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  1. #41
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    Quote Originally Posted by Cinos View Post
    The artificer's weakness is their lack of evasion. The rogue's weakness is their terrible DPS against fortified enemies. Pick your poison or splash the former with the latter.
    Rogues actually have a better chance than any other class at high end hits against fortified opponents. Why do you think they need threat reduction?
    Feats like opportunist and fortification reduction abilities/items have more times when even the most boss boss has no fortification at all.
    Krimsonrayne -Ultimate Lord of Shadows on Orien server.
    Using -Ethan Hunt build -Assassin III, 900+ HP versatile, survivalist, high dps, str build.
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  2. #42
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    Nice! wish I could +1


    Quote Originally Posted by Talon_Moonshadow View Post
    My Rogue is an artist.

    Killing monsters is her art.

    She is a very tallented artist.
    Krimsonrayne -Ultimate Lord of Shadows on Orien server.
    Using -Ethan Hunt build -Assassin III, 900+ HP versatile, survivalist, high dps, str build.
    Build presented in video format. Long Live R.O.G.U.E.

  3. #43
    Community Member Jendrak's Avatar
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    Quote Originally Posted by Uska View Post
    rogues can get traps that most arties have little or no chance at due to where the box his rogues can do a lot of damage ASSASINATE! rogues are fine
    FTFY,

    Its all about build, gear, knowledge, and skill. My rogue became my arti and trappping ability regardless of location is not an issue for me.
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
    Jinger~Docholiday~Fritobandito~Bandshee~Grudock~Seigeengine

  4. #44
    Community Member arkonas's Avatar
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    Quote Originally Posted by HongKongKid View Post
    Are rouges Redundant? Because Artificers have come out and well provided if they are built well, can out-class a rouge anytime. Rouges are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A rouge has to take the feat where it is just given to an artificer.
    you know some makeup multi class into an arti so now they can shoot their makeup where ever they need to hit their targets.

    honestly some rogues that are mechanics splash 6 arti for battle engineer. why not get the best of both worlds? im sorry both classes have their weakness and strength.

  5. #45
    Community Member Imatotalnoob's Avatar
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    I love these threads

    to the OP
    If U don't like them, don't play them.
    Even my first life rogues out kill, out trap, out last
    the rest of the party.

    if any class is not working for U, you're doing it wrong.
    You're same comment can be levelled at ranged rangers,
    with arty ranged damage being so strong.

    Cheers U troll

  6. #46
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    The only thing that makes Rogues redundant (and artificers) is that traps are so weak on any difficulty besides Elite that they can be walked through.
    I seriously don't know why people running E-hard [insert quest here] bother looking for Clerics or Rogues.
    The last time I ran an E-Hard Big Top, whoever got to the wheel first pulled it because the traps pose absolutely no threat, the rogue didn't bother disabling boxes because the time it takes to disable them isn't worth the XP it grants, and the only healing I did during the entire quest was my Aura. I did not cast a single spell to restore HP or use a single scroll.
    Hey, at least I got to smite some stuff.
    But if quests are going to be this easy Rogues and Clerics are going to be out of a job.

  7. #47
    Community Member Talon_Moonshadow's Avatar
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    Quote Originally Posted by Ranncore View Post
    The only thing that makes Rogues redundant (and artificers) is that traps are so weak on any difficulty besides Elite that they can be walked through.
    I seriously don't know why people running E-hard [insert quest here] bother looking for Clerics or Rogues.
    The last time I ran an E-Hard Big Top, whoever got to the wheel first pulled it because the traps pose absolutely no threat, the rogue didn't bother disabling boxes because the time it takes to disable them isn't worth the XP it grants, and the only healing I did during the entire quest was my Aura. I did not cast a single spell to restore HP or use a single scroll.
    Hey, at least I got to smite some stuff.
    But if quests are going to be this easy Rogues and Clerics are going to be out of a job.
    Well, I've always been of the opinion that no class should be required to complete a dungeon.... so IMO most current traps in DDO should NOT be too deadly.

