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  1. #1
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    Default Shadowdancer's abilities not fixed yet with U15

    I can't test right now but there is nothing in the note about them.

    - Executioner strike is still bugged.
    - Shroudring strike still doesn't give charges when marking a target (I guess, there is no fix in the notes).
    - Consume still not showing its DC.
    - Shrouding strike allows you to store 2 charges (but you can actually store more on live) but you need 20 to use DI..how?


    Dark Imbuement is STILL only 2d6. A lame bonus for an epic moment. Seriously, upgrade this. Or just change the name from Shadowdancer to "Whoops, nothing to see here"


    Seriously hope it gets some Dev attention.


    So Patch 2:

    - Shadowdancer's Improved Invisibility no longer starts with a backwards tumble, and activates while attacking.
    - Shadowdancer's Pierce the Gloom's text has been updated to make it clear that you don't get 100% bonus to your existing attack bonus, but rather that you automatically hit unless the attack roll is a one.

    Both nice, nothing to say about them.

    2nd part of patch 2:

    Nothing about Shadowdancer, the most broken destiny out there.

    Can we have a word from a dev? Are they going to address these issues? There are three but they are killing a destiny:

    - Consume's DC is broken and not showing up. Show us the calculation please.
    - Executioner's strike death effect still not applying.
    - Dark Imbuement is still only 2d6 for an epic moment hard to achieve.

    They are all from the T5-T6 abilities, should be the most fun and the most powerful but yet, they are broken.

    I wanna use this destiny on my rog but please, fix it.

    Will this destiny be ever fixed? I'm starting to doubt that.
    Last edited by Tid12; 10-03-2012 at 08:21 AM.

  2. #2
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    Can anyone test if Executioner strike works on Lama? My char is pre-U14 and there was no character wipe so I can't copy my Shadowdancer there.

  3. #3
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    Is that thing that gives light protect for 5 minutes still only giving 24 instead of 120?

  4. #4
    Developer Vargouille's Avatar
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    Quote Originally Posted by Tid12 View Post
    - Shrouding strike allows you to store 2 charges (but you can actually store more on live) but you need 20 to use DI..how?
    The text for Dark Imbuement should now be saying something like: "Each time you kill an enemy affected by your Dark Shrouding mark, you gain 1 Dark Imbuement charge" to make it clear that this isn't the same Shadow Charge you normally get from Shrouding Strike. We'll add more text to make it more clear.

  5. #5
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    It gave 120 last time I used on live.

    The others abilities are still completely broken thou.

  6. #6
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    Quote Originally Posted by Vargouille View Post
    The text for Dark Imbuement should now be saying something like: "Each time you kill an enemy affected by your Dark Shrouding mark, you gain 1 Dark Imbuement charge" to make it clear that this isn't the same Shadow Charge you normally get from Shrouding Strike. We'll add more text to make it more clear.
    Thanks, Vargouille.

    Any news about Executioner strike? And the underpowered Dark Imbuement? Will this get a revamp to match the other Epic Moments?

  7. #7
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    Odd, I am only seeing 24 on live, Ill have to refresh the destiny i guess.

  8. #8
    Community Member tikwid's Avatar
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    Angry

    shadow lances still don't blind
    I'm still new at this "helping" stuff.

    Amanita

  9. #9
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    Quote Originally Posted by tikwid View Post
    shadow lances still don't blind
    This destiny is more broken than everything else. Maj said that:

