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  1. #1
    Community Member akiraproject24's Avatar
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    I wanna say 5 chests with 12 people....60 chances at something raid weapon/heroic comm/+4 tome. 1 item drops? Granted Ive seen this in ToD quite a bit but still...I know its a bit of luck but THAT bad? For as crappy of a quest as it is and **** drop rates to boot...uggh...what a waste of money I spent pre ordering
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  2. #2
    Community Member scoobmx's Avatar
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    I'm sorry, but I've run it 14 times now (1 time on hard) each with 6 chests and full party. Half the runs were complete skunks, and the other half averaged between 1-2 items and 1-2 commendations. Personally I still have 0 commendations. What you've experience is nowhere near the worst.
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  3. #3
    Community Member akiraproject24's Avatar
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    This isnt a poor me post....its a get this raid on track post
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  4. #4
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    oh they are getting the raid on track as of U15 the hands agro becomes random

    so on track for titan raid mkII

    and as for loot drop rates are low even for abbot standards
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  5. #5
    Community Member Alintalkin's Avatar
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    Quote Originally Posted by Ew_vastano View Post
    oh they are getting the raid on track as of U15 the hands agro becomes random

    so on track for titan raid mkII

    and as for loot drop rates are low even for abbot standards
    But the hand is also not going to stay as long as it does either (which is a good thing). The purpose of this change is to prevent one person from having to kite it all the time making the raid less fun for them. It is a move that I personally support.
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  6. #6
    Community Member Dwarfo's Avatar
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    I've ran the raid twice.

    First time, five or six items dropped, and I got a heroic commendation.

    Second one, only one item dropped.

    Both runs had all six chests.

    Both on epic normal.

    Pretty random...

  7. #7
    The Hatchery sirgog's Avatar
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    Normal has very low drop rates. Elite seems much higher than, say, elite TOD though.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  8. 08-13-2012, 12:01 AM

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  9. 08-13-2012, 01:00 AM

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  10. #8
    Community Member maddmatt70's Avatar
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    Last 9 normal runs = total 3 named raid items. Last 4 hard runs = total 5 named raid items. Hard takes a while 1 hour to 1.5 hours to complete especially with a good deal of pugs and elite takes 3 hours or so. Worst raid item per minute ratio in DDO's history.
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  11. #9
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    But wait....everyone has been saying how there is no reason to run the raid once you have x commendations. Shouldn't they be hard to get to keep you running the raid? Or do you want a raid that's designed to where you get everything you want from it in 5 tries? I agree the raid needs some tinkering but I don't think you should have everything in you need in 5 or 10 completions. Hit 20 and see where you are at.

  12. #10
    Community Member scoobmx's Avatar
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    Quote Originally Posted by Uhtred_Stark View Post
    But wait....everyone has been saying how there is no reason to run the raid once you have x commendations. Shouldn't they be hard to get to keep you running the raid? Or do you want a raid that's designed to where you get everything you want from it in 5 tries? I agree the raid needs some tinkering but I don't think you should have everything in you need in 5 or 10 completions. Hit 20 and see where you are at.
    That would be fine if it were actually fun to run and you don't have to run it with one hand tied behind your back while wearing a turban and spinning around in your chair to prevent it from bugging out and to tell everyone else to do the same. Given the rate at which it is incompletable or bugs out in significant ways, most people want to just get their loot and move on.
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  13. #11
    Founder Palantyr's Avatar
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    Drop rates don't really seem out of line to me from any previous raid. It's just the raid is new with loot people want which skews perception, impatience and greed are funny things like that. Also we're going from a collect the pieces looting mechanic back to a ready to use item which further skews perception, when you're only rewarding 1/4 of the usable item you can be a little more giving.

  14. #12
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by Palantyr View Post
    Drop rates don't really seem out of line to me from any previous raid. It's just the raid is new with loot people want which skews perception, impatience and greed are funny things like that. Also we're going from a collect the pieces looting mechanic back to a ready to use item which further skews perception, when you're only rewarding 1/4 of the usable item you can be a little more giving.
    Do not agree unless the 20th or 10th reward list is a decent list? Then it comes down to run these really fast on normal and get to the 20th or 10th reward list quickly. Even normal runs take 45 minutes suppose could get it down to 30 minutes somehow, but can not see doing it much faster then that really because of the terrain and layout of the quest for one thing. I am actually trying to get the weapons on some of my characters so I pay attention to the drop rates. I have been probably one of the luckiest people in our raid group for getting useable raid weapons, but the drop rates are just abysmal. At the rate we are going I have a hard time believing I will get another useable raid loot in the next 40 runs or so other then on a reward list.
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  15. #13
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    I hope turbine improved drop rate only in EE
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  16. #14
    Community Member barecm's Avatar
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    At this point, I would just assume they go back to the old days of guaranteed 2 items per raid run. If they want to make it skew up for elite, then there should be a 2 item minimum on elite, 1 item minimum on hard and the chance to get 0 on normal. I have been in too many raids lately where nothing drops at all running on hard and/or elite.

  17. #15
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    Quote Originally Posted by Alintalkin View Post
    But the hand is also not going to stay as long as it does either (which is a good thing). The purpose of this change is to prevent one person from having to kite it all the time making the raid less fun for them. It is a move that I personally support.
    i have read reread and reread the release notes to try to work it out and it could either mean :-
    a the hand gets bored with sol tanking it so goes to find someone else to throw off or
    b the hand might and might not decide to leave before the end or
    c a combination of both

    personaly getting rid of the bl***y hand altogether is the only step forward that might just might make it more runable after you got your 3 commendations or you get sick of trying

    for me cant say for others with or without my commendations i wont be running my 21st
    Last edited by Ew_vastano; 08-13-2012 at 12:54 PM.
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  18. #16
    Community Member Chai's Avatar
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    They want you to keep grinding to get that loot. That cant happen if you ran it 3 times, got the 1 item you wanted then never have to run the raid again. They also took out the epic crafting mechanism where 4 items are needed to make one gear slot item, so its not like chrono where if you want the boots you have to loot the base item + seal, shard, scroll etc. In CotW, if you complete your third run and loot the ax, and thats what you wanted, the carrot just got alot less attractive.
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  19. #17
    Community Member scoobmx's Avatar
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    Quote Originally Posted by Chai View Post
    They want you to keep grinding to get that loot. That cant happen if you ran it 3 times, got the 1 item you wanted then never have to run the raid again. They also took out the epic crafting mechanism where 4 items are needed to make one gear slot item, so its not like chrono where if you want the boots you have to loot the base item + seal, shard, scroll etc. In CotW, if you complete your third run and loot the ax, and thats what you wanted, the carrot just got alot less attractive.
    Easy fix: stick flawless green dragonscales in the tables. Why? Don't know, maybe Lolth likes to kill green dragons for fun. People will then continue to grind that raid forever.
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  20. #18
    Community Member Chai's Avatar
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    Quote Originally Posted by scoobmx View Post
    Easy fix: stick flawless green dragonscales in the tables. Why? Don't know, maybe Lolth likes to kill green dragons for fun. People will then continue to grind that raid forever.
    Or have loot that is something other than a few melee weapons. The main raid that people STILL run (shroud) is done because people can customize the loot for their toon. If they give out definite set in stone loot, for one slot, that is mostly melee toys, they are already limiting the people that want to run it for the loot itself. Once they get that loot, theres little to no reason to run it at all.

    If I could craft gear for any slot, or get gear for any slot with comendations from a raid comendation vendor or some such, theres a reason to keep coming back.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  21. #19
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    I could imagine for example the FR named epic loot (or even just the raid loot) having a slot you could upgrade using a raid commendation, similar to the old epic augment system... Unfortunately it really looks like the devs hate customization nowadays, with a passion - take the favor vendor that doesnt even let you pick which set bonus you want on which armor, but you have to stick to the devs idea of what should who wear and having random effects on named loot instead of customization.
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  22. #20
    Community Member Khellendros13's Avatar
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    Quote Originally Posted by Chai View Post
    They want you to keep grinding to get that loot. That cant happen if you ran it 3 times, got the 1 item you wanted then never have to run the raid again. They also took out the epic crafting mechanism where 4 items are needed to make one gear slot item, so its not like chrono where if you want the boots you have to loot the base item + seal, shard, scroll etc. In CotW, if you complete your third run and loot the ax, and thats what you wanted, the carrot just got alot less attractive.
    Part of the carrot should be the actual quest. It isn't. If no one wants to run the quest after getting the single named item they want, then the raid is a total failure, no need to sugar coat it.
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