[Note: The original message is preserved below. The tentative build is presented as follows using the format of DDOCharGen v 3.14.2.]
Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Shadow Spell Blade Level 20 True Neutral Elf Male (6 Fighter \ 2 Rogue \ 12 Wizard) Hit Points: 272 Spell Points: 804 BAB: 13\13\18\23 Fortitude: 12 Reflex: 11 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 27 Dexterity 10 14 Constitution 14 16 Intelligence 14 18 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 6 Bluff 3 4 Concentration 2 3 Diplomacy 2 3 Disable Device 6 27 Haggle -1 0 Heal -1 0 Hide 0 2 Intimidate 3 25 Jump 8 12 Listen -1 2 Move Silently 0 2 Open Lock 4 6 Perform n/a n/a Repair 2 4 Search 6 29 Spot 3 6 Swim 4 8 Tumble 1 3 Use Magic Device 3 4 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 3 (Fighter) Feat: (Fighter Bonus) Shield Mastery Feat: (Selected) Two Handed Fighting Level 4 (Fighter) Level 5 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 6 (Fighter) Feat: (Selected) Power Attack Level 7 (Fighter) Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword Level 8 (Wizard) Feat: (Wizard Bonus) Quicken Spell Level 9 (Wizard) Feat: (Selected) Improved Two Handed Fighting Level 10 (Wizard) Level 11 (Wizard) Level 12 (Wizard) Feat: (Selected) Improved Critical: Slashing Weapons Feat: (Wizard Bonus) Spell Focus: Necromancy Level 13 (Wizard) Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Level 16 (Wizard) Level 17 (Wizard) Feat: (Wizard Bonus) Mental Toughness Level 18 (Wizard) Feat: (Selected) Greater Two Handed Fighting Level 19 (Wizard) Level 20 (Rogue) Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Elven Arcane Fluidity IV Enhancement: Elven Arcanum I Enhancement: Elven Dexterity I Enhancement: Fighter Stalwart Defender I Enhancement: Wizard Improved Quickening I Enhancement: Wizard Improved Quickening II Enhancement: Wizard Improved Quickening III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Glacial Spellcasting I Enhancement: Glacial Spellcasting II Enhancement: Glacial Spellcasting III Enhancement: Glacial Spellcasting IV Enhancement: Deadly Ice I Enhancement: Deadly Ice II Enhancement: Deadly Ice III Enhancement: Deadly Ice IV Enhancement: Frost Manipulation I Enhancement: Frost Manipulation II Enhancement: Frost Manipulation III Enhancement: Frost Manipulation IV Enhancement: Frost Manipulation V Enhancement: Frost Manipulation VI Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Rogue Dexterity I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Wraith
[And following is an alternate build, which incorporates Maximize Spell and Extend Spell in exchange for Weapon Focus (Slashing) and Weapon Specialization (Slashing). The build takes a slightly different approach to leveling while still focusing on being a melee character for the most part. Instead of focusing on Fighter levels first, we take Rog1/Wiz6 before taking Ftr6. Then we finish up with Wiz12 and cap it off with Rog2. I noticed this build has the side benefit of maximum Intimidate since we are taking Fighter levels after our +2 stat tome at level 7, which is a definite plus. Combined with what will definitely be better and more efficient self-healing, this build has the potential to be superior endgame material. Enhancements remain the same.]
Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page Shadow Spell Blade II Level 20 True Neutral Elf Male (6 Fighter \ 2 Rogue \ 12 Wizard) Hit Points: 272 Spell Points: 804 BAB: 13\13\18\23 Fortitude: 12 Reflex: 11 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 18 27 Dexterity 10 14 Constitution 14 16 Intelligence 14 18 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 6 Bluff 3 4 Concentration 2 3 Diplomacy 2 3 Disable Device 6 27 Haggle -1 0 Heal -1 0 Hide 0 2 Intimidate 3 27 Jump 8 12 Listen -1 2 Move Silently 0 2 Open Lock 4 7 Perform n/a n/a Repair 2 4 Search 6 29 Spot 3 6 Swim 4 8 Tumble 1 3 Use Magic Device 3 4 Level 1 (Rogue) Feat: (Selected) Toughness Level 2 (Wizard) Feat: (Wizard Bonus) Extend Spell Level 3 (Wizard) Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword Level 4 (Wizard) Level 5 (Wizard) Level 6 (Wizard) Feat: (Wizard Bonus) Spell Focus: Necromancy Feat: (Selected) Two Handed Fighting Level 7 (Wizard) Level 8 (Fighter) Feat: (Fighter Bonus) Shield Mastery Level 9 (Fighter) Feat: (Selected) Mental Toughness Feat: (Fighter Bonus) Power Attack Level 10 (Fighter) Level 11 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 12 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Fighter) Feat: (Fighter Bonus) Improved Shield Mastery Level 14 (Wizard) Level 15 (Wizard) Feat: (Selected) Maximize Spell Level 16 (Wizard) Level 17 (Wizard) Feat: (Wizard Bonus) Quicken Spell Level 18 (Wizard) Feat: (Selected) Greater Spell Focus: Necromancy Level 19 (Wizard) Level 20 (Rogue) Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Rogue Skill Boost I Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Elven Arcane Fluidity IV Enhancement: Elven Arcanum I Enhancement: Elven Dexterity I Enhancement: Fighter Stalwart Defender I Enhancement: Wizard Improved Quickening I Enhancement: Wizard Improved Quickening II Enhancement: Wizard Improved Quickening III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Glacial Spellcasting I Enhancement: Glacial Spellcasting II Enhancement: Glacial Spellcasting III Enhancement: Glacial Spellcasting IV Enhancement: Deadly Ice I Enhancement: Deadly Ice II Enhancement: Deadly Ice III Enhancement: Deadly Ice IV Enhancement: Frost Manipulation I Enhancement: Frost Manipulation II Enhancement: Frost Manipulation III Enhancement: Frost Manipulation IV Enhancement: Frost Manipulation V Enhancement: Frost Manipulation VI Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Rogue Dexterity I Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Wraith
[The following is the original first post:]
This is a flavor build I have been thinking over for a long time now. The general concept is this: an elf ftr6/rog2/wiz12 who is self-sufficient, does decent dps, and can solo most content fairly easily.
Why elf? Flavor mostly. The idea of the elf fighter/thief/magic-user from AD&D had always been one that appealed to me. In the old days the elf was the only race as I recall which could multiclass all three. But there are some mechanical benefits. Elven Arcanum allows for a few extra SP. Arcane Fluidity lets you use a shield and light armor with no SF %. With a twilight breastplate and heavy shield you could have 0% SF with Arcane Fluidity IV. Or you could save yourself 4 APs and just pick up AF III for 0% SF with chain mail and a light shield, also allowing you to retain evasion.
Why ftr6/rog2/wiz12? The idea here is to pick up some damage mitigation from the Stalwart Defender PrE, trapfinding and evasion from the rogue, and self-healing and damage mitigatigation from the Palemaster PrE and wraith form. In addition the character can pick up excellent buffing spells from the wizard class, being able to cast haste, rage, blur, and displacement. You can also pick up some decent crowd control if you like with web and solid fog. Web isn't going to have the save DC to cut the mustard on elite or epic elite, but it will work help on soloing. Obviously this build gives up too many caster levels to be effective against monsters with SR so the only offensive spells we focus on will be those that do not have to bypass SR.
Bearing in mind that this is a flavor build not intended to min-max, what would you do to make this an effective build for both solo play and occasional grouping? Here are some of my basics:
Str 18 (all boosts into Str)
Dex 10
Con 14
Int 14
Wis 8
Cha 8
Skills: Disable Device, Intimidate, Search (leftover points go into Concentration)
Feats: 1-Toughness, 3-Nimble Fingers, 6-Trapmaking, 9-Power Critical, 12-Power Attack, 15-Improved Critical (Slashing), 18-Improved Shield Mastery, 21-Overwhelming Critical, 24-Bulwark of Defense
Ftr1-Weapon Focus (Slashing), Ftr2-Shield Mastery, Ftr4-Weapon Specialization, Ftr6-Bastard Sword (I feel glancing blows will be a better long-term choice than scimitar or rapier)
Wiz1-Extend Spell (maybe swap this for Quicken Spell later), Wiz5-Empower Spell, Wiz10-Maximize Spell
If you don't like making traps (I do), you could drop Nimble Fingers and Trapmaking for more DPS by taking Power Attack earlier and then taking Cleave and Great Cleave.
An alternative build would be to focus more on tanking and less on casting by going Ftr12/Rog2/Wiz6. In this case you trade good self-healing through Palemaster for better tanking and Stalwart Defender II. In this case you could go several ways with the fighter feats. Dodge, Mobility, and Spring Attack could get you +7% to dodge. Combat Expertise, Improved Trip, and Hamstring/Stunning Blow for better crowd control, or Cleave, Great Cleave, and Greater Weapon Specialization for better DPS. Meanwhile Wizard levels are almost purely for buffing with Extend Spell and Quicken Spell as the Wizard feats.
So any thoughts or suggestions on this unorthodox idea?