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  1. #1
    Community Member liltova's Avatar
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    Default Weapons that are not STR attack/dmg mod.

    Does anyone have a list of the weapons that do not have a STR attack/dmg mod. (i.e. Epic Dynastic Falcata)

    or could anyone make that short list real fast? I'm just curious.
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  2. #2
    Hero Nyxianne's Avatar
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    Default Wip

    I'm working on it a bit, but running out of time before I have to get ready to go to work today so here's a small list to get you started.

    Treason: +5 Shortsword (Reaver's Fate - Gianthold)
    Keen, Sneak Attack Bonus +3, Deception, Treason, Armor-Piercing - 10%; uses Dex mod or Str mod for Attack and Damage, whichever is highest.
    Upgrade: Sneak Attack Bonus +3 & Armor-Piercing - 10% → Sneak Attack Bonus +4 & Armor-Piercing - 15%

    Elyd Edge: +1 Rapier (Corroded Rapier upgrade - Sentinels of Stormreach)
    Charisma +1, Devotion II, Silver, Alchemical, Anthem; uses Cha mod for atk, Str mod for damage

    Epic Elyd Edge: +6 Rapier (Elyd Edge Epicced - Sentinels of Stormreach)
    Charisma +7, Silver, Alchemical, Superior Devotion VI, Songblade, Anthem, Empty Red Augment Slot; uses Cha mod or Str mod for Attack and Damage, whichever is highest

    Staff of Nat Gann: +1 Quarterstaff (Chronoscope)
    Dodge Bonus +1, Dexterity +4, Sneak Attack Bonus +2, Silver, Alchemical; uses Dex mod for Attack and Damage

    Epic Staff of Nat Gann: +6 Quarterstaff (Staff of Nat Gann Epicced - Chronoscope)
    Dexterity +7, Dodge+4, Sneak attack +5, Silver, Empty Red Augment Slot; uses Dex mod for Attack and Damage

    Epic Staff of Inner Sight: +6 Quarterstaff (Chains of Flame - Sands of Menachtarun)
    Intelligence +7, Spell Focus Mastery +2, Empty Colorless Augment Slot, Empty Violet Augment Slot; uses Cha mod for Damage and Int mod for Attack

    Breeze: +5 Quarterstaff (Ascension Chamber - Necropolis 4)
    Telekinetic, Vertigo +6, Paralyzing; uses Dex mod for Attack and Damage

    Brine Shaman's Staff: : +2 Quarterstaff (End reward {not Guard Duty} - Three Barrel Cove)
    Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind; uses Cha/Int mod for Attack, Str mod for Damage

    Chieftain's Spear: +2 Quarterstaff (Brine chest - Three Barrel Cove)
    Bleed, Maiming, Puncturing, 19-20/x2; uses Dex mod or Str mod for Attack and Damage, whichever is highest.

    Moonhowl Axe: +2 Greatclub (Hafgrim Moonhowler - Three Barrel Cove)
    Proficiency: Greatclub granted, Screaming; uses Cha mod or Str mod for Attack and Damage, whichever is highest

    Sky Pirate's Dagger: +2 Dagger (Ilmarin Tychonn - Three Barrel Cove)
    Keen; uses Dex mod or Str mod for Attack and Damage, whichever is highest.

    Tiefling Assassin's Blade: +2 Shortsword (Ithun Orenah - Three Barrel Cove)
    Keen, Wounding, Poison; uses Dex mod or Str mod for Attack and Damage, whichever is highest.

    Midnight Greetings: +2 Kukri (Filthy Kukri - Sentinels of Stormreach)
    Deception, Assassin's Training; uses Str mod for Attack and Int mod for Damage

    Epic Midnight Greetings: +6 Kukri (Midnight Greetings Epicced - Sentinels of Stormreach)
    Deception, Finesse, Disintegration, Assassin's Training, Empty Red Augment Slot; uses Int mod for damage and Dex or Str mod for Attack - whichever is highest



    P.S. These are copied and pasted from DDOwiki.com and may not be up to date with the spellpower listings - they often have the old way of listing spellpower (i.e. Devotion VI, Greater Potency IV) instead of the newer +333 implement/equipment bonus to __________ spellpower.
    Last edited by Nyxianne; 08-08-2012 at 09:01 AM. Reason: adding stuff and proofreading
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  3. #3
    Community Member elraido's Avatar
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    Epic Dynastic Falcata uses Charisma.
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  4. #4
    The Hatchery Barazon's Avatar
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    The Envenomed Blade (both the normal and epic versions) from the Web of Chaos series uses the higher of dex or str.

