Originally Posted by
Carkolda
Here's my suggested layout with a couple assumptions first.
- First, I would have the dev team go back and review (or start tracking) average completions given the number of players in a party per quest. Yes, this is a BIG task and requires a lot of data points. But once you establish these data points, the law of large numbers applies and you will see the average completion time given any quest, given whatever number of players there are in the quest.
Given that data, here's how I would place an example (and I stress just an example) benchmark:
- Base XP per heroic quests/challenges is 500 xp per minute, and 1,000 for epics. Hard-baseline. So if you are running Durk's got a Secret, and the average completion time is 10 minutes, the base XP given is 5,000 xp. If you're running Epic Partycrashers and the average completion time is 25 minutes, you just got yourself 25,000 xp base.
- For every additional player, you add 75 xp per minute to the baseline. The argument would be "well, that's too much xp." But you're also missing out the fact that larger parties complete quests faster, thus the average completion time would drop to maybe 7 minutes? So a group of 6 players would net 500 (base) + 375 (extra players) = 875 per minute x 7 minutes = 6,125 xp base.
- Hard would give +10% xp, and Elite would give 20% (additively, like it's already done for all your other boosts).
- If you are running premium, paid content that you own or are VIP, you get an additional 25 xp per minute to the baseline. On a guest-pass, that'd be 15 xp per minute to the baseline. So if you were running Come Out and Slay with a group of 6 and assume the average completion time is 10 minutes for that group of 6, you'd be looking at 500 (base) + 375 (extra players) + 25 (for those VIP's or owners of the content) = 900 per minute x 10 minutes = 9,000 xp base. Those on GP would receive 8900 xp.
- This formula would apply to timed events like Challenges, as well. Stars would add maybe a 10% boost to the base XP per star, and if you get 6 stars you get an additional 15% (for total of 75%). So the math would be: 500 (base) + 25 (VIP/Owner) = 525 per minute x 5 minutes (For TIM) = 2,625 xp x 1.4 (40% boost for 4 stars) = 3,675. It's not as good as it was, and it's not as bad as it is. And if you want to add in a group of 5 other PC's, then it changes to 500 (base) + 375 (extra PC's) + 25 (VIP/Owner) = 900 per minute x 5 minutes = 4,500 xp x 1.4 (40% boost for 4 stars) = 6,300. This boost would encourage people to bring friends along.
- If you don't take any meaningful action towards the completion of the quest or challenge, you don't add to the "friend boost." This would prevent pikers from just zoning in and doing nothing. In addition, if you are idle for more than half the time that the quest takes to complete, everyone takes a 75 xp penalty per minute per player idle 1/2 the time.