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  1. #1
    Community Member doomboy's Avatar
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    Default wizard and artificer questions

    first off, wizard: i hear people talking about 40+ DCs on enchantment DCs and stuff, yet mine are around 36 or so. i did take 16 int, so i know i messed up there, but where else? i took int at every chance for extra stat points, i have a +6 item bonus, even have the war wizard amulet and bracers. i have the normal and greater spell foci too.. anything i'm doing wrong, apart from the initial stat point break-up?

    artificer: i keep hearing all these people raving about how great it is, and i've made a level 20 one which is a lot of fun, but somehow, it never seems to be as 'strong' and 'self sufficient' as people claim to be. what might be wrong? (it's a human one, i use heal wands and scrolls for it)
    "May the flamin' force be with you!"


  2. #2
    Community Member TekkenDevil's Avatar
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    Quote Originally Posted by doomboy View Post
    first off, wizard: i hear people talking about 40+ DCs on enchantment DCs and stuff, yet mine are around 36 or so. i did take 16 int, so i know i messed up there, but where else? i took int at every chance for extra stat points, i have a +6 item bonus, even have the war wizard amulet and bracers. i have the normal and greater spell foci too.. anything i'm doing wrong, apart from the initial stat point break-up?

    artificer: i keep hearing all these people raving about how great it is, and i've made a level 20 one which is a lot of fun, but somehow, it never seems to be as 'strong' and 'self sufficient' as people claim to be. what might be wrong? (it's a human one, i use heal wands and scrolls for it)
    Well you need a good Heavy Repeater Crossbow, for one thing, with a base damage rating of 15.
    Then power up your Electric and Force spells. (Lightning Motes + Blast Rod for light nuking, Blade Barrier for AoE) For self sufficiency, just get a hireling. BYOH isn't really a thing at end game anyway, you simply have a lot of other things to spend Enhancements on. Or you can just buy a ton of Serious Repair pots. Lastly, put on a Medium Armor for extra AC. Arties don't NEED to be squishy.
    Last edited by TekkenDevil; 08-11-2012 at 02:20 AM.

  3. #3
    Community Member doomboy's Avatar
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    Quote Originally Posted by TekkenDevil View Post
    Well you need a good Heavy Repeater Crossbow, for one thing, with a base damage rating of 15.
    Then power up your Electric and Force spells. (Lightning Motes + Blast Rod for light nuking, Blade Barrier for AoE) For self sufficiency, just get a hireling. BYOH isn't really a thing at end game anyway, you simply have a lot of other things to spend Enhancements on. Or you can just buy a ton of Serious Repair pots. Lastly, put on a Medium Armor for extra AC. Arties don't NEED to be squishy.
    well, i use the old black dragonscale as i'm a trapper arti. i have a mid tier GS xbow, so that's sorted. i'll redo my enh soon. but i'm a human arti, 'cos i don't have the WF class.
    "May the flamin' force be with you!"


  4. #4
    Hero
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    Quote Originally Posted by doomboy View Post
    first off, wizard: i hear people talking about 40+ DCs on enchantment DCs and stuff, yet mine are around 36 or so. i did take 16 int, so i know i messed up there, but where else? i took int at every chance for extra stat points, i have a +6 item bonus, even have the war wizard amulet and bracers. i have the normal and greater spell foci too.. anything i'm doing wrong, apart from the initial stat point break-up?
    You can get +1/+2 to DC items (shard of xoriat is a +2 enchantment trinket, for example)
    Yugo pots
    Exceptional stat (+1/+2)
    Tomes
    Ship buffs

    *edit: since the war wizard amulet gives +1 to all DCs, you can only improve with +2 items
    Last edited by MysticElaine; 08-11-2012 at 07:53 AM.

  5. #5
    Community Member pseudomasochist's Avatar
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    Here's an example of a typical wizard's necromancy DC:

    19 - level 9 spells and Heighten
    16 - 42 intelligence
    2 - Spell Focus and Greater Spell Focus feats
    2 - Greater Spell Focus item
    2 - Shroud of the Lich or Archmage Spell Mastery I and II
    = 41

    That's assuming 18 starting intelligence and no Yugoloth potions, PL: Arcane Initiate, or epic levels/destinies.
    Last edited by pseudomasochist; 08-11-2012 at 08:33 AM.
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them.