    Shadowdancer
    • Update 15 The end of Shadow Dancers description incorrectly states “even summon a volatile shadow ally from beyond the Material Plane" which was an effect removed in Beta. (HERE)
    • Update 15 Consume does not work at all. No save no damage and no no instant kill effect. You do get a nice 8 second implosion buff icon though. (HERE)
    • Update 15 Executioner's Strike chance to kill or do 75 damage does not work. The extra crit range and multi and +1[W] do work however. (HERE)
    • Update 15 Tier 3 Shrouding Strike says should stack to 7 charges but is only stacking to 9 charges. (HERE)
    • Update 15 Shadow Training V allows for unlimited uses of Dimension Door rather than the stated 5 per rest. Standard cool downs still apply. (HERE)
    • Update 15 Shadow Form is currently not applying any Strength Damage on critical hits. (HERE)
    • Update 15 Shrouding Strike currently marks the targets correctly, but no shadow charges will be gained after the targets death. As a result, a lot of other abilities on the Shadow Dancer tree are effectively useless, as they need shadow charges in order to do anything. It is possible that this issue only occurs when not in some 'Shadow Form', or depending on the order you took the ability. Can someone please give me a straight explanation? (HERE)
    • Update 15 Improved Invisibility will cause the player to tumble backwards if used while attacking and no buff will be grated, however if used while no actions are made it will be correctly applied. (HERE)
    • Update 15 Shadow training IV's Shadow Walk abilities is not functioning correctly, and automatically removing itself from a player after the spell is cast. (HERE)
    • Update 15 Pierce the Gloom currently does not seem to be granting the extra Attack Bonus. (HERE)
      No Repro Rank 3 Shadow Lance produces a single lance instead of the stated three. (HERE)
      No Repro Untouchable currently fails to increase Dodge with Shadow Charges. (HERE)


    But not even half of these things are in. Or at least not in the release notes.
    Last edited by Tid12; 08-12-2012 at 04:31 AM.

  10. #10

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    Quote Originally Posted by Vargouille View Post
    The text for Dark Imbuement should now be saying something like: "Each time you kill an enemy affected by your Dark Shrouding mark, you gain 1 Dark Imbuement charge" to make it clear that this isn't the same Shadow Charge you normally get from Shrouding Strike. We'll add more text to make it more clear.
    Just for clarification....

    "Each time you kill an enemy.....

    That reads that YOU/Your character must get the killing blow in. Is that the mechanic much like feather's 'my kill buff' on the black dragon scale armor?

    Or is it

    "Each time an enemy affected by your Dark Shrouding mark is killed....

    Meaning anyone can kill it and you get the "buff"?

  11. #11
    Community Member tikwid's Avatar
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    Quote Originally Posted by Missing_Minds View Post
    "Each time an enemy affected by your Dark Shrouding mark is killed....

    Meaning anyone can kill it and you get the "buff"?
    On live this is how it works
    I'm still new at this "helping" stuff.

    Amanita

  12. #12
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    Okay, shadowdancer and Update 15 Part 1:

    "The Shadowdancer's Executioner's strike now functions properly with any number of Shadow Charges, including more than seven."

    Does this mean that its KILLING ability is working? Because the +[w] damage has always worked.

    • Still no DC shown of Consume so still broken until they show us its DC.
    • Dark Imbuement still 2d6, meh


    Will have to check if Executioner's Strike REALLY works anyway. One issue per patch is fixing this destiny finally or at least they write so.

  13. #13
    Community Member Marewood's Avatar
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    Quote Originally Posted by Vargouille View Post
    The text for Dark Imbuement should now be saying something like: "Each time you kill an enemy affected by your Dark Shrouding mark, you gain 1 Dark Imbuement charge" to make it clear that this isn't the same Shadow Charge you normally get from Shrouding Strike. We'll add more text to make it more clear.
    Just to put this straight: This ED is utterly broken. It takes much much more to fix it than to just add "more text".

    As another DEF posted in a TWF related thread: This is the prime ED for TWFs. When i looked at its specs i thought - "wow this is it" looks really cool, prolly gonna splash in more rogue to max it out.

    Now that I am close to Tier 6 of this ED i am completely dissapointed. Just to cut this short:
    1/3 is well done and working fine (additions to reflex save, fort bypass, e.g., improved invisibility)
    1/3 feels like it was designed sloppy and hasty (2D6 for an epic moment that is almost unreachable? really? Just one of many examples).
    1/3 is simply broken (DCs, charges not showing, effects not applying, etc. etc., see above).


    I guess its time to spend the major effort on fixing the content, the players already payed for, instead of pushing out further content for sale.

  14. #14
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    Quote Originally Posted by Marewood View Post
    Just to put this straight: This ED is utterly broken. It takes much much more to fix it than to just add "more text".

