With the feedback provided in my Elf Arti (28-point) build thread and a lot of pondering, I updated both builds. This build is very similar (identical enhancements, feats, and nearly identical spells), only with better stats and more skill points.
I replaced the bit of Diplomacy from before with Bluff. With a total Bluff of 13 (maxed out) at 20, combined with a good +Bluff item, I hope it will be useful. I even had a bit left over to put some in Jump.
As with my Elf build, I replaced Empower with Precision (at level 9) and have to rely on Maximize and items (such as Lucid Dreams) to supercharge BB and TD. And, again, the Quicken Spell at lvl 20 is a placeholder as it must be a Bonus Feat. But in this case I'll swap it for Insightful Reflexes at the earliest opportunity. (I had hoped to get Insightful Reflexes earlier, but I don't see how... I don't want to replace any of the other feats.)
Oh, and here's the old build, in case anyone is interested:
Code:
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page
Level 20 True Neutral Drow Female
(20 Artificer)
Hit Points: 252
Spell Points: 1157
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 14
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 17 20
Constitution 14 16
Intelligence 18 27
Wisdom 8 8
Charisma 10 12
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 16
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4 16
Bluff 0 2
Concentration 6 27
Diplomacy 0 10
Disable Device 8 32
Haggle 2 25
Heal -1 0
Hide 3 6
Intimidate 0 2
Jump 0 8
Listen -1 2
Move Silently 3 6
Open Lock 7 29
Perform n/a n/a
Repair 4 9
Search 8 34
Spot 3 25
Swim -1 0
Tumble 4 7
Use Magic Device 4 28
Level 1 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Haggle (+2)
Skill: Jump (+1)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Augment Summoning
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Ablative Armor
Spell (1): Enchant Weapons
Spell (1): Repair Light Damage
Spell (1): Curative Admixture: Cure Light Wounds
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Crossbow Damage I
Level 2 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (1): Resistance
Enhancement: Artificer Energy Resistance Boost I
Enhancement: Repair Manipulation I
Enhancement: Artificer Intelligence I
Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Spell (2): Elemental Weapons
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Enhancement: Artificer Wand and Scroll Mastery I
Level 4 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+3)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Point Blank Shot
Spell (2): Fire Trap
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Level 5 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (2): Curative Admixture: Cure Moderate Wounds
Level 6 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot
Spell (3): Flame Turret
Enhancement: Artificer Battle Engineer I
Enhancement: Racial Toughness II
Level 7 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (3): Curative Admixture: Cure Serious Wounds
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Intelligence II
Level 8 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Spell (3): Curative Admixture: Remove Disease
Enhancement: Improved Use Magic Device I
Enhancement: Improved Use Magic Device II
Enhancement: Artificer Wand and Scroll Mastery II
Level 9 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes
Spell (4): Armor of Speed
Enhancement: Force Manipulation I
Enhancement: Artificer Wand and Scroll Mastery III
Level 10 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Cold Iron Weapons
Enhancement: Artificer Crossbow Attack II
Level 11 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (4): Thundering Armor
Enhancement: Uncaring Master
Enhancement: Improved Use Magic Device III
Enhancement: Force Manipulation II
Level 12 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Precise Shot
Spell (5): Planar Weapons
Enhancement: Artificer Wand and Scroll Mastery IV
Level 13 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Silver Weapons
Enhancement: Force Manipulation III
Enhancement: Force Manipulation IV
Enhancement: Force Manipulation V
Enhancement: Force Manipulation VI
Level 14 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (5): Curative Admixture: Remove Curse
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Kinetics I
Enhancement: Force Manipulation VII
Level 15 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Focus: Evocation
Spell (6): Blade Barrier
Enhancement: Artificer Improved Rune Arm Use II
Enhancement: Artificer Rune Arm Overcharge I
Level 16 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Precise Shot
Spell (6): Tactical Detonation
Enhancement: Artificer Improved Rune Arm Use III
Enhancement: Kinetic Spellcasting II
Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Deadly Weapons
Enhancement: Artificer Improved Rune Arm Use IV
Level 18 (Artificer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (5): Radiant Forcefield
Enhancement: Artificer Rune Arm Overcharge II
Level 19 (Artificer)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Spell (6): Deconstruct
Enhancement: Kinetic Spellcasting III
Enhancement: Kinetic Spellcasting IV
Enhancement: Deadly Kinetics II
Enhancement: Deadly Kinetics III
Level 20 (Artificer)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Jump (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Quicken Spell
Spell (6): Mass Repair Critical Damage
Enhancement: Arcane Empowerment
Enhancement: Kinetic Spellcasting V
Enhancement: Deadly Kinetics IV