    I say current traps because with just a little thought involved you can have deadly traps that do not prevent a quest from being completed without a Rogue.

    Stop making the dungeons with traps that go across the entire pathway that has to be traversed to get to the end fight.
    and start putting random traps in part of a hallway, or positioned so that they can hit people when they go off, but then can be gone around safely.

    This will make Rogues (well...those who invest in Spot anyway. ) useful... ut not required.

    I am all for deadly traps.
    and majorly annoying traps.

    that parties really wish they could detect and disable.

    But I am very much against traps blocking quest advancement, so that a trapper is required... if you want to comlete the quest.
    I gave up a life of farming to become an Adventurer.

    Quote Originally Posted by Jandric View Post
    ..., but I honestly think the solution is to group with less whiny people.

  8. #48
    Community Member Chai's Avatar
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    Quote Originally Posted by Ranncore View Post
    The only thing that makes Rogues redundant (and artificers) is that traps are so weak on any difficulty besides Elite that they can be walked through.
    I seriously don't know why people running E-hard [insert quest here] bother looking for Clerics or Rogues.
    The last time I ran an E-Hard Big Top, whoever got to the wheel first pulled it because the traps pose absolutely no threat, the rogue didn't bother disabling boxes because the time it takes to disable them isn't worth the XP it grants, and the only healing I did during the entire quest was my Aura. I did not cast a single spell to restore HP or use a single scroll.
    Hey, at least I got to smite some stuff.
    But if quests are going to be this easy Rogues and Clerics are going to be out of a job.
    Its a choice between the lesser of two evils. The other side of the story is they could balance traps to always be lethal regardless of what dificulty we are on, and we always have to have a trapper in the group.

    Most people the forumites are running epic hard with are overgeared for that difficulty and have high end quest knowledge. The majority of all players, who werent even playing ANY epics at all pre U14 are the people who are challenged by eHard. Anyone who was running epics regularly before U14 should not be using eHard as any kind of measuring stick.

    As far as clerics - they will never be out of a job. Theres a huge gray area between "not absolutely necessary" and "dont bother rolling the class".
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  9. #49
    Community Member Elaril's Avatar
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    Is this a mind trick thread to get rogues a buff? If so, forget I mentioned it.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

  10. #50
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    It is obvious that the OP is not familiar with playing a rogue (simply from the fact that he does not know how to spell the name of this class correctly).

    Although the forum is a free speech area, one has to do some homework on his/her comments before posting it on the forum.

    By the way, the OP does not even come back to response to the comments of the poster.

  11. #51
    Community Member Jay203's Avatar
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    i like how many ppl's heads the joke went over
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  12. #52
    Community Member Zorth's Avatar
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    Default Rouge is used in certain Disarming techniques.

    I once Disarmed a Trap by tinting a sleeping Kobold's cheeks with foundation and threw him into the trap and it blew up! Thus Disarming the trap. The tint of the cosmetic used was perfect.
    The Blood of the Red Dragon

  13. #53
    Community Member Brattyone's Avatar
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    To all of you who so sarcastically, creatively used *rouge* in your replies...thank you! It's been fun reading through them.

    To the OP, it is clear that either you don't play a rogue or you really don't know how to play one. A well played rogue is a thing of beauty and very lethal. Perhaps you can find someone on your server who might be able to show you this.

  14. #54
    Community Member Therrias's Avatar
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  15. #55
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    Angry

    Ok, I just wanna put myself out there a bit...

    For the LONGEST time, I spelled rogue as "rouge," and posted it this way often in another game I played.

    For years.....

    I NEVER got the sarcasm or jokes to be had at my expense..
    Once I learned how to spell....

    I couldent stop laughing.

    Ive gone back and read all the "unhelpful" threads from that game, and really, some of the best thought up stuff.

    Seems like all the best jokes I hear are always "inside" jokes from one game or another.

    If youve never tossed the dice, you just dont get it.. but man is it funny.

