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Thread: First Artificer

  1. #1
    Community Member HongKongKid's Avatar
    Join Date
    May 2010
    Posts
    93

    Post First Artificer

    This is my first planned War-forged artificer.
    What you think?
    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page

    Level 20 Chaotic Neutral Warforged Male
    (20 Artificer)
    Hit Points: 222
    Spell Points: 1204
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 9
    Will: 10

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (32 Point) (Level 1) (Level 20)
    Strength 8 8
    Dexterity 16 17
    Constitution 16 16
    Intelligence 18 22
    Wisdom 6 6
    Charisma 6 6

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 20)
    Balance 5 15.5
    Bluff -2 5
    Concentration 7 25
    Diplomacy 0 5
    Disable Device 8 30
    Haggle -2 -1
    Heal -2 -1
    Hide 3 4
    Intimidate -2 -1
    Jump -1 0
    Listen -2 -1
    Move Silently 3 4
    Open Lock 7 27
    Perform n/a n/a
    Repair 4 17
    Search 8 33
    Spot 2 22
    Swim -1 0
    Tumble n/a 4.5
    Use Magic Device 2 22

    Level 1 (Artificer)
    Feat: (Selected) Mental Toughness


    Level 2 (Artificer)


    Level 3 (Artificer)
    Feat: (Selected) Toughness


    Level 4 (Artificer)
    Feat: (Artificer Bonus) Augment Summoning


    Level 5 (Artificer)


    Level 6 (Artificer)
    Feat: (Selected) Extend Spell


    Level 7 (Artificer)


    Level 8 (Artificer)
    Feat: (Artificer Bonus) Maximize Spell


    Level 9 (Artificer)
    Feat: (Selected) Heighten Spell


    Level 10 (Artificer)


    Level 11 (Artificer)


    Level 12 (Artificer)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Artificer Bonus) Point Blank Shot


    Level 13 (Artificer)


    Level 14 (Artificer)


    Level 15 (Artificer)
    Feat: (Selected) Precision


    Level 16 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell


    Level 17 (Artificer)


    Level 18 (Artificer)
    Feat: (Selected) Empower Spell


    Level 19 (Artificer)


    Level 20 (Artificer)
    Feat: (Artificer Bonus) Skill Focus: Search

  2. #2
    Community Member
    Join Date
    Apr 2007
    Posts
    161

    Default

    Missing a lot of good feats in your build and taking ones that really won't help all that much.
    Here are my recommendations:
    1st - Point Blank Shot (damage)
    3rd - Precise Shot (damage stance and single target selection)
    6th - Toughness (22HP and toughness enhancements)
    9th - Open Slot - I have the Rogue PL feat here
    12th - Improved Critical: Ranged (19&20 turned into 17-20)
    15th - Improved Precise Shot (gives shoot through things and damaging everything in the way stance)
    18th - Quickdraw (allows you to use fullisade and damage boosts with less delay)
    A1 - Rapid Reload (free)
    A4 - Rapid Shot (increases DPS)
    A8 - Augmented Summoning (Not necessary, but helps your pet a bit)
    A12 - Quicken (reconstruct, BB, flame turret are all better with quicken)
    A16 - Empower (Spell Damage)
    A20 - Maximize (spell Damage)

    Attribute layout for a WF
    0 Str 8
    10 Dex 16 and a +3 tome
    6 Con 16
    16 Int 18 + all level ups + Some flavor of tome
    0 wis 6
    0 cha 6
    You can also also trade 1 lvl up into dex and use a +2 tome.

    You also get a feat at 21 and 24, but that's a little far off.

    Mental Toughness, Extend, Heighten and SF: are not necessary for the following reasons:
    Mental Toughness - nice to have but it's 110SP for a feat isn't really worth it
    Extend - Most artificer infusions are not affected by extend
    Heighten - Your max spell level is 6 and tact det and BB are both already lvl 6, not sure why.
    SF: - unless your taking UMD for some reason normally Skill Focus is a waste and especially at lvl 20.

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