma affects most of your enhancements, so more charisma gives more damage, healing, etc. The lower charisma on a dwarf makes it more challenging but if that's what you want to play there's no reason you shouldn't.

    If you have another class you'd like to try, it would help to put this one off until you get 32 point builds.

  11. #11
    Community Member Sgt_Hart's Avatar
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    I'm playing through this on my main character(For his 6th life) right now.

    Obviously that means stat's way above what you can get, Lots of gear and tomes to make it work well. That said:

    1. It'll obviously never be an end game tank.
    2. the FVS level(CHA to SP) would be a waste without all the gear/tomes
    3. Frankly, I'm not sure I'll keep/take Point 2
    4. Gearing up a pally is hit or miss, so a high level crafter(Friend/alt) can be a huge boost there.
    5. Despite the popular opinion of the forums, I find Sword and Board to be entirely workable.
    6. I switched the feats at levels Six, and Nine (Mastery first, Tower proficiency later).
    7. The above is because of how much PRR makes a difference. It's a huge revision to the game, and well worth doing all you can to max it out.
    8. This is probably not suitable for you as anything other than a direction you may wish to pursue.
    9. The cleric levels seem a strange fit, but it allows for:
      • Healing burst
      • Divine vitality
      • Regenerating turn undeads to power both of the above.

    10. And most importantly: I have no idea how it'll handle at level 20, other than an inkling of an idea in my head. However, 2 cleric, 2 favored soul, and 1 paladin past life attest to the fact that I'm not entirely moronic, and I can get it to 20, even if its stranger than an addams family reunion.

    Dunno if it'll help or not, but speaking as a Dwarven Paladin: Here's my plan.
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  12. #12
    Community Member wax_on_wax_off's Avatar
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    So the dilemma with the paladin class at the moment is that for the most part KotC and HotD PrE's are pretty useless long term (HotD is still great while leveling for the immunities). This leaves DoS which is a tank build which is basically impossible on 28 points.

    Starting stats for a dwarf DoS tank:
    14+ strength - if you can't hit things and do good damage you won't generate enough hate to hold aggro
    14 dexterity - AC is important to a tank to not be hit
    16+ constitution - HP is important for a tank
    10+ intelligence - you need enough int for Combat Expertise (after a +1 to +4 int tome) and Intimidate, UMD, concentration and some balance
    8 wisdom - luckily you have one dump stat
    12+ charisma - charisma is the primary stat for paladin and fuels your abilities, as many points as possible go here

    So ... It can work on 28 points. 14/14/16/12/8/12 with a +1 int time when you find it (they're cheap as chips by mid levels). You won't be a powerhouse by any means but the character can work. 2 level ups in con, rest in strength and/or charisma.

    Splashing 2 fighter for extra feats is probably a good idea.

    Feats (7 base, 2 epic, 2 fighter):
    Tanking: Shield Mastery, Improved Shield Mastery, Combat Expertise, Toughness
    Damage: Improved Critical: Slashing, Two Handed Fighting, Improved Two Handed Fighting, Greater Two Handed Fighting, Improved Shield Bash
    Epic: Bulwark of Defense, Epic Toughness (when you find a +3 con tome)

    Probably take Power Attack early on and then swap it out later.
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  13. #13
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Sgt_Hart View Post
    I'm playing through this on my main character(For his 6th life) right now.

    Obviously that means stat's way above what you can get, Lots of gear and tomes to make it work well. That said:

    1. It'll obviously never be an end game tank.
    2. the FVS level(CHA to SP) would be a waste without all the gear/tomes
    3. Frankly, I'm not sure I'll keep/take Point 2
    4. Gearing up a pally is hit or miss, so a high level crafter(Friend/alt) can be a huge boost there.
    5. Despite the popular opinion of the forums, I find Sword and Board to be entirely workable.
    6. I switched the feats at levels Six, and Nine (Mastery first, Tower proficiency later).
    7. The above is because of how much PRR makes a difference. It's a huge revision to the game, and well worth doing all you can to max it out.
    8. This is probably not suitable for you as anything other than a direction you may wish to pursue.
    9. The cleric levels seem a strange fit, but it allows for:
      • Healing burst
      • Divine vitality
      • Regenerating turn undeads to power both of the above.

    10. And most importantly: I have no idea how it'll handle at level 20, other than an inkling of an idea in my head. However, 2 cleric, 2 favored soul, and 1 paladin past life attest to the fact that I'm not entirely moronic, and I can get it to 20, even if its stranger than an addams family reunion.

    Dunno if it'll help or not, but speaking as a Dwarven Paladin: Here's my plan.
    Funky. Surely Zeal is worth more than the SP from FvS though?
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  14. #14
    Community Member voxson5's Avatar
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    If you just want to get into the game again and play, go for it!