  5. #5
    Community Member liltova's Avatar
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    Quote Originally Posted by Nyxianne View Post
    I'm working on it a bit, but running out of time before I have to get ready to go to work today so here's a small list to get you started.

    Treason: +5 Shortsword (Reaver's Fate - Gianthold)
    Keen, Sneak Attack Bonus +3, Deception, Treason, Armor-Piercing - 10%; uses Dex mod or Str mod for Attack and Damage, whichever is highest.
    Upgrade: Sneak Attack Bonus +3 & Armor-Piercing - 10% → Sneak Attack Bonus +4 & Armor-Piercing - 15%

    Elyd Edge: +1 Rapier (Corroded Rapier upgrade - Sentinels of Stormreach)
    Charisma +1, Devotion II, Silver, Alchemical, Anthem; uses Cha mod for atk, Str mod for damage

    Epic Elyd Edge: +6 Rapier (Elyd Edge Epicced - Sentinels of Stormreach)
    Charisma +7, Silver, Alchemical, Superior Devotion VI, Songblade, Anthem, Empty Red Augment Slot; uses Cha mod or Str mod for Attack and Damage, whichever is highest

    Staff of Nat Gann: +1 Quarterstaff (Chronoscope)
    Dodge Bonus +1, Dexterity +4, Sneak Attack Bonus +2, Silver, Alchemical; uses Dex mod for Attack and Damage

    Epic Staff of Nat Gann: +6 Quarterstaff (Staff of Nat Gann Epicced - Chronoscope)
    Dexterity +7, Dodge+4, Sneak attack +5, Silver, Empty Red Augment Slot; uses Dex mod for Attack and Damage

    Epic Staff of Inner Sight: +6 Quarterstaff (Chains of Flame - Sands of Menachtarun)
    Intelligence +7, Spell Focus Mastery +2, Empty Colorless Augment Slot, Empty Violet Augment Slot; uses Cha mod for Damage and Int mod for Attack

    Breeze: +5 Quarterstaff (Ascension Chamber - Necropolis 4)
    Telekinetic, Vertigo +6, Paralyzing; uses Dex mod for Attack and Damage

    Brine Shaman's Staff: : +2 Quarterstaff (End reward {not Guard Duty} - Three Barrel Cove)
    Spellcasting Implement, Glaciation, Magnetism, Minor Ice Lore, Minor Lightning Lore, Tidal, Spell: Gust of Wind; uses Cha/Int mod for Attack, Str mod for Damage

    Chieftain's Spear: +2 Quarterstaff (Brine chest - Three Barrel Cove)
    Bleed, Maiming, Puncturing, 19-20/x2; uses Dex mod or Str mod for Attack and Damage, whichever is highest.

    Moonhowl Axe: +2 Greatclub (Hafgrim Moonhowler - Three Barrel Cove)
    Proficiency: Greatclub granted, Screaming; uses Cha mod or Str mod for Attack and Damage, whichever is highest

    Sky Pirate's Dagger: +2 Dagger (Ilmarin Tychonn - Three Barrel Cove)
    Keen; uses Dex mod or Str mod for Attack and Damage, whichever is highest.

    Tiefling Assassin's Blade: +2 Shortsword (Ithun Orenah - Three Barrel Cove)
    Keen, Wounding, Poison; uses Dex mod or Str mod for Attack and Damage, whichever is highest.

