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  1. #1
    Community Member
    Join Date
    May 2010
    Posts
    76

    Default TR build assistance

    So this will be my first time TRing, and I'm really excited! However, I want to make sure the build is sound before doing it.

    I feel I've run into a bit of a snag, as I decided to TR as a half orc instead of sticking with dwarf. The bonus feats I saw just seem to trump everything as far as damage goes.

    I'm a VIP, and this will be a 34 point build, and I've included the fact I have a +4 tome on each stat (so +1 at lvl 3, +2 at lvl 7, +3 at lvl 11, and +4 at lvl 15, as per the current info I have on how tomes work with reincarnation)

    I'm sticking with thf, greataxes, because they're just so shiny, and I have a lit2 greensteel that makes me smile each time it goes smash with its lightning rod

    However, onto the build! If you have any critiques or advice, please let me know. But bare in mind I'm looking for info, not "This is wrong, do this instead", I want to know the why behind it!

    I chose not to get anything but the cleave/greater cleave as I've found out, with the epic destiny, lay waste and momentum swing, I'm just not using anything else, I may in the future based on what they do with epic destinies, but for now, I don't see them worthwhile.

    Also decided to chase down kensei once again, but also wanted to take haste boost, which means I have two different boosts now. I'm curious if they stack, or if I can only use one at a time, shall have to see soon enough.

    I voted against taking the past life ability, it just seemed useless, and from everything I read on the forums, seems that may be more correct than not, not sure if this will be true with all past lives though.

    And now, the build!

    Code:
    Character Plan by DDO Character Planner Version 03.14.02
    DDO Character Planner Home Page
    
    TR1 Pure Fighter
    Level 20 Lawful Good Half-Orc Male
    (20 Fighter) 
    Hit Points: 446
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 17
    Reflex: 7
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             20                 29                   34
    Dexterity             9                 13                   13
    Constitution         17                 21                   21
    Intelligence          9                 13                   13
    Wisdom                9                 13                   13
    Charisma              6                 10                   10
    
    Tomes Used
    +1 Tome of Strength used at level 2
    +1 Tome of Dexterity used at level 2
    +1 Tome of Constitution used at level 2
    +1 Tome of Intelligence used at level 2
    +1 Tome of Wisdom used at level 2
    +1 Tome of Charisma used at level 2
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    +3 Tome of Strength used at level 10
    +3 Tome of Dexterity used at level 10
    +3 Tome of Constitution used at level 10
    +3 Tome of Intelligence used at level 10
    +3 Tome of Wisdom used at level 10
    +3 Tome of Charisma used at level 10
    +4 Tome of Strength used at level 14
    +4 Tome of Dexterity used at level 14
    +4 Tome of Constitution used at level 14
    +4 Tome of Intelligence used at level 14
    +4 Tome of Wisdom used at level 14
    +4 Tome of Charisma used at level 14
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                 12                   12
    Bluff                -2                  0                    3
    Concentration         3                  5                    8
    Diplomacy            -2                  0                    3
    Disable Device       n/a                n/a                   n/a
    Haggle               -2                  0                    0
    Heal                 -1                  1                    1
    Hide                 -1                  1                    1
    Intimidate           -2                  0                    3
    Jump                  7                 17                   17
    Listen               -1                  1                    1
    Move Silently        -1                  1                    1
    Open Lock            n/a                n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair               -1                  1                    1
    Search               -1                  1                    1
    Spot                 -1                  1                    1
    Swim                  5                 12                   12
    Tumble               n/a                 2                    2
    Use Magic Device     n/a                11                   11
    
    Level 1 (Fighter)
    Feat: (Past Life) Past Life: Fighter
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Orcish Fury I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Great Weapon Aptitude I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Enhancement: Orcish Strength I
    Enhancement: Racial Toughness I
    Enhancement: Fighter Strength I
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Power Critical
    Enhancement: Fighter Attack Boost II
    Enhancement: Orcish Power Attack I
    
    
    Level 5 (Fighter)
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Cleave
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greataxe Mastery I
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Attack Boost III
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Greataxe Specialization I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Fighter Strength II
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Enhancement: Orcish Strength II
    
    
    Level 11 (Fighter)
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Great Weapon Aptitude II
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Feat: (Selected) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Kensei Greataxe Mastery II
    Enhancement: Fighter Kensei II
    
    
    Level 13 (Fighter)
    Enhancement: Fighter Strength III
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Orcish Melee Damage II
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Racial Toughness II
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Orcish Great Weapon Aptitude III
    
    
    Level 17 (Fighter)
    Enhancement: Fighter Greataxe Specialization II
    Enhancement: Orcish Power Attack III
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Sunder
    Feat: (Selected) Toughness
    Enhancement: Kensei Greataxe Mastery III
    Enhancement: Fighter Kensei III
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Toughness III
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Brutal Throw
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Fighter Toughness IV
    Appreciate the info you may have in advance! I look forward to your insight!


    EDIT: I decided I didn't like where the HP stood, and finally came to the conclusion I can't effectively take kensei AND haste boost, so decided to just go with kensei instead. Gained 60 base hp bringing it from 366 to 426, a much better number as far as I see it (please know this number is with no equipment or stat increases beyond the +3 tome, so obviously it will be higher than that.

    EDIT 2: Learned that if I put the tomes a lvl early on the planner, it shows up properly, so adjusted that. Also changed points up to give myself a higher UMD, maybe I can be a bit more self sufficient now, as always any help is appreciated!

    EDIT 3: Got rid of fighter crit accuracy IV, didn't even notice I put it in there. Squeezed out another 10 hp, bringing the total before equipment/buffs to 436.

    EDIT 4: Another group of changes. Got rid of Orcish Fury II and III, after I thought on them, I couldn't see them being useful at 25/10% hp...the +1/+2 str modifier just doesn't sound beneficial for 1 or 2 hits before I'm back up or dead. Got another 10 hp out of it though, so now at 446, and took Fighter Flanking Master I at lvl 15, it isn't much, but was the best choices for what was left over for the 2 AP I had floating.

    EDIT 5: Got my hands on the +4 tomes, added +1 to each stat at lvl 14 to reflect this (stat hits on lvl 15)

    Thanks again ^^
    Last edited by Paroon; 02-07-2013 at 09:23 PM. Reason: Added +1 to stats to reflect +4 tomes.
    Solvera on Sarlona - TR4
    Fighter - 3 past lives
    Current life: 16 monk/4 fighter

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