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  1. #21
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    Quote Originally Posted by Jay203 View Post
    wouldn't be so bad if the random gen q-staff actually comes with metal properties to begin with
    This would be a better suggestion.

    Threaded/studded handwraps eventually made there way onto the loot table so perhaps metal quarterstaffs should too.

    I think asking for a game mechanic of this nature to be 'toggable' is the wrong direction.

  2. #22
    Community Member Jay203's Avatar
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    Quote Originally Posted by Smitey View Post
    This would be a better suggestion.

    Threaded/studded handwraps eventually made there way onto the loot table so perhaps metal quarterstaffs should too.

    I think asking for a game mechanic of this nature to be 'toggable' is the wrong direction.
    having more options is never a bad thing
    perhaps some people rather take their chances with random gen in hopes to get something they can use rather than the junky named items?
    just saying
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  3. #23
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    Quote Originally Posted by Jay203 View Post
    having more options is never a bad thing
    No disagreement on the premise - just that you're asking for the raid-style completion reward mechanism to be switched off which is fraught with hazard and potential for grievances should error occur by any parties.

    I'm assuming you want it switched off just for some quests but not all? and raids themselves to remain not toggable? and for it to be per alt?

    All in all too much time and effort and risk when a more sutiable suggestion is what you yourself mentioned - metal-type quarterstaffs in general loot.

  4. #24
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    Quote Originally Posted by Jay203 View Post
    having more options is never a bad thing
    perhaps some people rather take their chances with random gen in hopes to get something they can use rather than the junky named items?
    just saying
    I'd like the option to run challenges for XP but that was nerfed far more than the 33% that your quest chain completions were nerfed.

    I guess it comes down to "This is the worst kind of discrimination. The kind against me!"

  5. #25
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    Quote Originally Posted by dterror View Post
    So you disagree with the OP's desire to custom tailor his OWN gaming experience to the way HE wishes it to be, and in a manner that IN NO WAY interferes or modifies YOUR gaming experience?

    Whether there should be more places to obtain metallic q-staves or not is irrelevant.

    Having a toggle added that would deactivate 3rd completion runs will in no way make any toon 'OP' nor will it in any way interfere with anyone else's gaming experience should the OP or anyone else toggle their 3rd lists off.

    This is a great suggestion, and I really hope Turbine notices it.
    As the OP suggested before and after my post, it's the lack of metal-based quarterstaves in the game that's his real problem with the 3rd reward system mechanic. I agree that the metal-based quarterstaves should be dropping everywhere and not as an end reward in a few chains...and so far none of the new Epic chain quests.

    As for changing the 3rd reward system mechanic not affecting me or anyone else, others have pointed out that there is a chance of it affecting everyone with bugs. So the safer route would be to make metal-based quarterstaves having a chance to drop anywhere at anytime, since after digging a bit further in the OPs problem with the mechanic, that's the main issue.

  6. #26
    Community Member Jay203's Avatar
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    Quote Originally Posted by Smitey View Post
    No disagreement on the premise - just that you're asking for the raid-style completion reward mechanism to be switched off which is fraught with hazard and potential for grievances should error occur by any parties.

    I'm assuming you want it switched off just for some quests but not all? and raids themselves to remain not toggable? and for it to be per alt?

    All in all too much time and effort and risk when a more sutiable suggestion is what you yourself mentioned - metal-type quarterstaffs in general loot.
    the 3rd completion reward mechanic operates different from the 20th completion raid reward list, there "shouldn't" be any side effects
    but given the past history, i won't hold my breath xD

    Quote Originally Posted by csivils View Post
    I'd like the option to run challenges for XP but that was nerfed far more than the 33% that your quest chain completions were nerfed.

    I guess it comes down to "This is the worst kind of discrimination. The kind against me!"
    you still have the option to, just because the easy button of massive amount of exp/min was nerfed doesn't mean you can't run it for exp
    but that's off topic

    Quote Originally Posted by oradafu View Post
    As the OP suggested before and after my post, it's the lack of metal-based quarterstaves in the game that's his real problem with the 3rd reward system mechanic. I agree that the metal-based quarterstaves should be dropping everywhere and not as an end reward in a few chains...and so far none of the new Epic chain quests.

    As for changing the 3rd reward system mechanic not affecting me or anyone else, others have pointed out that there is a chance of it affecting everyone with bugs. So the safer route would be to make metal-based quarterstaves having a chance to drop anywhere at anytime, since after digging a bit further in the OPs problem with the mechanic, that's the main issue.
    the metal-based q-staff was the reason i was running those chains over and over
    but that's just MY personal reason. who knows what other reasons people may have

    granted i know you guys are being all scaredy cat with changes given turbine's history of change one thing and mess up 10 oithers
    but assuming no bad side effects, having the option to turn it off is a good thing
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  7. #27
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    Quote Originally Posted by Jay203 View Post
    the 3rd completion reward mechanic operates different from the 20th completion raid reward list, there "shouldn't" be any side effects
    but given the past history, i won't hold my breath xD
    The lists populate slightly different but the mechanism is the same - /quest completions displays raids alongside chains that provide the 3rd completion.

