Page 1 of 5 12345 LastLast
Results 1 to 20 of 154

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member HongKongKid's Avatar
    Join Date
    May 2010
    Posts
    93

    Question Are rouges Redundant?

    Are rouges Redundant? Because Artificers have come out and well provided if they are built well, can out-class a rouge anytime. Rouges are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A rouge has to take the feat where it is just given to an artificer.
    Quote Originally Posted by totalmir View Post
    I like this thread,it breaks the monotony of my day.
    Quote Originally Posted by PuppiesAndRainbows View Post
    Kobold make a wonderful satisfying crunch sound when killed; you can't kill just one.

    Vampires scream ranks up there with kobold crunch for satisfying slays.

  2. #2
    Community Member ZeebaNeighba's Avatar
    Join Date
    Jul 2011
    Posts
    861

    Default

    Evasion

    17d6+12 potential extra sneak attack damage

    They're more bad@$$

    People still play rogues.

  3. #3
    Community Member
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by ZeebaNeighba View Post
    Evasion

    17d6+12 potential extra sneak attack damage

    They're more bad@$$

    People still play rogues.
    Dark elusion->evasion fixed arty or option 2 monk lvl

  4. #4
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    rogues can get traps that arties have little or no chance at due to where the box his rogues can do a lot of damage ASSASINATE! rogues are fine


    Beware the Sleepeater

  5. #5
    Community Member HatsuharuZ's Avatar
    Join Date
    Feb 2011
    Posts
    1,855

    Default

    Quote Originally Posted by Uska View Post
    rogues can get traps that arties have little or no chance at due to where the box his rogues can do a lot of damage ASSASINATE! rogues are fine
    This is true. My Arty had alot of trouble in Vault of Night (part 5) since the trap box was INSIDE the trap. With a jump buff, ablative armor, and Prot from Energy, however, I can usually get the traps that force me to run through them first. It's harder without evasion, but it can be done.

  6. #6
    Community Member Jendrak's Avatar
    Join Date
    May 2006
    Posts
    0

    Default

    Quote Originally Posted by Uska View Post
    rogues can get traps that most arties have little or no chance at due to where the box his rogues can do a lot of damage ASSASINATE! rogues are fine
    FTFY,

    Its all about build, gear, knowledge, and skill. My rogue became my arti and trappping ability regardless of location is not an issue for me.
    To err is human, to forgive is divine. Neither of which is Marine Corps policy
    Jinger~Docholiday~Fritobandito~Bandshee~Grudock~Seigeengine

  7. #7
    The Hatchery Wipey's Avatar
    Join Date
    Nov 2010
    Posts
    2,102

    Default

    Quite the opposite, many things in the world wouldn't be so pretty.

  8. #8
    Community Member Buggss's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default

    I dunno, I mean I'm not female but foundation is also a good choice for making yourself look nice. I wouldn't say rouges are useless at all!
    <------Pay no attention to the join date, played pre-launch in EU & moved to U.S. servers.

  9. #9
    Community Member destiny4405's Avatar
    Join Date
    May 2010
    Posts
    806

    Default

    Quote Originally Posted by BoBo2020 View Post
    Rouges are an essential component of a balanced party's makeup, but they are way overpowdered.
    I've seen one rouge mascara a whole kobold village.
    In my experience, rouges paint the battlefield red.
    this^
    Jesus saves. Everyone else rounds to nearest 5%.

    Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
    Bullet Fist Tony My rogue's build

  10. #10
    Community Member Lonnbeimnech's Avatar
    Join Date
    Jun 2010
    Posts
    4,340

    Default

    Are barbarians and fighters Redundant? Because Artificers have come out and well provided if they are built well, can out-class a barbarian or fighter anytime. Barbarians and fighters are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A barbarian or fighters has to take the feat where an artificer can just cast master's touch.




    Are Wizards and sorcerers Redundant? Because Artificers have come out and well provided if they are built well, can out-class a wizard or sorcerer anytime. Wizards and sorcerers are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A wizard or sorcerer has to memorise spells where an artificer can just use a scroll.



    Are clerics and favored souls Redundant? Because Artificers have come out and well provided if they are built well, can out-class a cleric or favored soul anytime. clerics and favored souls are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A cleric or fvs can't take force damage enhancements where an artificer can.

  11. #11
    Community Member
    Join Date
    Jul 2010
    Posts
    20

    Default

    This is one of those joke post right? Rouges are one of the top dps classes in the game!!!!

  12. #12
    The Hatchery Antiguo's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    We need here a Phillip J.Fray pic asking himself: "dont know if this guy cant spell or just being a troll"

  13. #13
    Community Member
    Join Date
    Aug 2006
    Posts
    355

    Default

    Quote Originally Posted by HongKongKid View Post
    Are rouges Redundant? Because Artificers have come out and well provided if they are built well, can out-class a rouge anytime. Rouges are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A rouge has to take the feat where it is just given to an artificer.
    Sadly makeup artists are indeed nearly redundant in today's DDO ever since House Cannith released the Cosmeticatron 2000. However with the Makeup Artist Epic Destiny coming soon the top tier ability is 'Flurry of Powder Puffs', beta testers have described it as a very devastating ability.