    Great stuff here too.

    Thanks for getting me to smile at the end of a bad day.
    +1 OP

  16. #56
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    Quote Originally Posted by HongKongKid View Post
    Are rouges Redundant? Because Artificers have come out and well provided if they are built well, can out-class a rouge anytime. Rouges are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A rouge has to take the feat where it is just given to an artificer.
    Errr, wrong. Wrong. And wrong.

    You obviously haven't run with a good rogue before. Generally speaking, a well built and played rogue will often lead the kill count, out-dps the tank, self heal, toss resurrection scrolls and heal scrolls when the cleric is busy, and sneak past mobs to pick up your soulstone. Oh, and if you ask nicely, they might disable traps now and then, though most of the time they are having way too much fun killing stuff and would rather not stop to perform this petty function that too many people misconceive as a rogue's primary role.

  17. #57
    Community Member Tirisha's Avatar
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    I do not believe that any other class can provide as much DPS as a rogue aside from a mana dumping caster.

    Artificers are miles behind rogues in damage assuming both the rogue and artificer are built well.
    Real life is a worse grind than any MMO.
    Sarlona:
    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

  18. #58
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    Quote Originally Posted by danielhrobbins View Post
    Errr, wrong. Wrong. And wrong.

    You obviously haven't run with a good rogue before. Generally speaking, a well built and played rogue will often lead the kill count, out-dps the tank, self heal, toss resurrection scrolls and heal scrolls when the cleric is busy, and sneak past mobs to pick up your soulstone. Oh, and if you ask nicely, they might disable traps now and then, though most of the time they are having way too much fun killing stuff and would rather not stop to perform this petty function that too many people misconceive as a rogue's primary role.
    Preach!
    Krimsonrayne -Ultimate Lord of Shadows on Orien server.
    Using -Ethan Hunt build -Assassin III, 900+ HP versatile, survivalist, high dps, str build.
    Build presented in video format. Long Live R.O.G.U.E.

  19. #59
    Community Member Cinos's Avatar
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    Quote Originally Posted by Tirisha View Post
    I do not believe that any other class can provide as much DPS as a rogue aside from a mana dumping caster.

    Artificers are miles behind rogues in damage assuming both the rogue and artificer are built well.
    Let's not exaggerate now. Very situationally, yes, a rogue's going to be the best DPS. But this is only against mobs without fortification and only if they can avoid aggro. A barbarian is also going to almost match rogue DPS even with sneak attacks. (at the cost of not having anything else rogues have)

  20. #60
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    Quote Originally Posted by Cinos View Post
    Let's not exaggerate now. Very situationally, yes, a rogue's going to be the best DPS. But this is only against mobs without fortification and only if they can avoid aggro. A barbarian is also going to almost match rogue DPS even with sneak attacks. (at the cost of not having anything else rogues have)
    With improved deception, bluff, and a high attack rate, I find that aggro isn't really an issue anymore (Note: This is for regular quests, not raids where you probably don't want to be pulling a raid boss's attention away from the tank. Unless you're a rogue tank).
    Regarding fort, fort is always a problem. But there are a number of skills that reduce fort, and in a well-balanced party it's possible many of those can be brought to bear (e.g. improved sunder for -10, insult for -10, improved destruction for -8, fvs proc (infrequent), monk dark dark dark finisher for -25 against cursable things). If your target is a construct or undead, you can get an additional -20 (mournlode equipment/blasting chime), and -30 from tier III wrack construct.

    I'm still not quite seeing how devs are saying that fort can generally be reduced to 0, but it can definitely be significantly reduced. Plus, precision even lets you bypass it, supposedly 25% of the time? Or so forums seem to say. The tooltip on the feat itself seems to only indicate a +5% attack increase.
    Cannith, Slicing Blow. Vilenna (18/1/1 Clonkard), Marvala (20 monk), Phrenia (19/1 rogue/fighter), Malchara (12/6/2 AA), Denaria (18/2 ...wonk?)

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