So I took your suggestion WoWo, and I made a 11/6/3 build. Let me know what you think. I tried to cover all the bases, and found that with this class split on a helf I had much more AP to play with than I had with my original elf build, although I'm still not sure what my tohit/Damage values will be using longswords with this build will be now since I loose out on all the elf enhancements for them. I'm hoping it won't be to noticeable since I took Artificer Damage Boost, as well as Human Versatility I. I am curious about how my Manyshot DPS will change now VS. my original build with Fighter Haste Boost I.
I am happy that with either of these builds, and my end game gear, I'll have 44 wis before destinies for full benefit of 10K stars, almost 700 HP, and just about 900 SP. Which isn't half bad in my opinion.
Anyways, here's what I came up with.
Code:
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Araphina Skycrow
Level 20 Lawful Good Half-Elf Female
(6 Monk \ 11 Ranger \ 3 Artificer)
Hit Points: 234
Spell Points: 517
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 16
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 14 17
Constitution 14 17
Intelligence 10 13
Wisdom 16 27
Charisma 8 11
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Intelligence used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 34.5
Bluff -1 0
Concentration 6 26
Diplomacy -1 2
Disable Device n/a n/a
Haggle -1 0
Heal 3 8
Hide 2 5
Intimidate -1 0
Jump 3 7
Listen 3 8
Move Silently 2 5
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 3 8
Swim 3 5
Tumble 4 13
Use Magic Device 3 24
Level 1 (Artificer)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Level 3 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 5 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 6 (Monk)
Feat: (Selected) Weapon Focus: Slashing Weapons
Level 7 (Monk)
Level 8 (Monk)
Feat: (Monk Bonus) Whirling Steel Strike
Level 9 (Ranger)
Feat: (Selected) Dodge
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Ranger)
Level 14 (Artificer)
Level 15 (Artificer)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 16 (Ranger)
Level 17 (Ranger)
Level 18 (Ranger)
Feat: (Selected) Precision
Level 19 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Level 20 (Ranger)
Enhancement: Artificer Damage Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Improved Cleric Dilettante I
Enhancement: Improved Cleric Dilettante II
Enhancement: Improved Cleric Dilettante III
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Static Charge
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Improved Use Magic Device I
Enhancement: Ranger Devotion I
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Enhancement: Ranger Devotion IV
Enhancement: Artificer Energy of Creation I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Artificer Wand and Scroll Mastery I
**Note: With this build I dropped my DEX quite a bit and gave up on Combat Archery at level 21. I'm just not sure it's really worth it on anything other than a 36 point build... But if someone could show me the numbers and prove me wrong I would be more than happy to rearrange a few things to fit it in.