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  1. #1
    Hero Djeserit's Avatar
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    Default Scale racial weapon bonuses.

    Let's face it, Drow, Elf and Dwarf need love.

    The +2 weapon damage with rapiers, shortswords, scimitars or axes is trivial at end-game.

    The bonuses of other races scale, such as Human healing amp, which is percentage based and becomes very powerful. Also Human damage boost is now a percentage.

    If Dwarves and Elves received a +10% damage boost with their racial weapons, now that would be something.

  2. #2
    Community Member FranOhmsford's Avatar
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    Rapier is what 1d6?
    10% of 1d6 is a heck of a lot less than +2 dmg!

    Let's stick with proper numbers shall we:

    Racial attack and Dmg
    ---------------------

    Tier 1 {FREE} +2/+2
    Tier 2 {Action Points} +3/+4
    Tier 3 {More Action Points} +4/+6
    Tier 4 {Capstone Bonus} +5/+8

  3. #3
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    Static bonuses will always become weaker as the end game progresses, the easiest way to fix this would be to change it to a double strike bonus like they did for finesse weapons in the Shadowdancer tree where the +3% double strike puts rapiers on par with khopeshs for rogues there.

    +to-hit is a lot less important now, and if the devs are unwilling to convert a lot of the old static +to-hit to a percentage bonus instead, maybe changing some to be +base attack bonus instead would work? You still get the same bonus for to hit but the side benefit of a slightly faster attack speed.

  4. #4
    The Hatchery sirgog's Avatar
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    Count me in as supporting some doublestrike bonus. However as doublestrike is pretty weak at low level, it should be pretty front-loaded (say 4%/5%/6% total bonus for 2/2/2 AP).

    Also doublestrike is much more powerful on two-handers, keep that in mind too.
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  5. #5
    The Hatchery CaptainSpacePony's Avatar
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    Quote Originally Posted by Djeserit View Post
    Let's face it, Drow, Elf and Dwarf need love.
    Dwarves are doing just fine IMO.

  6. #6
    The Hatchery Kaisoni's Avatar
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    Doublestrike doesn't really work for the Longbows and Shortbows for Elves =x

  7. #7
    Community Member Rian's Avatar
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    Quote Originally Posted by Kaisoni View Post
    Doublestrike doesn't really work for the Longbows and Shortbows for Elves =x
    As a person who primarily plays an archer, I would rather not, because then Turbine would nerf rangers in some other rediculous way.
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  8. #8
    Community Member dng242's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Rapier is what 1d6?
    10% of 1d6 is a heck of a lot less than +2 dmg!

    Let's stick with proper numbers shall we:

    Racial attack and Dmg
    ---------------------

    Tier 1 {FREE} +2/+2
    Tier 2 {Action Points} +3/+4
    Tier 3 {More Action Points} +4/+6
    Tier 4 {Capstone Bonus} +5/+8
    I think he meant 10% to the total (e.g. like current clicky damage boosts work).

    I tend to agree. Scaling is needed (without even more action points than is already used)

  9. #9
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    +.5[W] seems like the way they should handle damage increases now, that'd scale with the base damage of the weapons at least.

    +% Attack is pretty straightforward too.

  10. #10
    Community Member redspecter23's Avatar
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    Quote Originally Posted by rimble View Post
    +.5[W] seems like the way they should handle damage increases now, that'd scale with the base damage of the weapons at least.

    +% Attack is pretty straightforward too.
    +.5[W] does seem like a good way to address the issue. It scales somewhat as certain exceptional versions of weapons have higher base dice. I suppose at the highest tiers of racial bonuses, they could add in critical multipliers or threat range, but they would have to be very careful with that.
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  11. #11
    Hero QuantumFX's Avatar
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    I’d prefer +.5[W] per tier.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #12
    Community Member dng242's Avatar
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    Quote Originally Posted by rimble View Post
    +.5[W] seems like the way they should handle damage increases now, that'd scale with the base damage of the weapons at least.

    +% Attack is pretty straightforward too.
    Using [W] scales with the weapon, but not the level of the character (the concern brought up by the OP).

    The idea of these bonuses is to help out some races (even weapon types in some cases) so you also have to be careful to not charge too much AP as that then devalues it. Adding a lot of tiers as would be needed above will generally add a lot of AP cost. Unless they take a some other non-standard approach to it.

  13. #13
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    For me (AA) the 25% dmg racial boost (different timer than class boost) of the half elf is more desirable than the +2 dmg from elf (I'm an AA).

    And this work for all type of weapons, not only bows.

    If there will be a elf enhancement to get at last tier 25% passive dmg with bows I would may think about it.

    The half elf has still a lot of advantages with the dilettante feats ...

  14. #14
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    Quote Originally Posted by FranOhmsford View Post
    Rapier is what 1d6?
    10% of 1d6 is a heck of a lot less than +2 dmg!

    Let's stick with proper numbers shall we:

    Racial attack and Dmg
    ---------------------

    Tier 1 {FREE} +2/+2
    Tier 2 {Action Points} +3/+4
    Tier 3 {More Action Points} +4/+6
    Tier 4 {Capstone Bonus} +5/+8
    I believe the suggestion, as it referenced human damage bonus, would be added to total damage, not the weapons base damage. So 10% of a fairly gimp end game 50 damage being 5 is certainly greater than 2.

  15. #15
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    The racial bonuses need more mojo, they need to be increased to a dorf using an axe does more damage than any other race using the same weapon.

    It also needs to be enough to make up for the HV damage boosts that humans/helves get.

    I haven't crunched the numbers but a permanent 10% boost at the highest levels probably isn't unreasonable.
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