    Midnight Greetings: +2 Kukri (Filthy Kukri - Sentinels of Stormreach)
    Deception, Assassin's Training; uses Str mod for Attack and Int mod for Damage

    Epic Midnight Greetings: +6 Kukri (Midnight Greetings Epicced - Sentinels of Stormreach)
    Deception, Finesse, Disintegration, Assassin's Training, Empty Red Augment Slot; uses Int mod for damage and Dex or Str mod for Attack - whichever is highest



    P.S. These are copied and pasted from DDOwiki.com and may not be up to date with the spellpower listings - they often have the old way of listing spellpower (i.e. Devotion VI, Greater Potency IV) instead of the newer +333 implement/equipment bonus to __________ spellpower.
    Thank you, very helpful. +1.
    wiz·ard [wiz-erd]
    Definition #6 from Dictionary.com: 6. British Slang . superb; excellent; wonderful: That's wizard!
    Notice the slang doesn't say That's Sorcerer!

  6. #6
    Community Member Mathermune's Avatar
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    Doublecross bow from the web of chaos chain . Light repeater uses INT or DEX
    [/post]

  7. #7
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    Quote Originally Posted by Nyxianne View Post
    Epic Midnight Greetings: +6 Kukri (Midnight Greetings Epicced - Sentinels of Stormreach)
    Deception, Finesse, Disintegration, Assassin's Training, Empty Red Augment Slot; uses Int mod for damage and Dex or Str mod for Attack - whichever is highest
    .
    not sure about the regular one, but the epic version uses Dex/str for Attack and damage, whichever is higher. Intel determines the modifier on the weapon (min of +6, max of +10)

  8. #8
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    Epic Midnight Greetings will use Int or Dex Mod for dmg, whichever is higher.

  9. #9
    Community Member Crazeee's Avatar
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    Quote Originally Posted by Violith View Post
    not sure about the regular one, but the epic version uses Dex/str for Attack and damage, whichever is higher. Intel determines the modifier on the weapon (min of +6, max of +10)
    The base item only uses DEX for damage and attack, the INT bonus is only on the epic version. (Wiki is outdated on this item)
    DDO Bug Ratio: For every 10 new bugs, 1 is fixed.

  10. #10
    Community Member lauhon's Avatar
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    Angry Epic Midnight greetings doesn't give you weapon finesse

    When i dual wield a rapier in main hand, and the epic midnight greetings in the offhand....

    The rapier uses my STR for attack mod, also uses my STR for damage mod.

    in the offhand the epic midnight greetings uses my dex for both.

    So it's still broken, unless you dual wield 2 epic midnight greetings.

    Enjoy farming for the 2nd one.

    The devs need to really look into this.. i'd love to play my assassin again.

  11. #11
    Community Member FuzzyDuck81's Avatar
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    Theres also forgotten light from the high road chain which uses higher of WIS or STR for to-hit & damage... 3 versions depending on difficulty but has devotion & radiance spellpower, implement bonus, double crit range & greater/supreme good... very nice piece of kit for clerics who want some ability in melee without losing any casting power.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  12. #12
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    Quote Originally Posted by lauhon View Post
    When i dual wield a rapier in main hand, and the epic midnight greetings in the offhand....

    The rapier uses my STR for attack mod, also uses my STR for damage mod.

    in the offhand the epic midnight greetings uses my dex for both.

    So it's still broken, unless you dual wield 2 epic midnight greetings.

    Enjoy farming for the 2nd one.

    The devs need to really look into this.. i'd love to play my assassin again.
    eMG doesn't actually give you weapon finesse. It merely allows you to use the weapon as if you had the weapon finesse feat.

    Finesse: this weapon has a small air elemental bound to it. the wielder can use a finesse weapon as if he had the weapon finesse feat.

    the key part is "as if he had", which means it doesn't actually give you the feat. WAI.

  13. #13
    Community Member bward76's Avatar
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    Quote Originally Posted by liltova View Post
    Does anyone have a list of the weapons that do not have a STR attack/dmg mod. (i.e. Epic Dynastic Falcata)

    or could anyone make that short list real fast? I'm just curious.

    http://ddowiki.com/page/List_of_weap...or_damage_mods

  14. #14
    Community Member FuzzyDuck81's Avatar
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    Thats a handy list

    Also i'd forgotten about the bouquet... now I'm imagining a party of bards & fvs (plus maybe an arty for DR bypass) beating EH chronoscope (or any other raid where the boss only has 1 DR type.. so CiTW?) with flower power!
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

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