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  1. #21
    Community Member Zzevel's Avatar
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    In U14, I did make changes to a number of things I thought really needed them, such as the Shields of Legend from Necropolis 4, the dragonscale armors in Gianthold, and the rare items in Tempest Spine.

    I saw the rest but I guess I missed things were changing in Tempest Spine... needs to find out what changed...

    http://forums.ddo.com/showthread.php...&highlight=U14
    http://ddowiki.com/page/Update_14_named_items

    Nothing Listed...
    Last edited by Zzevel; 08-07-2012 at 05:06 PM.

  2. #22
    The Hatchery Fefnir_2011's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    We'd love to make some adjustments. In U14, I did make changes to a number of things I thought really needed them, such as the Shields of Legend from Necropolis 4, the dragonscale armors in Gianthold, and the rare items in Tempest Spine.

    Unfortunately, the thing preventing this from happening on a wider scale is the investment of manpower and time it'd require. I and the rest of the design team are booked pretty solid for the foreseeable future, unless Eladrin sees fit to change the priority of what we're working on.

    Currently, I am working on the treasure in Update 16 and 17.
    Is there a chance of seeing higher drop rates for old epic items, or even dropping them fully formed in chests? Of course I mean within reason; I understand that you want things like the epic Ring of Spell Storing to remain rare and valuable, but I see no reason why it should take a month of farming eDQ1+2 to make say a epic Shard of Vollun or epic Bracers of the Hunter.

    Or are you more likely to wait until you could have time to adjust them upwards, instead of worrying about raising them now only to drop them later, or even have two separate versions to avoid a suddenly powerful item flooding the market? It seems to me raising the drop rate now could be far easier than rebalancing the over 30 epic Sands items, although it could cause trouble down the road.
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  3. #23
    Community Member bbqzor's Avatar
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    Theres something else I wanted to add to this, now that I think about it.

    Quote Originally Posted by Feather_of_Sun View Post
    Since I like mythbusting ... I've seen incontrovertible evidence on the live game servers that treasure tables above 25 are being properly referenced when they should be.
    That could easily be somewhat misleading. What I mean is, yes, a table above 25 may have been referenced for that drop. But, just seeing the item doesn't mean that it happened "when they should be". Some people, myself included, have experienced seemingly incorrect pulls from chests using your given formula. Others have claimed the ML of loot went up after ransack... clearly not intentional.

    While I admit items like that prove the tables are referenced, at least at some point, by some thing, in some way, it does not mean that its working properly and consistently.

    Please hop on, down a loot gem, hit some EEs, some cr30 challenges, etc, and see for yourself. And while youre there, please notice some of the chests in Demonweb Quests are permanently locked even after defeating the named. Its related, since we can't get any loot to see what the MLs are. Srsly.

    Theres a ton more examples in threads like this one and the other one. Having things drop on occasion, doesn't mean they're dropping correctly. I'm not saying you're wrong, only that one/some drop(s) doesn't mean its working right. Theres enough people on the forums and in game saying its off that a closer look would do some good. Remember the WF amp issue... lotta threads on it, and they weren't for nothing. Thanks for taking the time to look at all. Cheers.

  4. #24
    Community Member sephiroth1084's Avatar
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    I have a few questions of my own then, Feather:

    1. Any chance of getting an overhaul to the epic dungeon tokens system (their droprates in chests, as Treasure Bags from monsters, and the costs for purchasing augment crystals for slotting epic items)? The system was way too expensive/punitive before the droprates were cut in half (or more), and before we got a bunch of new epic content that essentially rewards 0 tokens.
    2. Have you looked over any of the threads that had been up about a year ago, and which Genasi had been looking at and participating in to some degree, regarding upgrades for the epic items of The Carnival, Sentinels, Red Fens, Vault of Night, and Desert epics? Seems like some of the suggestions in those threads could be easily applied to the old loot without eating up a lot of man hours.
    3. Are there any plans to revamp the raid loot for Caught In The Web to A) improve some of the less desirable items that currently exist, and B) introduce new items in the raid for the characters that were otherwise left in the cold (most importantly, divine casters)?
    4. Any chance of seeing Divine Vengeance (the Holy Avenger-inspired sword in A Vision of Destruction) upgraded to be worthwhile at all? Or especially to be a worthwhile endgame weapon (with further upgrades requiring stuff from endgame content)?
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  5. #25
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    Quote Originally Posted by Feather_of_Sun View Post

    We'd love to make some adjustments. In U14, I did make changes to a number of things I thought really needed them, such as the Shields of Legend from Necropolis 4, the dragonscale armors in Gianthold, and the rare items in Tempest Spine.