  6. #6
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    intelligence:
    18 base int (yours is lower by 2)
    6 level-ups
    3 wizard int enhancements
    2 wizard capstone enhancement
    1 exceptional intelligence (tod ring or eberron epic item slotting)
    3 insightful intelligence (planar focus/spidersilk; all available unbound)
    8 enchantment intelligence (spidersilk robes/planar focus/stone heart; all available unbound)
    3 inherent intelligence (unbound tomes available ingame 'easily' now)

    -stable standing 44 intelligence = +17 modifier (without selecting a PRE)

    base spell DC:
    xx intelligence modifier
    10 base spell
    9 spell level (heighten might apply/be required)
    1 spell focus (feat)
    1 greater spell focus (feat)
    1 epic spell focus (feat)
    2 greater spell focus (item enhancement)


    =24+intelligence modifier DC's (again, without having a PRE selected)

    additional modifiers:
    Prestige enhancements: mutually exclusive, either pale master or archmage
    +1 to all DC's (+2 int from lich form: pale master lich form
    +1 necromancy DC's: pale master lich form
    +2 to any one main school of choice: archmage enhancements (archmage)
    +1 to any one non-main school: archmage enhancements (archmage)

    gearwise; assuming you'd otherwise slot a greater focus of the respective schools
    +1 to enchantment DC's: major enchantment focus (twilight, element of magic; two handed raidloot weapon)
    +1 to evocation DC's: major evocation focus (twilight, element of magic; two handed raidloot weapon)
    +1 to necromancy DC's: major necromancy focus (necromancer's staff; two handed weapon)

    potions:
    +1 to all DC's: deneith turn in pot with +2 alchemical int (not adviced as duration is short)
    +1 to all DC's: essence of cunning yugoloth pot

    feats:
    each passive sorcerer up to the third: +1 evocation DC
    each passive cleric up to the third: +1 conjuration
    active wizard: +1 to all dc's
    completionist: +1 to all dc's (due to +2 int)


    epic destinies:
    +3 spell school specialist (any one school)
    +2 precise spellcasting (conjuration/evocation)


    Aaaaand pretty sure I'm forgetting stuff and people will correct me for it.

  7. #7
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    Great post Forgeborn!

    I would add that you can get +2 exceptional intelligence, not just +1
    The 3 insightful and 8 enchantment are lvl 22 items
    You can also get +1 enhancement for Human or Helf racial enhancements
    Litany of the dead provides a +1 profane intelligence
    Ship buffs are cool but wouldnt count on

  8. #8
    Community Member pseudomasochist's Avatar
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    Quote Originally Posted by MysticElaine View Post
    I would add that you can get +2 exceptional intelligence, not just +1
    +2 exceptional bonuses were converted to +2 insightful with the release of MotU. Insightful bonuses of different values don't stack the way exceptional does.
    Quote Originally Posted by Shade View Post
    Math never helps solve problems, it only further complicates them.

  9. #9
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    Quote Originally Posted by MysticElaine View Post
    Great post Forgeborn!

    I would add that you can get +2 exceptional intelligence, not just +1
    The 3 insightful and 8 enchantment are lvl 22 items
    You can also get +1 enhancement for Human or Helf racial enhancements
    Litany of the dead provides a +1 profane intelligence
    Ship buffs are cool but wouldnt count on
    the underlined:
    1: has been changed to +2 insight, so doesn't stack with the +3 insight I counted
    2: takes trinket, could of course swap the +3 insight one for it, and add a +2 insight one, however, that's exchanging on a one by one bases, so int remains the same (and the 'new' trinks are infinitely easier to get)

    The bolded I actually forgot, however, for 'max int' he could go drow instead... which has a +2 racial modifier, instead of a possible +1 enhance

    and I didn't account for shippies because of that, I only accounted sustainable/renewable in quests.

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