    As another DEF posted in a TWF related thread: This is the prime ED for TWFs. When i looked at its specs i thought - "wow this is it" looks really cool, prolly gonna splash in more rogue to max it out.

    Now that I am close to Tier 6 of this ED i am completely dissapointed. Just to cut this short:
    1/3 is well done and working fine (additions to reflex save, fort bypass, e.g., improved invisibility)
    1/3 feels like it was designed sloppy and hasty (2D6 for an epic moment that is almost unreachable? really? Just one of many examples).
    1/3 is simply broken (DCs, charges not showing, effects not applying, etc. etc., see above).


    I guess its time to spend the major effort on fixing the content, the players already payed for, instead of pushing out further content for sale.
    We have been asking for a revamp of this destiny since day 1. Noone ever answered us.

    Executioner's Strike is still broken, no death effect applied.
    Consume's DC broken.
    Dark Imbuement 2d6, lol.

    When Eladrin stated that this should be the destiny for the TWF, I actually laughed. Having to choose an EPIC DESTINY just for 6d6 damage from INNATES, without any other cool ability (or better, NOT working cool ability) is just sad.

  15. #15
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    So Patch 2:

    - Shadowdancer's Improved Invisibility no longer starts with a backwards tumble, and activates while attacking.
    - Shadowdancer's Pierce the Gloom's text has been updated to make it clear that you don't get 100% bonus to your existing attack bonus, but rather that you automatically hit unless the attack roll is a one.

    Both nice, nothing to say about them.


    Nothing about:

    - Consume's DC not showing up and broken.
    - Executioner's Strike death effect still not working.
    - Dark Imbuement giving only a 2d6 damage for an epic moment.

    Will this destiny be ever fixed? I'm starting to doubt that.

  16. #16
    Community Member thunir's Avatar
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    Quote Originally Posted by Vargouille View Post
    The text for Dark Imbuement should now be saying something like: "Each time you kill an enemy affected by your Dark Shrouding mark, you gain 1 Dark Imbuement charge" to make it clear that this isn't the same Shadow Charge you normally get from Shrouding Strike. We'll add more text to make it more clear.
    Who cares, its still next to impossible to gather 20 charges for anyone other than an Assassin. And for what, the worst epic moment in the ED line. Please fix this. If its gonna suck, at least put it on a timer like Turn of the Tide and give it an additional 3d6 SA.

    Or better yet, why not Guaranteed SA damage for the 30 second duration. Why was this not evenconsidered? It seems like an obvious enhancement to me.
    Last edited by thunir; 09-26-2012 at 10:31 AM.

  17. #17
    The Hatchery
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    As much as I love this destiny, the broken stuff is pretty annoying.

    It is powerful without Consume, Executioner's strike, and Meld with Darkness. Those are the three major abilities that are simply not working. Everything else seems to be fine, with some bugs (like Shadow Form's STR damage on crits. At least the incorporeality works). But I'd really like these to be fixed, as do others.

    The epic moment is just terrible. I notice no one has mentioned that you can attack with melee from a range, but the range is about the distance of a Cone of Coldness. What's even the use? Against a boss, you should be flanking and not taking damage anyway. I could see it be useful against Queen Lailat, but it's not even possible to get 20 charges in that raid. 2d6 damage and a parlor trick is simply a joke.

    I would up the damage to maybe 10d6 or something, add a Vampirism effect, and give a 100% reduction in threat generated.
    Last edited by Qezuzu; 09-26-2012 at 11:32 AM.

  18. #18
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    2nd part of patch 2:

    Nothing about Shadowdancer, the most broken destiny out there.

    Can we have a word from a dev? Are they going to address these issues? There are three but they are killing a destiny:

    - Consume's DC is broken and not showing up. Show us the calculation please.
    - Executioner's strike death effect still not applying.
    - Dark Imbuement is still only 2d6 for an epic moment hard to achieve.

    They are all from the T5-T6 abilities, should be the most fun and the most powerful but yet, they are broken.

    I wanna use this destiny on my rog but please, fix it.

  19. #19
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    Update 16:

    Meld into Darkness now properly gives 100% dodge. Should be fun to use.

    Now, fix the other things PLEASE. I want to be a shadowdancer again.

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