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  1. #1
    Community Member
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    Jul 2012
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    26

    Default Tactics fighter?

    I don't really have a race preffererance besides 'no elf' (This means helf, elf, drow, moon elf, wood elf, dwarf-elf, and whatever else you come up with I'm sick of elves in every game, blech).

    I've got a 32 point build option, so that's good.

    I'm interested in running a fighter who is dps oriented (not really a main tank guy, but I'm willing to do it as a fill in or once I learn the game better), has decent survivability, and has a variety of tactics and options to help the party as needed.

    I was thinking a good use for sunder, trip, possibly stunning blow, things like that? Forums seem to be a really mixed bag on what's good, worth doing, various conflicting builds, and just a sort of confusing mishmash of data.

    I've always preffered 2hand weapons over dual wield, but I hear that 2wf simply insanely outclasses 2hf so I'm willing to go that route if so.

    I'm a new player, so I don't have a gear stockpile, and don't have a lot of knowledge. I got a stone express bard at 16, but honestly want to go back and play through all the content and stuff I missed, because it's exceptionally confusing to just drop myself at 16, and I want to catch up (and maybe level her once I get the hang of the game a bit better).

    If my question's not really clear I'll take another crack at it.

  2. #2
    Community Member MaxwellEdison's Avatar
    Join Date
    Sep 2009
    Posts
    505

    Default

    Dwarf Greataxe Kensei. 18 feats: THF feats (3), Toughness, Kensei pre-reqs (4), Power attack, Imp Sunder, IC: Slashing, Imp Trip, Stunning Blow, Cleave, Great Cleave, this leaves you 3 to do with what you'd like (combat expertise for AC, more toughness, IC:bludgeon, Dodge/mobility, sap, shield mastery) Or splash a few levels of another class at the cost of a bonus feat (rogue for evasion/UMD, Arty for Xbow/UMD)

    Enhancement-wise take all pre-reqs for Kensei, some of the dwarven tactics and axe damage lines, con, str, class and racial toughnesses.

    Stats I'd go 18 str/con and the rest of the points in int, dex, or wis in that order.

  3. #3

    Default

    I made this one a while back. Nothing fancy. Basic tactical fighter with a few extras. The +2 dex tome is required to retain TWF. Drop that and lower the dex to 13 for a THF. Redistribute the points to str and change kensai proficiency to your 2-Hander of choice. The other tomes are not required but beneficial. The individual for whom I designed it says it's a blast to play.

    Hope this helps.

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    The Shortest Straw
    Level 20 True Neutral Dwarf Male
    (18 Fighter \ 2 Rogue) 
    Hit Points: 354
    Spell Points: 0 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 12
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             17                    26
    Dexterity            15                    17
    Constitution         16                    18
    Intelligence         13                    13
    Wisdom                8                     8
    Charisma              6                     6
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    16
    Bluff                 2                     5
    Concentration         3                     7
    Diplomacy            -2                     1
    Disable Device        5                     5
    Haggle                1                     1
    Heal                 -1                    -1
    Hide                  2                     3
    Intimidate            2                    24
    Jump                  7                    12
    Listen               -1                    -1
    Move Silently         2                     3
    Open Lock             6                     7
    Perform              n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                  3                     3
    Swim                  3                     8
    Tumble                3                     4
    Use Magic Device      2                    21
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Enhancement: Fighter Attack Boost I
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Tactics I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Racial Toughness I
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Critical Accuracy II
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Improved Trip
    Enhancement: Kensei Dwarven Waraxe Mastery I
    Enhancement: Fighter Kensei I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Enhancement: Dwarven Tactics II
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Stunning Blow
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Dwarven Waraxe Specialization I
    
    
    Level 10 (Rogue)
    Enhancement: Fighter Strategy (Trip) II
    Enhancement: Rogue Wand and Scroll Mastery I
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Attack Boost III
    Enhancement: Fighter Strategy (Sunder) II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Strategy (Trip) III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Dwarven Waraxe Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Sunder) III
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Power Attack
    Enhancement: Fighter Attack Boost IV
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Critical Accuracy III
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Sunder
    Feat: (Selected) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Dwarven Waraxe Specialization II
    
    
    Level 19 (Fighter)
    Enhancement: Dwarven Axe Attack I
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Quick Draw
    Enhancement: Dwarven Tactics III
    Enhancement: Kensei Dwarven Waraxe Mastery III
    Enhancement: Fighter Kensei III

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Have a look at my Axe Maiden.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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