    Easy enough to poke around and explore things without huge headaches over class creation (especially as a f2p who may not have adventure packs).

    Love the idea of a Dorf pally. Keep it simple and play to your strengths.

    STR 16 + level ups
    DEX 08
    CON 14
    INT 08
    WIS 08
    CHA 14

    That leaves you 4 points to put into what you want (INT for skill points, WIS for easy casting at low level, DEX for ac & reflex saves).

    Why only 14 CHA? Well, it's expense on a dorf and Divine might takes an annoyingly long time to activate (if you are like me you will forget).

    Skill Points:
    All into UMD

    For feats I would look at:
    Toughness
    Power attack
    Shield mastery (pre-requisit for Defender prestige)
    Improved Crit: Slash
    Maximise
    Quicken
    Skill Focus:UMD

    This gives you the option to take any paladin prestige, easy self sufficecy, easy use of arcane scrolls like teleport, fire shield etc as well as raise dead scrolls & heal scrolls). Can still turtle up behind a shield if you need to (and take less damage).


    No tomes needed, easy to use abilities with just lootgen, great self sufficiency.
    (if you start on Thelanis, I'm sure I can find you some good starting gear to get you going)

    Use a great axe until you need to turtle up. Have a shield + dwarvern axe ready for when you need it.

    Pally capstone is a nice boost in DPS, well worth it.

    Welcome back to the game!
    Last edited by voxson5; 08-13-2012 at 07:07 PM.

  15. #15
    Community Member Sgt_Hart's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Funky. Surely Zeal is worth more than the SP from FvS though?
    I'm passing purely as I Hate having to constantly click on 14 different things. I'm in the "I don't care that it makes no sense, Give Me Extend For Divine Vitality!" camp. Which is entirely weird, as I have no issue with clicking -active- combat abilities, but that's a whole different thread de-rail.
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  16. #16
    Community Member jaraxle-'s Avatar
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    Thanks for the quick advice Voxson5, I may just give that a go to jump in and get playing. In the meantime I did some "theorycrafting" in the DDOCharGen and came up with the following:

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (20 Paladin) 
    Hit Points: 342
    Spell Points: 300 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 13
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            10                    10
    Constitution         16                    17
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             14                    20
    
    Tomes Used
    +2 Tome of Charisma used at level 12
    +3 Tome of Charisma used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     4
    Bluff                 2                     5
    Concentration         3                     6
    Diplomacy             2                     5
    Disable Device       n/a                   n/a
    Haggle                2                     5
    Heal                 -1                    -1
    Hide                  0                     0
    Intimidate            6                    14
    Jump                  3                     5
    Listen               -1                    -1
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                    -1
    Swim                  3                     5
    Tumble                n/a                   n/a
    Use Magic Device      n/a                  12
    
    Level 1 (Paladin)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Dwarven Axe Damage I
    
    
    Level 2 (Paladin)
    Enhancement: Paladin Charisma I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Extra Smite Evil I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Focus of Good I
    
    
    Level 5 (Paladin)
    Enhancement: Dwarven Constitution I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil II
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Toughness
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Racial Toughness I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 12 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Divine Might II
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 15 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Tower Shield Proficiency
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Dwarven Armor Mastery I
    Enhancement: Dwarven Armor Mastery II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Paladin Divine Might III
    How does that look?

    Please note that I did a lot of saving Ability Points until higher levels so I could spend a bunch at once and immediately see what further abilities I could get. That doesn't reflect exactly when I would take various enhancements. I also threw in a +3 Cha tome as I'm sure at some point along the line I would either loot one or be able to buy one.

  17. #17
    Community Member wax_on_wax_off's Avatar
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    Take Improved Critical at level 9 (or 8 with a fighter splash) as paladin DPS is based on crit range (which makes a falchion often a better weapon even for a dwarf).

    A fighter splash would give tower shield proficiency for free. Even if you stay pure don't spend a feat on it as instead you can UMD a masters touch scroll to make yourself proficient with it (though you'd need UMD for that).
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  18. #18
    Community Member jaraxle-'s Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Take Improved Critical at level 9 (or 8 with a fighter splash) as paladin DPS is based on crit range (which makes a falchion often a better weapon even for a dwarf).

