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  1. #1
    Community Member
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    Jun 2010
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    Default Elements and enhancements and gear

    So I am reading all about the 7/6/6 verse 7/1/1. How take one 7/6/6 and two with 7/1/1. Is that right?

    With gear and superior lore you can get Ice and Lightning criticals up to 21% and 18% easily. So I am looking at the other DOTs for Acid and with fire I don't think there are any, so why not take the 9% to hit in enhancements to critical hit for Ice and Lightning? I know the tier1 is 4% and with gear that is easily 12%, but with 16 second DOTS it seems upping it to me even more is the way to go.

    I don't mind throwing a enhancement point into fire and acid for 40 spell power each. That is a nice deal, but the critical lines on these do not seem worth it. The DOTs do not stack for acid?

    Acid and fire are great for kiting and a enhancement point in each seems worth it. Ice and Lighning screams to me to up the critical lines to max to hit. I can see going 7/6/5 or 7/6/4 to free up enhancment points. With gear I can get the spell power upto about 100 on fire and acid. So I am thinking now that I have this Darkstorm Helm I can carry a glacition/ice lore stick and in the other hand either acid or fire. Maybe make some rings with acid or fire spell power. Not sure how the epic gear plays out, but I see some nice Mastery that are focus elemental one handers at AH with 12% lore on them and over 100 spell power on that same element.

    Yet I read this may not be the best plans?
    Last edited by firemedium_jt; 08-08-2012 at 01:24 PM.

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