    Unfortunately, the thing preventing this from happening on a wider scale is the investment of manpower and time it'd require. I and the rest of the design team are booked pretty solid for the foreseeable future, unless Eladrin sees fit to change the priority of what we're working on.

    Currently, I am working on the treasure in Update 16 and 17.

    It is really sad in my personal opinion that the current items are not sure to be given an investment on time. Not all of the players are having ADD by being distracted with new shinies. Too bad there are a lot of items that are useless that can be upgraded to be a potential added fun to the game.

    Oh well.

  6. #26
    Community Member Cyndrome's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    We'd love to make some adjustments. In U14, I did make changes to a number of things I thought really needed them, such as the Shields of Legend from Necropolis 4, the dragonscale armors in Gianthold, and the rare items in Tempest Spine.

    Unfortunately, the thing preventing this from happening on a wider scale is the investment of manpower and time it'd require. I and the rest of the design team are booked pretty solid for the foreseeable future, unless Eladrin sees fit to change the priority of what we're working on.
    Thanks for popping in on several of the threads yesterday. I have to give you guys credit on the changes to the necro shields and dragon scale armors. They were needed and I think the items are now level appropriate. The old necro shields and dragon scale armor were a grind and basically cosmetic. Great job of putting new life into them.

    I have managed not to talk much trash about the items from the new content. Despite my disappointment in some of it (raid and challenge turn ins especially), I really like the gear options I have now. As much as I want to see well balanced and creative loots in the upcoming content I would hate to see the stuff from the old epics further languish. I think the "old" epic items are tough - there are tons of them and even the ones that were tweaked by Genasi's review are suffering due to game changes like spell power. The majority of the ones that have not been changed are about as useful as vendor trash. I hope some time is given to review a few of them per update.

  7. #27
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    Congrats to the OP for getting some of his questions answered.

    Unfortunately, I've been asking since MOTU Closed Beta about the lack of metal-based quarterstaves found in the new epic loot tables and still haven't gotten an answer.

    The Devs had been Jimmy-on-the-Ball on responding to players questions when the same problem had recurring with monk wraps for years. However, I've yet to hear the Devs answer the same question about quarterstaves. There's never been a reply from them that staves might drop in end chains in the past (that information came from other players). They've never said that they have problem coding metal-based staves on to random loot, like they did with wraps. The Devs haven't acknowledged they are attempting to fix the problem. They haven't even acknowledged that there is a problem with no metal-based random quarterstaves.

    Note: the problem I'm currently speaking about is not regular metal-based quarterstaves. They can be found as a very rare drop as an end reward for Deleras, Threnal and Sorrowdusk. I'm currently talking about the new random epic quarterstaves that contain 2[xdx] damage. If the problem is similar to the wraps metal-based coding, please tell us that's the problem. But as of right now, there is only one Epic 2[xdx] DR break/boss beater: Epic Natt Ganns after being slotted with good. There is no other way of getting an Epic 2[xdx] DR breaker, unless it's got a combination of the following effects of Metalline, Align, Good, Holy. Additionally, I've stated before, the quarterstaff was left out of the Dragonbeaters, so Acrobats were left out when it comes to all major Epic Elite Boss fights.

    Can I get a response on this problem please?

  8. #28
    Hero LordPiglet's Avatar
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    Quote Originally Posted by Feather_of_Sun View Post
    Currently, I am working on the treasure in Update 16 and 17.
    Hopefully we can get a +8 wisdom item that isn't on a robe. For whatever reason, apparently the fact that Clerics, FvS and Druids use wisdom as a casting stat seems to have been over looked. The Wizardy IX items only come with charisma or int, not wisdom. It would be really nice to have a medium armor version of the spidersilk robes with wisdom or charisma, instead of these items that are apparently only build for arcanes/bards(who could also use a non robe choice) and arti's.

  9. #29
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    Quote Originally Posted by LordPiglet View Post
    Hopefully we can get a +8 wisdom item that isn't on a robe. For whatever reason, apparently the fact that Clerics, FvS and Druids use wisdom as a casting stat seems to have been over looked. The Wizardy IX items only come with charisma or int, not wisdom. It would be really nice to have a medium armor version of the spidersilk robes with wisdom or charisma, instead of these items that are apparently only build for arcanes/bards(who could also use a non robe choice) and arti's.
    In case you didn't know, there is the Terrorweb Chitin Breastplate that can come with +8 WIS. (In fact, I have one with the +8 WIS). Granted, it doesn't have any spellcasting stuff on it, but it is a medium armor that can have +8 WIS on it.

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