    A fighter splash would give tower shield proficiency for free. Even if you stay pure don't spend a feat on it as instead you can UMD a masters touch scroll to make yourself proficient with it (though you'd need UMD for that).
    Well that's neat, I sure didn't know that! I will take Imp Crit instead of Tower Shield Prof then. Thanks a lot everyone for the advice! I've made my little Dwarf Paladin and he's already level 2. I'm even able to do the intro dungeons on Korthos Island on Hard mode with little to no trouble! While "splashing" a level or two of Fighter for the bonus feats sure sounds nice, I've actually looked at the Weapons of Good "capstone" and really like how it sounds. I think I'll stay pure and see how that goes. Maybe if I ever get an opportunity to do a TR I'll go through again throwing some Fighter in for fun.

  19. #19
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by jaraxle- View Post
    Well that's neat, I sure didn't know that! I will take Imp Crit instead of Tower Shield Prof then. Thanks a lot everyone for the advice! I've made my little Dwarf Paladin and he's already level 2. I'm even able to do the intro dungeons on Korthos Island on Hard mode with little to no trouble! While "splashing" a level or two of Fighter for the bonus feats sure sounds nice, I've actually looked at the Weapons of Good "capstone" and really like how it sounds. I think I'll stay pure and see how that goes. Maybe if I ever get an opportunity to do a TR I'll go through again throwing some Fighter in for fun.
    Go out and see how that build plays like! You might want to reroll your character after you collected some experience and see what you like and what not.

    As you found out yourself, the capstone is an enhancement which can only be taken when you have 20 levels of one single class. Some are great, some are useful, and some don't matter much for some build choices. The Paladin one is in the "great" department.

    Deviating from your build plan in your previous post, I'd probably take 8 dex, 10 int and 8 wis. The reason is that there are some skills which are worth taking: First and Foremost Use Magic Device (imho one of the most impressive skills in the game, even if it isnt a class skill for paladins), but also intimidate concentration, jump and balance have all their uses. Personally, I'd probably pick UMD and Concentration with 10 Int on a pally.

    Also, I would delay the THF line in favor of Toughness at 3 or 6, and IC:Slashing at 9, but still take the full line.
    Instead of the Tower Shield proficiency at 18, consider Improved Sunder or Cleave, both of which can increase your damage output. Improved Sunder has a Difficulty Check (DC) in order to unfold its full potential, and Dwarves can pick enhancements to improve these. And even if it doesn't work, the reduced fortitude save makes everyone happy, except for the mob effected. Cleave unlocks some nice Epic Destiny abilities, but this would be really planning ahead a lot.

    Dwarven Waraxes, a Shield and DoS certainly have their synergies as well, but my paladin is a rather gear intensive 18/2 HotD splash who can heal himself. As a 28pt, he was a THF KotC, and if I needed to restart a 28pt Dwarven Pally, I'd probably go HotD and THF.
    Last edited by karl_k0ch; 08-14-2012 at 07:50 AM.
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  20. #20
    Build Constructionist unbongwah's Avatar
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    Paladins are in a rough spot these days. Their DPS is well behind a barb or ftr (and probably most monks and even certain rgr builds, I think); their capstone is still nice but less useful now that Cannith crafting + arty buffs can basically replicate its functionality from a DR-breaking perspective; and IIUC the spellcasting changes / nerfs have gimped their self-healing potential, making builds like Aryenne less self-sufficient than they used to be.

    Add to that dwarves have never made the best paladins: partly because of their -2 base CHA; partly because axes are the second-worst martial weapon choice for pallies due to their low crit range (as wowo said, pally DPS depends heavily on crits).

    That said, were I to make a 28-pt dwarf mostly-pure pally, I'd probably go pally 18 / ftr 2 DoS tank; base stats 16 / 8 / 16 / 10 / 8 / 14 (max Intim & UMD); lvl-ups in STR; feats THF x3, SM & ISM, IC:S, Toughness, PA, and either the CL/GC/OC chain for more DPS or the Quik/Max/Emp Heal feats for (self-)healing a la Aryenne. With luck you'll be able to add Dwarven Defender later and maybe switch to HotD III for the +30% heal amp.

    I'm thinking something like this:
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Female
    (2 Fighter \ 18 Paladin) 
    Hit Points: 362
    Spell Points: 230 
    BAB: 20\20\25\30\30
    Fortitude: 25
    Reflex: 12
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    +2 Tome of Charisma used at level 20
    
    Level 1 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Shield Mastery
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Enhancement: Paladin Armor Class Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Bulwark of Good III
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Defender of Siberys I
    Enhancement: Paladin Defender of Siberys II
    Enhancement: Paladin Defender of Siberys III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Devotion IV
    Enhancement: Fighter Strength I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Lvl 18 is where you have to decide between taking Cleave->Great Cleave->Overwhelming Crit (which is about to drop its Weap Focus pre-req according to Lami release notes); or Quik->Max->Emp Heal for self-healing (combined w/Raiyum Torc, Con Opp GS item, and Devotion item).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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