    I therefore don't think it's a leap to believe the same code was reused for the trigger, which is what you are proposing is toggable.

    Skipping over the big questionmark that remains for raids, you haven't addressed if you wish this to be per chain - I can see many upset players forgetting it is off/accidentally setting it off when running content they do want the named items to populate, especially new chains.

    Errors will occur player-side and issues may occur server-side so it's a feature I don't think should be introduced for a very small % that wish this for a justification that has far better alternatives.

  8. #28
    Ninja Spy phillymiket's Avatar
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    Quote Originally Posted by Smitey View Post
    This would be a better suggestion.

    Threaded/studded handwraps eventually made there way onto the loot table so perhaps metal quarterstaffs should too.

    I think asking for a game mechanic of this nature to be 'toggable' is the wrong direction.
    It's not just the quarterstaff.

    I look for BTA metel type weapons so I can pass good boss beaters around.

    I hate the named list for most quest chains until higher levels.

    I'm not sure why the concept of opting out of named loot in favor of random would rustle jimmies.

    And LOL if Turbine implemented this and all of us people in support of the change constantly forgot to turn the named list back on for 20th raid completions and got vender trash instead of TOD rings and cleansing stones.
    .
    BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.

  9. #29
    Community Member Chai's Avatar
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    Quote Originally Posted by phillymiket View Post
    It's not just the quarterstaff.

    I look for BTA metel type weapons so I can pass good boss beaters around.

    I hate the named list for most quest chains until higher levels.

    I'm not sure why the concept of opting out of named loot in favor of random would rustle jimmies.
    The suggeestion doesnt bother me, its just not that big of an issue compared to the plethora of other discussions happening right now.

    Quote Originally Posted by phillymiket View Post
    And LOL if Turbine implemented this and all of us people in support of the change constantly forgot to turn the named list back on for 20th raid completions and got vender trash instead of TOD rings and cleansing stones.
    .
    I was thinking along the lines of having farmed 10+ dreaming darks and wondering why an ioun stone hasnt dropped yet.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  10. #30
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    Quote Originally Posted by Jay203 View Post
    you still have the option to, just because the easy button of massive amount of exp/min was nerfed doesn't mean you can't run it for exp
    Using the same logic would lead me to vote no on the easy button to metal quarter staves.

    Yes, yes... I know that metal quarter staves are way to rare, but numbers don't seem to have anything to do with nerf arguments. It was shown repeatedly with numbers that House C challenges were not "massive amounts of exp/min". So since you can still run your quest chain for metal quarterstaves 2/3rds the time... there is "obviously" no need to change.

    Now imagine how delighted you would be if next patch they came along and offered the special quest rewards for two out of every three quest chain completions!

  11. #31
    Community Member adam1oftheround's Avatar
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    Default Agreed

    /Signed

    I would also like to be able to toggle off the third end reward list for certain chains.

    Quote Originally Posted by dterror View Post
    So you disagree with the OP's desire to custom tailor his OWN gaming experience to the way HE wishes it to be, and in a manner that IN NO WAY interferes or modifies YOUR gaming experience?

    Whether there should be more places to obtain metallic q-staves or not is irrelevant.

    Having a toggle added that would deactivate 3rd completion runs will in no way make any toon 'OP' nor will it in any way interfere with anyone else's gaming experience should the OP or anyone else toggle their 3rd lists off.

    This is a great suggestion, and I really hope Turbine notices it.

  12. #32
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    Quote Originally Posted by MartinusWyllt View Post
    Or it could be a fear that if they did do it it would break something that would modify EVERYONE'S gaming experience.
    That's inevitable. Can't use that as a factor in the decision making.

  13. #33
    Community Member MartinusWyllt's Avatar
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    Quote Originally Posted by phillymiket View Post
    I
    I look for BTA metel type weapons so I can pass good boss beaters around.
    .
    Isn't the BtA not going to BtC when crafted on technically a bug and not WAI? (Would love it if perma-BtA is the WAI status.)

  14. #34
    Community Member Jay203's Avatar
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    Quote Originally Posted by MartinusWyllt View Post
    Isn't the BtA not going to BtC when crafted on technically a bug and not WAI? (Would love it if perma-BtA is the WAI status.)
    if they're not WAI, then they should
    BTC mechanic should really be restricted to Raid loot only
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

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