let's face it, a lot of the named items suck
that or we already got enough of them
let us turn the 3rd completion reward list off when we want to so we can at least still have that random gen loot that might be useful =\
let's face it, a lot of the named items suck
that or we already got enough of them
let us turn the 3rd completion reward list off when we want to so we can at least still have that random gen loot that might be useful =\
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
1) Take item
2) Sell item
3) Profit
4) ???
What's the issue?
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
Apparently Threnal likes to throw out metal staves, but it's a long chain to run for a chance at one item.
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
It's true that metal-based quarterstaves drop as a rare end reward for Deleras, Threnal and Sorrowdusk. And once you get to Epics, there is no 2[xdx] metal-based quarterstaves, unless one counts Epic Nat Gann.
With that said, I disagree with the OP about toggling the 3rd completion list. But I completely agree about fixing the inability to get metal-based quarterstaves in the game. During MOTU closed Beta, I brought up this problem when the Devs said they were working on the similar problem with handwraps. I've brought it up several times before then, but I've been bringing it up more often since. The Devs haven't responded once to the limitations of the metal-based quarterstaff, which has been the complete opposite when it was the handwrap problem. As other players have posted in the forums, randomly generated handwraps can now contain two metal-based properties, while quarterstaves are still limited to a handful of end rewards and no epic random generated ones.
So you disagree with the OP's desire to custom tailor his OWN gaming experience to the way HE wishes it to be, and in a manner that IN NO WAY interferes or modifies YOUR gaming experience?
Whether there should be more places to obtain metallic q-staves or not is irrelevant.
Having a toggle added that would deactivate 3rd completion runs will in no way make any toon 'OP' nor will it in any way interfere with anyone else's gaming experience should the OP or anyone else toggle their 3rd lists off.
This is a great suggestion, and I really hope Turbine notices it.
To naysay a suggestion just because of a fear of a bug is about the worst reason to naysay it. That would be like saying 'never buy another car because the gas pedal might stick while you're driving down the road'.
Bugs happen, they tick players off, and eventually they get fixed (mostly).
As the OP suggested before and after my post, it's the lack of metal-based quarterstaves in the game that's his real problem with the 3rd reward system mechanic. I agree that the metal-based quarterstaves should be dropping everywhere and not as an end reward in a few chains...and so far none of the new Epic chain quests.
As for changing the 3rd reward system mechanic not affecting me or anyone else, others have pointed out that there is a chance of it affecting everyone with bugs. So the safer route would be to make metal-based quarterstaves having a chance to drop anywhere at anytime, since after digging a bit further in the OPs problem with the mechanic, that's the main issue.
the 3rd completion reward mechanic operates different from the 20th completion raid reward list, there "shouldn't" be any side effects
but given the past history, i won't hold my breath xD
you still have the option to, just because the easy button of massive amount of exp/min was nerfed doesn't mean you can't run it for exp
but that's off topic
the metal-based q-staff was the reason i was running those chains over and over
but that's just MY personal reason. who knows what other reasons people may have
granted i know you guys are being all scaredy cat with changes given turbine's history of change one thing and mess up 10 oithers
but assuming no bad side effects, having the option to turn it off is a good thing![]()
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
I still don't know why you're disillusioned with the third rewards list. It still contains loot, it still has renown. If you're that upset by losing 10GP on loot every third rung then don't run any chains that have a third reward list and don't thank people for giving you suggestions on where to get the loot you're looking for.
i still don't know how is this so hard to grasp
1)the metallic q-staff are pretty much only found on CERTAIN chain end rewards at this point
2)the 3rd completion list is filled by named items that are pretty much worthless at this point of DDO's life
3)on every 3rd completion, you have NO CHANCE AT ALL to get the metallic q-staff
besides, just putting the toggle option in the gameplay section of options right below "End rewards based on class" is not that big of a deal... =_=;;;
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
Metal quarterstaffs drop from the Catacombs end reward list also. That is probably the fastest chain to farm for those that do drop them.
While I agree that the third completion list isn't very valuable for the lower level chains, I do find it funny that there was so much complaint from the community about the randomness of named loot, and now there is a request to be able to disable the solution to that problem. I don't see any reason why this shouldn't be implemented, but if it is it will only be a matter of time before we see a thread about someone wanting this feature eliminated because they forgot to turn the third reward list back on and were disappointed when they didn't get their named loot. It's inevitable.
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I would like to point out that not everyone has grinded their toons to the max and some players may actually find usefulness out of the 3rd completion rewards. You may find them crummy and irritating but new players find them fun and exciting I'm sure.
There's no absolute need to add in such a thing as "Toggle 3rd completion rewards."
So if it is not a big deal why are you pushing for it?
Run it again and get your 4th reward.![]()
Don't go around saying the world owes you a living. The world owes you nothing. It was here first. - Mark Twain
Why advocate fixing something that it not broken, where there is so much that still is broken.
Making a 3rd reward toggle would be used by, what maybe .05% of the population... if they even knew it existed.
I understand you are completely inconvienenced by not being able to take a non-named item for those few chains that only have named items on third completions. For that I am sorry for your loss of plat and ingredients and that having to select something other than the most optimal is forced upon you by such an evil company.
My condolences and I will tell others to include you in their prayers.