    I'd still enjoy playing a Rouge, nothing quite like sneaking up behind your opponent and giving them a quick makeover.

    The surprise on their faces have to be seen!
    Visit the DDO Wiki! Unique items: Quest Rewards - Raid Loot - Chest Loot - Item Sets
    DDO Store List, with references on how you can gain items ingame for free!

  14. #14
    Community Member enteriiblackwater's Avatar
    Join Date
    May 2008
    Posts
    100

    Default

    Well Rouge has it's place of course as long as you dont go overboard. I have seen a couple of tarted up Half orc wenches that went severly overboard with the rouge as like putting perfume on a pig.

    However as normal keep it in moderation and it can really highlight your face..

    Ent
    Impi! wo 'nans' impi iyeza
    Obani bengathinta amabhubesi?

  15. #15
    Words! pie2655's Avatar
    Join Date
    Nov 2008
    Posts
    0

    Default

    Rogues are gimp.
    Quote Originally Posted by FlimsyFirewood View Post
    I'm on it. Nerfing the new thing asap.
    Also, nerfing the old thing too, for balance.
    Quote Originally Posted by Failedlegend View Post
    nnnnnnnmn....Pie is greater than Cake....nnnnnnnnn
    ^^^^didn't need to hypnotize me to make me say that :P ^^^^^^

  16. #16
    Community Member SSFWEl's Avatar
    Join Date
    Apr 2011
    Posts
    414

    Default

    Quote Originally Posted by HongKongKid View Post
    Are rouges Redundant? Because Artificers have come out and well provided if they are built well, can out-class a rouge anytime. Rouges are in my mind weak and not good at melee or ranged now because artificers have essentially made them redundant and superfluous. A arti can self repair/heal and can cast as well as rock with crossbows. A rouge has to take the feat where it is just given to an artificer.
    Yes, yes they are. So please, never go play one.

    They are terrible. Their DPS stinks, they have no instakill and they cant use scrolls like heal, rez, GH, prot, silver and other, anyway useless, scrolls.
    They can't evade stuff, and when they do, they actually get double damage.
    When they are not being agroed, a Rogues' damage to enemies actually plummets. This is compounded by the fact that Rogues have no way to limit the amount of agro they gather. They are hate magnets.

    In summary, I think Rogues should be removed from the game, or, conversely, only be played by players who want to make sure groups can't finish quests.
    ~~ Adrunil - Rogue. Halfling, big guy you can't miss him. ~~
    ~~ Adrunel - Monkcher. (Moncher?) ~~
    Robodoc - FvS Evoker-Healer. Post 19: Ended up LRing into 13/7 forc
    Orien server.

  17. #17
    Community Member Cinos's Avatar
    Join Date
    Mar 2011
    Posts
    120

    Default

    The artificer's weakness is their lack of evasion. The rogue's weakness is their terrible DPS against fortified enemies. Pick your poison or splash the former with the latter.

  18. #18
    Community Member Vormaerin's Avatar
    Join Date
    Aug 2006
    Posts
    2,810

    Default

    Quote Originally Posted by Cinos View Post
    The artificer's weakness is their lack of evasion. The rogue's weakness is their terrible DPS against fortified enemies. Pick your poison or splash the former with the latter.
    Yeah, but Precision, Opportunist, and other such skills really make that weakness on the part of rogues much less than it was.

    Anyway, a good rogue will do crazy DPS even without Assassinate, plus be as able to scroll heal nearly as well as an artificer. Evasion is a big plus for survivability in fights, entirely beside the issue of traps.

  19. #19
    Community Member
    Join Date
    Mar 2010
    Posts
    835

    Default

    Quote Originally Posted by Cinos View Post
    The artificer's weakness is their lack of evasion. The rogue's weakness is their terrible DPS against fortified enemies. Pick your poison or splash the former with the latter.
    Rogues actually have a better chance than any other class at high end hits against fortified opponents. Why do you think they need threat reduction?
    Feats like opportunist and fortification reduction abilities/items have more times when even the most boss boss has no fortification at all.
    Krimsonrayne -Ultimate Lord of Shadows on Orien server.
    Using -Ethan Hunt build -Assassin III, 900+ HP versatile, survivalist, high dps, str build.
    Build presented in video format. Long Live R.O.G.U.E.

  20. #20
    Community Member Elaril's Avatar
    Join Date
    Aug 2007
    Posts
    115

    Default

    Is this a mind trick thread to get rogues a buff? If so, forget I mentioned it.
    Akori-Fighter Iroka-Sorcerer Censured-Rogue Isilti-Cleric Tony-Sorcerer Duress-Cleric Elaril-Fighter Avatard-Fighter Mitigation-Paladin Loose-Bard Shiken-Fighter Unreasonably-Barbarian Jueh-Monk

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload