So this will be my first time TRing, and I'm really excited! However, I want to make sure the build is sound before doing it.
I feel I've run into a bit of a snag, as I decided to TR as a half orc instead of sticking with dwarf. The bonus feats I saw just seem to trump everything as far as damage goes.
I'm a VIP, and this will be a 34 point build, and I've included the fact I have a +4 tome on each stat (so +1 at lvl 3, +2 at lvl 7, +3 at lvl 11, and +4 at lvl 15, as per the current info I have on how tomes work with reincarnation)
I'm sticking with thf, greataxes, because they're just so shiny, and I have a lit2 greensteel that makes me smile each time it goes smash with its lightning rod
However, onto the build! If you have any critiques or advice, please let me know. But bare in mind I'm looking for info, not "This is wrong, do this instead", I want to know the why behind it!
I chose not to get anything but the cleave/greater cleave as I've found out, with the epic destiny, lay waste and momentum swing, I'm just not using anything else, I may in the future based on what they do with epic destinies, but for now, I don't see them worthwhile.
Also decided to chase down kensei once again, but also wanted to take haste boost, which means I have two different boosts now. I'm curious if they stack, or if I can only use one at a time, shall have to see soon enough.
I voted against taking the past life ability, it just seemed useless, and from everything I read on the forums, seems that may be more correct than not, not sure if this will be true with all past lives though.
And now, the build!
Appreciate the info you may have in advance! I look forward to your insight!Code:Character Plan by DDO Character Planner Version 03.14.02 DDO Character Planner Home Page TR1 Pure Fighter Level 20 Lawful Good Half-Orc Male (20 Fighter) Hit Points: 446 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 17 Reflex: 7 Will: 7 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 20 29 34 Dexterity 9 13 13 Constitution 17 21 21 Intelligence 9 13 13 Wisdom 9 13 13 Charisma 6 10 10 Tomes Used +1 Tome of Strength used at level 2 +1 Tome of Dexterity used at level 2 +1 Tome of Constitution used at level 2 +1 Tome of Intelligence used at level 2 +1 Tome of Wisdom used at level 2 +1 Tome of Charisma used at level 2 +2 Tome of Strength used at level 6 +2 Tome of Dexterity used at level 6 +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 +3 Tome of Strength used at level 10 +3 Tome of Dexterity used at level 10 +3 Tome of Constitution used at level 10 +3 Tome of Intelligence used at level 10 +3 Tome of Wisdom used at level 10 +3 Tome of Charisma used at level 10 +4 Tome of Strength used at level 14 +4 Tome of Dexterity used at level 14 +4 Tome of Constitution used at level 14 +4 Tome of Intelligence used at level 14 +4 Tome of Wisdom used at level 14 +4 Tome of Charisma used at level 14 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 0 12 12 Bluff -2 0 3 Concentration 3 5 8 Diplomacy -2 0 3 Disable Device n/a n/a n/a Haggle -2 0 0 Heal -1 1 1 Hide -1 1 1 Intimidate -2 0 3 Jump 7 17 17 Listen -1 1 1 Move Silently -1 1 1 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 1 1 Search -1 1 1 Spot -1 1 1 Swim 5 12 12 Tumble n/a 2 2 Use Magic Device n/a 11 11 Level 1 (Fighter) Feat: (Past Life) Past Life: Fighter Feat: (Fighter Bonus) Power Attack Feat: (Selected) Toughness Enhancement: Fighter Attack Boost I Enhancement: Fighter Critical Accuracy I Enhancement: Orcish Fury I Enhancement: Fighter Toughness I Level 2 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Enhancement: Orcish Melee Damage I Enhancement: Orcish Great Weapon Aptitude I Level 3 (Fighter) Feat: (Selected) Weapon Focus: Slashing Weapons Enhancement: Orcish Strength I Enhancement: Racial Toughness I Enhancement: Fighter Strength I Level 4 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Power Critical Enhancement: Fighter Attack Boost II Enhancement: Orcish Power Attack I Level 5 (Fighter) Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Toughness II Level 6 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Selected) Weapon Specialization: Slashing Weapons Enhancement: Kensei Greataxe Mastery I Enhancement: Fighter Kensei I Level 7 (Fighter) Enhancement: Fighter Attack Boost III Level 8 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Greataxe Specialization I Level 9 (Fighter) Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Fighter Strength II Level 10 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Enhancement: Orcish Strength II Level 11 (Fighter) Enhancement: Orcish Power Attack II Enhancement: Orcish Great Weapon Aptitude II Level 12 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Greater Two Handed Fighting Feat: (Selected) Greater Weapon Specialization: Slashing Weapons Enhancement: Kensei Greataxe Mastery II Enhancement: Fighter Kensei II Level 13 (Fighter) Enhancement: Fighter Strength III Level 14 (Fighter) Feat: (Fighter Bonus) Great Cleave Enhancement: Orcish Melee Damage II Level 15 (Fighter) Feat: (Selected) Toughness Enhancement: Fighter Flanking Mastery I Enhancement: Racial Toughness II Level 16 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons Enhancement: Orcish Great Weapon Aptitude III Level 17 (Fighter) Enhancement: Fighter Greataxe Specialization II Enhancement: Orcish Power Attack III Level 18 (Fighter) Feat: (Fighter Bonus) Improved Sunder Feat: (Selected) Toughness Enhancement: Kensei Greataxe Mastery III Enhancement: Fighter Kensei III Level 19 (Fighter) Enhancement: Fighter Toughness III Level 20 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Brutal Throw Enhancement: Fighter Weapon Alacrity Enhancement: Fighter Toughness IV
EDIT: I decided I didn't like where the HP stood, and finally came to the conclusion I can't effectively take kensei AND haste boost, so decided to just go with kensei instead. Gained 60 base hp bringing it from 366 to 426, a much better number as far as I see it (please know this number is with no equipment or stat increases beyond the +3 tome, so obviously it will be higher than that.
EDIT 2: Learned that if I put the tomes a lvl early on the planner, it shows up properly, so adjusted that. Also changed points up to give myself a higher UMD, maybe I can be a bit more self sufficient now, as always any help is appreciated!
EDIT 3: Got rid of fighter crit accuracy IV, didn't even notice I put it in there. Squeezed out another 10 hp, bringing the total before equipment/buffs to 436.
EDIT 4: Another group of changes. Got rid of Orcish Fury II and III, after I thought on them, I couldn't see them being useful at 25/10% hp...the +1/+2 str modifier just doesn't sound beneficial for 1 or 2 hits before I'm back up or dead. Got another 10 hp out of it though, so now at 446, and took Fighter Flanking Master I at lvl 15, it isn't much, but was the best choices for what was left over for the 2 AP I had floating.
EDIT 5: Got my hands on the +4 tomes, added +1 to each stat at lvl 14 to reflect this (stat hits on lvl 15)
Thanks again ^^